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Ideas and suggestions!


semyonkirov

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I think tanki should add a way to chat with ur friends without them being in your battle so u can consult them in what your doing and why u declined the battle invite, and different stuff like that.

 

The second advice or suggestion is to add a wiki page for every tanki player showing their rank, if their offline or not, how long they've been playing and things like tht.

 

ik its a lot of work but it will be a really nice update to add these 2. :rolleyes: :rolleyes:

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I think tanki should add a way to chat with ur friends without them being in your battle so u can consult them in what your doing and why u declined the battle invite, and different stuff like that.

 

The second advice or suggestion is to add a wiki page for every tanki player showing their rank, if their offline or not, how long they've been playing and things like tht.

 

ik its a lot of work but it will be a really nice update to add these 2. :rolleyes: :rolleyes:

Totally agree with first idea.  That has been suggested so many times.  The second idea is not practical.  Over 10000000 names of different users?  Even just listing the generalissimos would be too many names.

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i think a cool update would be you could buy m3 m2 m1 turrets and hulls right away without having to buy m1 m2 first

So I can buy M3 at Recruit? AWESOME IDEA MAN!!!!!

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I came up with this out of frustration from not being able to play thanks to a few annoying players. 

 

During team battles, a few tankers go rogue on their team just for their fun and joy, thus ruining the game for the affected team and causing unwanted losses, even when the game is in that team's favour. This has happened many a time and needs to stop! Rogue tankers fire at light hull teammates to flip them over, or even push their teammates off the map, causing their teammates to self destruct unnecessarily and suffer the penalty for self destruction for no reason.

 

Reporting these rogue players sometimes doesn't work because of lack of communication with other players, specially when some people don't speak or know English, or don't care enough, or don't know how to report. 

 

Possible idea could be this: Determination of how a player's self destruct or getting flipped over took place. If a rogue teammate has caused it, give him a warning, and the third time he does it, he gets kicked. It wouldn't help to kick the player out in the first occasion because the push or flip would have been a mistake.

 

If there's the possibility of a solution to this, I'd appreciate it a lot. A lot of frustration has been mounted onto many of us who just want to play the game and enjoy it. Thanks:)

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I would like to see all the maps used. I suggest that when a person logs in, instead of just being automatically set to a server with other close-rank players, also automatically enter the player into a battle. Have that battle be on "the map of the day." Cycle through all the maps continuously. Change which map is "map of the day" every third day. With the automated server selection, this should put tankers into appropriate battles, and they can immediately start earning experience and a share of the battle fund. 

 

Set the battle selection to be automatic for the various battle modes, with chance proportions equal to the current average battle-mode proportions. (That is, if CTF is, for instance, roughly, on average, half of the battles, keep the likelihood for CTF at the 50/50 chance of the player being assigned to a CTF battle.) I expect it will keep the number of "map of the day" battles fairly high and dynamic with regard to how many are active at any given time. The servers will probably need to initiate battles for "the map of the day" so as to add new players when all battles are full. If everyone logging in is automatically entered, battles should fill quickly with seldom need to drive around looking for opponents on a sparsely populated map. 

 

Of course, let players have all their normal abilities. That is, let them leave the battle or go to the garage at any point as is the case now.

 

My main hope is to get to play on some of the rare maps from time to time. I don't like a few of the maps, but several maps are great, but I never see them, and when I have time to start one, it is difficult to wait long enough for people to join. Our game has many diverse and interesting maps, be nearly all battles are on Serpuhov, Rio, Noise, or Polygon. Great for getting familiar, but not good for variety. 

 

A map-of-the-day scheme and cycle as I suggest, or something similar will help keep at least this aspect of play fresh. 

 

I like the idea behind it but I think it could be changed another way; Let all ranks access all the Maps.

That way we can use all the cool and unusual ones before we reach Warrant Officer 4.

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I think tanki should add a way to chat with ur friends without them being in your battle so u can consult them in what your doing and why u declined the battle invite, and different stuff like that.

 

The second advice or suggestion is to add a wiki page for every Tanki player showing their rank, if their offline or not, how long they've been playing and things like that.

 

ik its a lot of work but it will be a really nice update to add these 2. :rolleyes: :rolleyes:

 

There is something like that already. Just not the rank and playing history.

Click on any player's name and you will see what I mean.

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well you would have to unlock the turret and hull first

So I could buy Crystals, only upgrade 1 combo, and get a HUGE deal off of the rest of my garage when I reach Generalissimo?

 

Nice......

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So I could buy Crystals, only upgrade 1 combo, and get a HUGE deal off of the rest of my garage when I reach Generalissimo?

 

Nice......

lets say you can get m3 smokey and you only have m1 smokey

my idea is you can get m3 without getting m2

you would still have to unlock the turret/hull in order to get it

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lets say you can get m3 smokey and you only have m1 smokey

my idea is you can get m3 without getting m2

you would still have to unlock the turret/hull in order to get it

WARNING: You double posted, hope nothing malfunctioned.

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lets say you can get m3 smokey and you only have m1 smokey

my idea is you can get m3 without getting m2

you would still have to unlock the turret/hull in order to get it

It would be nice, but something is wrong...I just can't put my finger on it.  :mellow:

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Please undo the nerf to shaft. Im a bit late to the party but using shaft is a death sentence. Snipers are supposed to be hidden blah blah blah reload time is insane blah blah blah like robbing a police station blah blah blah there is my two cents. Shaft used to be good but after this nerf it is no better than the duel birettas from CS:GO which is saying something.

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Please undo the nerf to shaft. Im a bit late to the party but using shaft is a death sentence. Snipers are supposed to be hidden blah blah blah reload time is insane blah blah blah like robbing a police station blah blah blah there is my two cents. Shaft used to be good but after this nerf it is no better than the duel birettas from CS:GO which is saying something.

The "blah blah blah blah blah blah" will not be accepted.

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I really think there is something wrong with the team distribution system in team battles :angry: . For example, when a team is beating the opposition, quite often  all the members who are losing leave except 2 or 3, when this happens and the match restarts, those 2 or 3 members end up being alone again, facing a horde of opponents. And very often they end up very frustrated and stop playing tanki forever! i really want some action to be taken about my post, as I'm sure many other players face the same issue. My biggest problem with this is not the losing, but the fact that if you have found the perfect battle, and then this happens, there is sometimes no way you can win it. it is an evident loss and you will have to leave the battle to find another. :blush:

 

 

Regards

Poptropica_tanker :fire_r: :tank: :fire_l:

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I have a great idea that there should of a new box that help us to see opponent health for few seconds 

example red team member can see blue team health for 5 second and symbol of  box should be of eye

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