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Ideas and suggestions!


semyonkirov

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HI, WE SHOULD ALSO HAVE AN OPTION TO EXCHANGE SUPPLIES DURING ANY BATTLE. IF, MY TEAM IS LOOSING AND MY FRIENDS DOESN'T HAVE ENOUGH SUPPLIES TO PLAY THEN, I SHOULD BE ABLE TO SHARE MY CURRENT SUPPLIES WITH THEM. JUST A SUGGESTION TO MAKE TEAM MORE STRONGER  :)

17. Paid services. 2. Tanki Online does not allow any transfer of virtual property/Crystals outside the Game. The sale, granting, or exchange of any Materials, Crystals and/or objects used within the Game outside the Game is prohibited.--->> End User License Agreement.

 

Why only Hungary?! And I agree: we need the crystal boxes back

What do you mean by "Only Hungary"? Ideas regarding changes to the actual Tanki Online to its previous versions, or ideas regarding the removal of updates are not accepted.

 

Voice chat function should be included.

 

You can use skype.

 

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I have a brilliant suggestion for a new game mode......Can you possibly put a new game mode in tanki online called "Tank races" so the tanks would be able to race each other within the game too I think that would be awesome. Like turn the maps into a completely different look suited especially for races and perhaps add extra features to different hulls to make the look more race like maybe. 

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I have Idea for 2 New Guns! A rocket launcher and shield: (I am from Slovakia, so I am not good at english)

Rocket launcher: Rate of fire: Every rocket will costs half of a magazine and ammo restores slowly. Effect: The rocket will not instantly teleport to target, but will slowly fly, like by twins or a richochet. The rocket will explode on impact and will deal more damage to hitted target then around. The rocket will somehow automatickly turn to the target, like a homing misille.. Controls: There is no delay between fireing these two rockets, so you can fire them at same time by pressing spacebar twice. When you hold spacebar longly, you will go to sniper mode, which will be like shaft sniper mode, to set a target manualy. Side upgrades: Explosion damage; Impakt damage; Rockets homing accuarity and steering

Shield: A defensive weapon, great in teams. Makes an energy wall (it does move with the tank), enemies can't fire through it, but allies can. It can't make a shield while it isn't fully loaded, like firebird, isida and freeze can, but it can make a shield for a small duration by consuming only a part of tanks magazine. Needs time to warm up, like the railgun does. And when the wall should spawn in the enemy, it damages him and the wall doesn't spawn and it takes some part of tanks magazine.

And also, BRING BACK 10 DIAMOND BOXES
 

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I have Idea for 2 New Guns! A rocket launcher and shield: (I am from Slovakia, so I am not good at english)

 

Rocket launcher: Rate of fire: Every rocket will costs half of a magazine and ammo restores slowly. Effect: The rocket will not instantly teleport to target, but will slowly fly, like by twins or a richochet(Wait, how do you set target?). The rocket will explode on impact and will deal more damage to hitted target then around. The rocket will somehow automatickly turn to at the target(What?!). Controls: There is no delay between fireing these two rockets, so you can fire them at same time by pressing spacebar twice. When you hold spacebar longly, you will go to sniper mode, which will be like shaft sniper mode, to set a target manualy(Basically manually flying it.). Side upgrades: Explosion damage; Impakt damage; Rockets homing accuarity and steering

 

Shield: A defensive weaponHow does it attack? Turrets in Tanki have an offensive effect.), great in teams. Makes an energy wtall (it does move with the tank), enemies can't fire through it(They can only damage it until it breaks.), but allies can. It can't make a shield while it isn't fully loaded, like firebird, isida and freeze can, but it can make a shield for a small duration by consuming only a part of tanks magazine. Needs time to warm up, like the railgun does.

