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Ideas and suggestions!


semyonkirov

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my idea for tankionline since i play the game often is what if u add in a parkour paint that deffys gravitation .hornet and wasp are the main hulls in parkour if u would like to see more stunning tricks witch we the players came out with when we turned tanki online more than a game  of destroying but to have fun and break boundries. also me and some of my friends where talking about a map espesialy for parkour called factory-2 i hope u think well about this

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Please extend the scoreboard (Score / Destroy / Loss / D/L) with some funny statistics:

- Captures [decimal, how many flags captured by the player]

- Assists [decimal, how many assisted destroy]

 

Both two stat should be decimal value: if the player capture the flag alone it will be increased by 1. If more player captures same flag the increase value should be between 0 and 1 - calculated with same method as the score.

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deberian subir todos los niveles de proteccion de las pinturas atravez de MU soy generalissimo y tengo un monton de pinturas que no uso por su baja proteccion debrian aser algo para poder usar todas las pinturas en cualquien nivel  -_-  -_-  -_-

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I believe that a Sell Option should be implemented into Tanki  as a complementary Role to the Purchasing hulls and Turrets and Supplies. If it does get implemented into the game the funds from the object sold as a refund to a -30% - -50%  to the conversion rate of the  Crys being returned like  if somone buys 5 Mines for 250 Crys  they will get 50 - 125 crys in exchange for selling the Supply.

i agree with BDAWGSWAG, i have m1 mammoth and wasp.. and i rly want to sell it.. 

 

P.S: some1 entered my acc. by lying and bought m1 wasp and  m1 mammoth. -Thanks

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Hey I think you must be pretty much bored with this idea but...... Please add our birthdays and give 5k crystals every year. Also make it like nickname i.e. if you want to change your birthday pay 100k crystals!!

I perfer 50K.. cuz 5k is easy to get get but 50K is like getting 5K if ur rly small rank  :fire_r:

-Thanks

P.S: my birthday is 6 august

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I have a suggestion:

Fix all the bugs and hacks Moon Silence was victim of and add it to the game, ooorrr have a moon week where all battles have the same theme and gravity as moon silence.

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My Idea for Tanki Online: 

 

Is to bring back the Old Kits that can be found here.

 

http://en.tankiwiki.com/Product_kits

 

 

Reason: Well the first Reason is that every New Player who joins tanki who has not been playing since the start of this game is unable to be on the same playing field as the other player who has the kit. 

 

Also, with bringing back the old kits, there will be more profit for Tanki since people will Buy Crystals to buy the old kits. 

 

Currently some players have advantage over others and it makes the game unbalanced, no matter even if the new player is a Crystal Buyer he is unable to get the same advantage. 

 

For example: Most famous Kit in Tanki, "Medium Tank M2 Kit" Viking m2 and Thunder m2 with Prodigi, Emerald, and Sandstone Paint. 

This tank gave First Lieutenants the ability to paints that are way over there rank, since the removal of the Kit, a new player who just turned First Lieutenant will be unable to have the same advantage and it makes the overall gameplay unbalanced.

Since Tanki wants to improve gameplay and make everything balanced, it should allow new players to purchase old kits. 

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My Idea for Tanki Online: 

 

Is to bring back the Old Kits that can be found here.

 

http://en.tankiwiki.com/Product_kits

 

 

Reason: Well the first Reason is that every New Player who joins tanki who has not been playing since the start of this game is unable to be on the same playing field as the other player who has the kit. 

 

Also, with bringing back the old kits, there will be more profit for Tanki since people will Buy Crystals to buy the old kits. 

 

Currently some players have advantage over others and it makes the game unbalanced, no matter even if the new player is a Crystal Buyer he is unable to get the same advantage. 

 

For example: Most famous Kit in Tanki, "Medium Tank M2 Kit" Viking m2 and Thunder m2 with Prodigi, Emerald, and Sandstone Paint. 

