Jump to content
EN
Play

Forum

Ideas and suggestions!


semyonkirov

Recommended Posts

I suggest that the scope must move with the mouse with shaft, you can program it easily just like with shooter games, and you can control how fast the mouse can move the scope, otherwise there is a very annoying delay when using mouse to aim with shaft .. i hoped before that this mouse idea will come to serve the sniper mode of shaft, but it didnt work, i hope it will work after you do some simple edit.. 

Second thing, please make the lazer beam invisible for the enemy team, otherwise shaft is not a sniper anymore .

thanks 

i agree with u,  i use shaft 95% of the time. editing on the mouse is definitely the way to go. I posted and idea for a lap unit to control the tank eliminating the keyboard.  Tankie could manufacture and sell this item financially beneficial to them.  The user would be playing tankie at a new and exciting level..... 

Share this post


Link to post
Share on other sites

  • Replies 12.1k
  • Created
  • Last Reply

A lot of players are on ru1 server and dont play. They just have their account there whole day and we cant get on server ru1.

 

I suggest that player if not playing, could not have account on server more than 3 hours.

Share this post


Link to post
Share on other sites

Hello tanki and tankers. I have a really good idea for this game. Ok, I think you guys really need to start doing is challenges every week for each tanki, but only 1 challenge. so heres how it works. I got 2 ideas for this. each tanker should get a challenge either every week or every day. Then if they complete what it says they would get a certain amount of crystals depending on the challenge. For example, If I would get a challenge to like get 100 kils in a madness dm and then you would get maybe 5,000 crystals. another example, be 1st on the wining team in a noise ctf, and have maybe a D/L of 1.00 or higher, then get 1,000 crystals. the other idea is you can buy challenges. for example, theres a challenge for 150 crystals it says get 10 kills in 2:00 minutes with no supplies and get 230 crystals. I really hope you guys would consider this and make it happen cause it would be another way to get crystals faster or just for fun.

 

Share this post


Link to post
Share on other sites

I have a really good idea to make tanki better and for tankers. 1st one is a challenge daily or even weekly. For example, I got a challenge 1 day it says get 60 kills in madness dm  and if u complete it before the time runs out like you got only 1 day/week I would get the full reward say it was for 1,000 crystals but if I only got like 400 kills and time runs out I get only like 750 crystals then. the 2nd one is you can buy challenges. For example, I bought a challenge for 100 crystals  it says get 30 kills in 1 battle of a noise ctf within 8:00 minutes with no supplies, my reward is 230 crystals or 200 or 150 whatever you guys make to be. But, please tanki make this idea happen I think and im pretty sure a lot of other tankers would like this idea, and it can get tankers crystals faster or just plain out challenges they can do if there bored.  PLEASE,PLEASE,PLEASE consider this idea and make it happen !!!!!!!!!!!!

 

Share this post


Link to post
Share on other sites

tanki mobile should come in two versions:one free to play and pay to win and the other Premium with advantages like all the turrets and hulls upgraded according to the level of the player ex: i'm brigadier and soon ranking up so when i'll buy the game on mobile,i would have hornet M3 and thunder or isida M3 and all the other options in the FTP version as buying cry and drugs and paints....etc

Share this post


Link to post
Share on other sites

Many, many maps are rarely to never used anymore. Not because they aren't good maps, but they are more difficult to earn crystals in, I would suggest that it could be possible to make lessor played maps build fund faster which would get players to get re-acquainted with them and also get some good feedback on the balance, bugs, and playability of lessor used maps.

Share this post


Link to post
Share on other sites

This was already mentioned in the wrong post, so I'll say it again.