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I have Idea for 2 New Guns! A rocket launcher and shield: (I am from Slovakia, so I am not good at english)

 

Rocket launcher: Rate of fire: Every rocket will costs half of a magazine and ammo restores slowly. Effect: The rocket will not instantly teleport to target, but will slowly fly, like by twins or a richochet(Wait, how do you set target?). The rocket will explode on impact and will deal more damage to hitted target then around. The rocket will somehow automatickly turn to at the target(What?!). Controls: There is no delay between fireing these two rockets, so you can fire them at same time by pressing spacebar twice. When you hold spacebar longly, you will go to sniper mode, which will be like shaft sniper mode, to set a target manualy(Basically manually flying it.). Side upgrades: Explosion damage; Impakt damage; Rockets homing accuarity and steering

 

Shield: A defensive weaponHow does it attack? Turrets in Tanki have an offensive effect.), great in teams. Makes an energy wtall (it does move with the tank), enemies can't fire through it(They can only damage it until it breaks.), but allies can. It can't make a shield while it isn't fully loaded, like firebird, isida and freeze can, but it can make a shield for a small duration by consuming only a part of tanks magazine. Needs time to warm up, like the railgun does.

 

I edited my post, you can read it higher.

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I have Idea for 2 New Guns! A rocket launcher and shield: (I am from Slovakia, so I am not good at english)

 

Rocket launcher: Rate of fire: Every rocket will costs half of a magazine and ammo restores slowly. Effect: The rocket will not instantly teleport to target, but will slowly fly, like by twins or a richochet. The rocket will explode on impact and will deal more damage to hitted target then around. The rocket will somehow automatickly turn to the target, like a homing misille.. Controls: There is no delay between fireing these two rockets, so you can fire them at same time by pressing spacebar twice. When you hold spacebar longly, you will go to sniper mode, which will be like shaft sniper mode, to set a target manualy. Side upgrades: Explosion damage; Impakt damage; Rockets homing accuarity and steering

 

Shield: A defensive weapon, great in teams. Makes an energy wall (it does move with the tank), enemies can't fire through it, but allies can. It can't make a shield while it isn't fully loaded, like firebird, isida and freeze can, but it can make a shield for a small duration by consuming only a part of tanks magazine. Needs time to warm up, like the railgun does. And when the wall should spawn in the enemy, it damages him and the wall doesn't spawn and it takes some part of tanks magazine.

 

And also, BRING BACK 10 DIAMOND BOXES

 

Good at English or not, your idea is awesome. And I also said that I want the diamond box

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Hello. A few weeks ago I missed a gold box. So close! @&%^! I decided that we should be able to shoot the gold box and get 1/5 crystals.

 

P.S. feel free to friend me I have First Sergeant account and I am so close into getting Firebird M1

Not really a good idea, buddy.

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I have Idea for 2 New Guns! A rocket launcher and shield: (I am from Slovakia, so I am not good at english)

 

Rocket launcher: Rate of fire: Every rocket will costs half of a magazine and ammo restores slowly. Effect: The rocket will not instantly teleport to target, but will slowly fly, like by twins or a richochet. The rocket will explode on impact and will deal more damage to hitted target then around. The rocket will somehow automatickly turn to the target, like a homing misille.. Controls: There is no delay between fireing these two rockets, so you can fire them at same time by pressing spacebar twice. When you hold spacebar longly, you will go to sniper mode, which will be like shaft sniper mode, to set a target manualy. Side upgrades: Explosion damage; Impakt damage; Rockets homing accuarity and steering

 

Shield: A defensive weapon, great in teams. Makes an energy wall (it does move with the tank), enemies can't fire through it, but allies can. It can't make a shield while it isn't fully loaded, like firebird, isida and freeze can, but it can make a shield for a small duration by consuming only a part of tanks magazine. Needs time to warm up, like the railgun does. And when the wall should spawn in the enemy, it damages him and the wall doesn't spawn and it takes some part of tanks magazine.

 

And also, BRING BACK 10 DIAMOND BOXES

 

Great idea's but not shield, that will kill the game

 

 

And speaking of shield, you need to decrease fire-bird's afterburn damage and increase its actual damage, or return original stats and increase the damage less than its updated stats, its too overpowered

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How about having accessories that you can buy or possibly earn through contests that could each due a specific thing. Each person's tank would start with 1 accessory slot then as you ranked up, you could buy more and thus have multiple in use. These would also have rank limits when they would be available.