This tank gave First Lieutenants the ability to paints that are way over there rank, since the removal of the Kit, a new player who just turned First Lieutenant will be unable to have the same advantage and it makes the overall gameplay unbalanced.

Since Tanki wants to improve gameplay and make everything balanced, it should allow new players to purchase old kits. 

That kit made the game unbalanced, players like that had an advantage over Brigadiers, and ideas like that aren't accepted.

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I want to suggest a gold box training mode, now I just thought of this and I don't have many Ideas for what this mode will be like (this mode won't make 

 

it into the game 99% sure) but.. the training golds won't be worth anything, and the drugs you use to catch them won't actually be accounted as 

 

being used! Battles with many players training to catch gold boxes, 30 seconds after the "gold" is taken everyone gets ready for the next round! This 

 

will improve how you catch gold boxes! And if you catch the most training gold boxes you can get a reward of 1000 in-game crystals! The stats will 

 

say which player has caught how many gold boxes in the gold box training mode! This is a suggestion that may improve the way you catch gold 

 

boxes.. but I don't think this will ever be added into the actual game :P

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Now, this has been on my mind lately and yes it does have to do with gold boxes... 

 

 

The next time a gold box will be dropped soon, everyone in the battle is teleported to a map specifically designed for gold box catching! And when the

 

gold box is caught, everyone is teleported back into the regular battle! If you die in the gold box map, you get teleported back into the main battle!

 

This idea will get lots of down votes I just know it... 

 

Moving on, the map will look like either a flat surface, maybe it will be a tower that you have to run up and catch the gold at the very top! Or maybe 

 

everyone spawns on top of a tower, and has to go venture into the tower going down and down, and whoever gets to the bottom will find the gold 

 

box sitting in a room, and then he can take it! (Of course when the gold is taken everyone is teleported back into the real battle!)

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Now, this has been on my mind lately and yes it does have to do with gold boxes... 

 

 

The next time a gold box will be dropped soon, everyone in the battle is teleported to a map specifically designed for gold box catching! And when the

 

gold box is caught, everyone is teleported back into the regular battle! If you die in the gold box map, you get teleported back into the main battle!

 

This idea will get lots of down votes I just know it... 

 

Moving on, the map will look like either a flat surface, maybe it will be a tower that you have to run up and catch the gold at the very top! Or maybe 

 

everyone spawns on top of a tower, and has to go venture into the tower going down and down, and whoever gets to the bottom will find the gold 

 

box sitting in a room, and then he can take it! (Of course when the gold is taken everyone is teleported back into the real battle!)

Lag problems are imminent. :(

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(Another Idea, this one has been suggested multiple times..)

 

When the battle fund reaches One-Thousand Crystals(1000 crys) a gold box will drop! 

 

 

Now this could also mean that the next 1000 Crystals added into the fund will cause a gold box to drop! (for example is fund is 4000... Four gold

 

boxes will have been dropped in the battle, just NOT all at once!

 

(Also these are some questions... why is a gold box called a Gold Box? Like is the box made out of solid gold? But then why does it have 1000 crystals in it? Or is it worth 1000 crystals? And if it was made out of solid gold how can it be on a parachute, would it not be really heavy?...)

 

^^ that gives me another idea! Why can't you shoot the gold box until a "Hole" is made in the gold box and that is when you can actually take the crystals inside? Of course it will fall slowly so that it can get shot multiple times! This is when the gold box will have blue glowing crystals sticking out of it, and when it can be taken as a full 1000 crystals :D

 

 

I am just trying to suggest more creative ways that a gold box can be caught, I mean all that happens is that It falls, and it is caught! That is it  :lol: It should be changed up :)

 

 

 

 

 

 

- And I have to say this...  FIRST ON 400th PAGE  :D  :D  ;)  :)  B)  :ph34r: 

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(Another Idea, this one has been suggested multiple times..)

 

When the battle fund reaches One-Thousand Crystals(1000 crys) a gold box will drop! 