 

Our idea [1stsuperwhitedragon (me), yusuf1919 & selomozturk] was after the goldbox announcement, when players shoot each other between 5 to 10 minutes, they'll add between 1000 and 8000 crystals. Here's a list of adding crystals depending on DP, if your weapon is M0, M1, M2 or M3 and/or how many kills you make:

-M0 weapons (with DP): 1000 crystals (or 2000 with DP)

-M1 weapons (with DP): 2000 crystals (or 4000 with DP)

-M2 weapons (with DP): 3000 crystals (or 6000 with DP)

-M3 weapons (with DP): 4000 crystals (or 8000 with DP)

 

...but all the added crystals in this list will be multiplied by two or three on holidays ONLY!

:fire_r: :fire_l:

*=Double Power

Share this post


Link to post
Share on other sites

Basically give the first place teammates 40% of team fund and the four below get 15% each even though they worked very hard. I'm going to be very annoyed that I waste so much time to get very little for my work.

i am not saying to decrease others part just increase some reward for the topper even if in the loosing team ant should not be provided to continuous druggers like more than 20 (excluding mines nitro and supplies in battles)

and one personal request try not to be so formal try easy language as many of the players are not programers including me too

Share this post


Link to post
Share on other sites

I have a suggestion for test box.Maybe you should make the parachute solid so when someone jumps on it from above they will bounce off!Also in the game dont let people put mines where the gold will drop!

Share this post


Link to post
Share on other sites

i am not saying to decrease others part just increase some reward for the topper even if in the loosing team ant should not be provided to continuous druggers like more than 20 (excluding mines nitro and supplies in battles)

and one personal request try not to be so formal try easy language as many of the players are not programers including me too

I did not talk like a programmer. You don't understand advanced English?

Share this post


Link to post
Share on other sites

Tanki I have a really good Idea for this game. Challenges! Heres how it works, theres 2 types of challenges I think would be good you can do both or just one. 1st idea is when you get a daily bonus you should get a daily or even weekly challenge with your bonus to complete for crystals. For example: for daily challenge, I have "Get 30 kills in 10 minutes with no supplies in a battle of gardor deathmatch" I complete it I guess it would be for 750 crystals. 2nd idea for challenges is you can buy challenges in garage. For example: theres one that says capture 3 flags in a battle of serphuv with at least 6 tankers on each team" for 1,000 crystals-I complete that challenge I would get 1450 crystals I don't know its up to guys to decide what they are an how much crystals. PLEASE PLEASE PLEASE make this happen!!!!!!!! Its a really god idea im sure that other people think so too!!!!

Share this post


Link to post
Share on other sites

Tanki I have a really good Idea for this game. Challenges! Heres how it works, theres 2 types of challenges I think would be good you can do both or just one. 1st idea is when you get a daily bonus you should get a daily or even weekly challenge with your bonus to complete for crystals. For example: for daily challenge, I have "Get 30 kills in 10 minutes with no supplies in a battle of gardor deathmatch" I complete it I guess it would be for 750 crystals. 2nd idea for challenges is you can buy challenges in garage. For example: theres one that says capture 3 flags in a battle of serphuv with at least 6 tankers on each team" for 1,000 crystals-I complete that challenge I would get 1450 crystals I don't know its up to guys to decide what they are an how much crystals. PLEASE PLEASE PLEASE make this happen!!!!!!!! Its a really god idea im sure that other people think so too!!!!

Share this post


Link to post
Share on other sites

I would like to reiterate the suggestion I made some time back regarding the double armor and double damage power-ups.

 

Firstly, I'd like to point out that I've noticed that the majority of players in most of the matches I play are really good about not using power-ups, preferring to rely on their skills rather than activate a "cheat-y" power-up.  (Power-ups that appear on the battlefield are the exception to this, since you actually have to go and pick up the box rather than hitting a key on your keyboard to activate the power-up any time you please.)

 

It shows that the majority of players feel that playing (and winning) a game without using power-ups from the garage is more satisfying than giving themselves an easy win by using said power-ups.  (It also goes to show what an awesome community they are and how passionate they are about the game!)

 

(edit: Another problem with power-ups as they currently stand is that there is too much emphasis placed on their use due to being so powerful.  This is also why they're so attractive to the "drugger" type players: reward without effort.)