 

     Accessories that would have a cooldown or would only have one use per spawn or battle

  • An instant reload accessory: it would allow you to automatically reload your turret once per battle or re-spawn. Perfect for shafts or hammer
  • An instant cooldown accessory: Similar to the one above that could allow one to hit a key that would cancel the cooldown on supplies. Just like above you would need to limit it by allowing it to be used once per spawn or with a cooldown of its own.
  • Smoke Screen Accessory: 1-3 uses per battle, exactly as the name suggests, releases medium cloud of smoke around the users tank.
  • Self Destruct Accessory: Not quite what it is now in the game, it would be instant at the push of a key and would do blast damage similar in function and damage to thunder. It would kill the user immediately and could damage enemies and less damage to team-mates. The more powerful turrets and the larger hulls could also have more damage and larger blast ranges.

     Accessories that would function at all times throughout battle:

  • Accessories that would slightly increase damage or defense by a certain percent. These would not be nearly as powerful as the similar supplies.
  • Regeneration Accessory: Slowly regenerates health; would be much slower than Isida.

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I think this may have been suggested before, but I wanted to put it in here myself.

 

You should have a option to return old paints that you no longer want. Get maybe 25-40% of the cost back into your funds.

Ideas regarding refund and / or selling items are not accepted.

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And another idea I had.

A parachute.

I know it sounds weird but I think it could work.

I get very upset when I am jumping off a high spot and land upside down.

What if after you jump you have the option to activate a parachute attached to the top of your tank?

It would slow your descent, which would make you a good target for snipers, but it would land you upright every time, allowing you to continue fighting.

One of my versions of this is to make it steerable so if you jump off the top of Madness away from the center you can turn around in mid-air and land safely back on solid ground.

 

Sorry for all the ideas. I just had some time on my hands.

 

Till' next time,

 

Benramz

Good idea but it's better to do it for light tanks only, not (well never) heavy ones

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I have been playing tanki for a while and with all of the releases of new turrets and paints have thought about other things that I think should be added to the game. Here's my list:

 

- Artillery turret where player has to take into account distance and time until shell reaches destination when firing. I think an arcing path for the shell to travel by with target shown for player would make this a good turret.

 

- Little gadgets to attach to your tank to improve tank abilities or give tank new abilities. I think even being able to attach multiple gadgets (like up to three or something like that) would be fine. An example of gadget that could be used is a GPS (Global Positioning System) that would allow the player to choose a destination on the map and the tank would automatically go there. This would allow the player to worry about aiming and firing with the distraction of movement. Some other gadget examples are cloaking devices (partial invisibility), EMPs (temporarily shut down all players around for short duration), and many others.

I think having gadgets like these would add even more variety to the game and add a whole new perspective to the game of Tanki.

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Ok I have two suggestions. 1 a preview of the paints on the tank before you pay to see what your tank will look like when you purchase the paint rather than try to picture the square box and what it might look like when bought. 2 to maybe reduce the upgrade cost of m1, m2, m3 etc slighty when upgrading each individual perk. I know it is free when fully upgraded but it may be an incentive to upgrade faster or to spend more??

 

Thanks MisfitsPM 

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One of my friend bought something I didn't like and now I can't do anything about it. So I was thinking that you can cancel the item from your garage and you get your crystals back. I hope you understand this.

 

Forgive me in case this was stolen.

Ideas regarding refund and / or selling items are not accepted.

 

Why not??

Ask moderator or developer.

 

I have been playing tanki for a while and with all of the releases of new turrets and paints have thought about other things that I think should be added to the game. Here's my list:

 

- Artillery turret where player has to take into account distance and time until shell reaches destination when firing. I think an arcing path for the shell to travel by with target shown for player would make this a good turret. I don't think I would use this turret.

 

- Little gadgets to attach to your tank to improve tank abilities or give tank new abilities. I think even being able to attach multiple gadgets (like up to three or something like that) would be fine. An example of gadget that could be used is a GPS (Global Positioning System) that would allow the player to choose a destination on the map and the tank would automatically go there(You need to mark route first.). This would allow the player to worry about aiming and firing with the distraction of movement. Some other gadget examples are cloaking devices (partial invisibility)(This should disorient the background.) , EMPs (temporarily shut down all players around for short duration)(EMP?! Do you think I want this in the game?!), and many others.

I think having gadgets like these would add even more variety to the game and add a whole new perspective to the game of Tanki.

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idea about gold box drops here...why not if there are 3 violations for profanity or flooding during a battle.. that battle will not have a drop for 2 hours and the offending players if the move to a different battle..that battle will not have a drop untill the offender leaves..

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