 

 

Now this could also mean that the next 1000 Crystals added into the fund will cause a gold box to drop! (for example is fund is 4000... Four gold

 

boxes will have been dropped in the battle, just NOT all at once!

 

(Also these are some questions... why is a gold box called a Gold Box? Like is the box made out of solid gold? But then why does it have 1000 crystals in it? Or is it worth 1000 crystals? And if it was made out of solid gold how can it be on a parachute, would it not be really heavy?...)

 

^^ that gives me another idea! Why can't you shoot the gold box until a "Hole" is made in the gold box and that is when you can actually take the crystals inside? Of course it will fall slowly so that it can get shot multiple times! This is when the gold box will have blue glowing crystals sticking out of it, and when it can be taken as a full 1000 crystals :D

How would you shoot up in the air? :huh:

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That kit made the game unbalanced, players like that had an advantage over Brigadiers, and ideas like that aren't accepted.

So having old players still have that kit run around the game is better? 

 

Old players should lose their Paint, and get refunded the Crystals, or new players should have the option to buy it. 

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I would like to see all the maps used. I suggest that when a person logs in, instead of just being automatically set to a server with other close-rank players, also automatically enter the player into a battle. Have that battle be on "the map of the day." Cycle through all the maps continuously. Change which map is "map of the day" every third day. With the automated server selection, this should put tankers into appropriate battles, and they can immediately start earning experience and a share of the battle fund. 

 

Set the battle selection to be automatic for the various battle modes, with chance proportions equal to the current average battle-mode proportions. (That is, if CTF is, for instance, roughly, on average, half of the battles, keep the likelihood for CTF at the 50/50 chance of the player being assigned to a CTF battle.) I expect it will keep the number of "map of the day" battles fairly high and dynamic with regard to how many are active at any given time. The servers will probably need to initiate battles for "the map of the day" so as to add new players when all battles are full. If everyone logging in is automatically entered, battles should fill quickly with seldom need to drive around looking for opponents on a sparsely populated map. 

 

Of course, let players have all their normal abilities. That is, let them leave the battle or go to the garage at any point as is the case now.

 

My main hope is to get to play on some of the rare maps from time to time. I don't like a few of the maps, but several maps are great, but I never see them, and when I have time to start one, it is difficult to wait long enough for people to join. Our game has many diverse and interesting maps, be nearly all battles are on Serpuhov, Rio, Noise, or Polygon. Great for getting familiar, but not good for variety. 

 

A map-of-the-day scheme and cycle as I suggest, or something similar will help keep at least this aspect of play fresh. 

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Hi,

Can you add a special map to do freestyle and parkour,

with jump and house where we can jump over or do some tricks, please ?

 

It will be very cool if you create a map like that.

 

Best regards,

 

Inyourfaces

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A trade in of weapons in exchange for crystals so we can buy the new turrets.

This will never be approved but it would be fair for two reasons: 

1. We don't have the chance to try-before-you-buy, so expectations may not meet reality. Test servers are not always open or available to all players.

 

2. The new weapons and hulls have changed the gaming environment.  


I have paid for approximately 1m crystals and I don't want to waste any more money on one game. You can go out and buy GTA V for less.
 
Meanwhile other online games are developing along predictable themes, TO has a Charlie and the Chocolate Factory approach to creative gaming and we have no idea what they are working on. 

I don't object to TO making money, but the slow progress is frustrating when the game is so often and unpredictably changed. 

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The same way you shoot tanks on a higher level than you. . . Auto-Aim Mechanism. Also, rocking and tipping your tank.

The Gold would be too far away for you to be able to shoot it and get the crystals you shot out of it.....

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I think tanki should add a way to chat with ur friends without them being in your battle so u can consult them in what your doing and why u declined the battle invite, and different stuff like that.

 

The second advice or suggestion is to add a wiki page for every tanki player showing their rank, if their offline or not, how long they've been playing and things like tht.

 

ik its a lot of work but it will be a really nice update to add these 2. :rolleyes: :rolleyes:

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