 

(edit 2: Because the power-ups are so overpowered, druggers can effectively steal the battle fund from players who choose to fight with honor and skill.  It is unfortunate that, more often than not, the only way to defeat a drugger is to stoop to their level by fighting drugs with drugs.  It is also worth noting that, as of this writing, the hammer turret is overpowered and as such has been the weapon of choice for druggers lately.)

 

Now, while the smart cooldown does indeed help reduce the severity of the effect that druggers (those who rely almost exclusively on power-ups) have on a match, it's not enough.  So once again, I am proposing the following:

 

1) Reduce the effect of Double Damage (rename to "Increased Damage")

I believe it should be reduced from +100% to +50%, as it's a bit crazy to be firing shots that deal 200% of what you normally would.  Firing a shot that deals 150% damage sounds more sane.

 

2) Reduce the effect of Double Armor (rename to "Increased Armor")

This ought to be reduced from -50% damage taken to -33.3% (a.k.a. minus one-third) damage taken, keeping in line with the proposed changes for the Double Damage power-up.

 

 

Now, I know there will be people who disagree with my suggestions (primarily those who enjoy using power-ups and getting an easy win), so I respectfully ask that they save their breath as I will not change my position on this issue.

 

To be honest, I would prefer that the power-ups be removed from the garage altogether, but since I know that's not going to happen, I think what I've suggested is a reasonable compromise and that it would make the game more enjoyable for the majority of players.

 

 

To the devs, I thank you for reading this and hope that you will seriously consider implementing these changes.  Thanks for the awesome game! :)

Share this post


Link to post
Share on other sites

I would like to reiterate the suggestion I made some time back regarding the double armor and double damage power-ups.

 

Firstly, I'd like to point out that I've noticed that the majority of players in most of the matches I play are really good about not using power-ups, preferring to rely on their skills rather than activate a "cheat-y" power-up. (Power-ups that appear on the battlefield are the exception to this, since you actually have to go and pick up the box rather than hitting a key on your keyboard to activate the power-up any time you please.)

 

It shows that the majority of players feel that playing (and winning) a game without using power-ups from the garage is more satisfying than giving themselves an easy win by using said power-ups. (It also goes to show what an awesome community they are and how passionate they are about the game!)

 

Now, while the smart cooldown does indeed help reduce the severity of the effect that druggers (those who use power-ups as frequently as they can) have on a match, it's not enough. So once again, I am proposing the following:

 

1) Reduce the effect of Double Damage (rename to "Increased Damage")

I believe it should be reduced from +100% to +50%, as it's a bit crazy to be firing shots that deal 200% of what you normally would. Firing a shot that deals 150% damage sounds more sane.

 

2) Reduce the effect of Double Armor (rename to "Increased Armor")

This ought to be reduced from -50% damage taken to -33.3% (a.k.a. minus one-third) damage taken, keeping in line with the proposed changes for the Double Damage power-up.

 

 

Now, I know there will be people who disagree with my suggestions (primarily those who enjoy using power-ups and getting an easy win), so I respectfully ask that they save their breath as I will not change my position on this issue.

 

To be honest, I would prefer that the power-ups be removed from the garage altogether, but since I know that's not going to happen, I think what I've suggested is a reasonable compromise and that it would make the game more enjoyable for the majority of players.

 

 

To the devs, I thank you for reading this and hope that you will seriously consider implementing these changes. Thanks for the awesome game! :)

It is true that a majority of players don't use any power-ups, but reducing the effect of DP(1) and P(2) is NOT a good idea!

(1)=Double Power

(2)=Protection

Share this post


Link to post
Share on other sites

I believe that the shortage of special abilities for hulls are one reason light hulls are so popular.

 

As many of you know, Hornet is an increasingly popular hull. I have reasons to believe that the reason for this is that Hornet has a unique ability among hulls. That is, it ca drift. Perhaps, in giving other hulls a unique ability, their popularity can be increased.

 

A few examples of  these are a heavy hull that has an arm to flip itself back upright if it overturns. This would be useful for people who roam the maps with a heavy hull searching for a sniping spot. Or, a hull that can plant itself in one spot and take less damage while not responding to impacts from enemy or friendly fire. Again, snipers would mainly use such a hull.

 

New hulls with these abilities could be released into the game, or these abilities could be incorporated into existing hulls.

 

I believe such a tactic would increase the use of heavy hulls and so restore diversity to the game better.

 

if you reading this believe what I state please upvote this post 

Share this post


Link to post
Share on other sites

HUNGARY → Arra gondoltam hogy lehetnének a térképeknek külön átmeneti vezetői. Amikor egy térképet létrehoznak és egy adott csapatba belép valaki és be írja hogy /admin attól kezdve ő lesz a csapatnak a vezetője akik rendet tehetne a pályán ahol tartózkodnak, de csak a saját csapatába. Elsimítaná az esetleges vitákat a csapatban és kizárná azokat a játékosokat akik az ellenkező csapatnak segítenének.

 

 

 

Englich Google Translate
I thought that would be a separate temporary driving maps. When a map and create a team and enter into someone writes to / admin from the moment he will be the leader of the team who could track the order in which they reside, but only for their own team. Smooth over any disputes would disqualify the team and the players who would assist in the opposite team.

Share this post


Link to post
Share on other sites

HUNGARY → Arra gondoltam hogy lehetnének a térképeknek külön átmeneti vezetői. Amikor egy térképet létrehoznak és egy adott csapatba belép valaki és be írja hogy /admin attól kezdve ő lesz a csapatnak a vezetője akik rendet tehetne a pályán ahol tartózkodnak, de csak a saját csapatába. Elsimítaná az esetleges vitákat a csapatban és kizárná azokat a játékosokat akik az ellenkező csapatnak segítenének.

English -> (not my fault if it's translated wrong but I translated it from Google Translate) I thought that would be a separate temporary driving maps. When a map and create a team and enter into someone writes to / admin he will be the leader of the team from the moment

Share this post


Link to post
Share on other sites

OK the people in charge have lost their minds .
The new update says :

 More HP for heavy and medium tanks
The game’s balance is shifted towards light hulls. More than half of the purchased hulls are Hornets. Only 5% of total game time is played on heavy hulls. Due to that, the game loses some of its diversity, and the gameplay doesn’t work as intended.

We’ve decided to balance things out by increasing the armor of heavy and medium hulls. The amount of extra HP depends on the hull’s model and its modification.

First of all the game's balance has shifted towards light hulls because they are just more fun to operate . Diversity ?  I do this because it's fun and feel like more emphasis should be put on the fun factor . I don't care if you feel the game loses some of it's diversity and the gameplay doesn't work as intended . What is your intent ? Every change and update lately seems to take a little bit of the fun out of the game for me . Normally the rules of a game don't just change on a whim . Seems like every time I start enjoying this a little more you guys change the rules and screw it up . Heavy and medium hulls are just too slow . Sure they will take a beating , but they are painfully slow . Make the thing run 10 / 12 MPH and everyone will want one . Then , you'll change the rules again .  Did I mention they are s-l-o-w-w-w...? Making them take more pain is just going to make them even more annoying . I'm playing less , I'm finding less battles I want to participate in , and I'm not having as much fun ....
What's next ? In the sake balance , just one gun and one hull one paint and no drugs . That would be fair and balanced, wouldn't it ?
Jesus people , stop over thinking this . It's a game . Games are supposed to be FUN , FUN ,FUN .

Share this post


Link to post
Share on other sites

 

 

I believe that the shortage of special abilities for hulls are one reason light hulls are so popular.

 

As many of you know, Hornet is an increasingly popular hull. I have reasons to believe that the reason for this is that Hornet has a unique ability among hulls. That is, it ca drift. Perhaps, in giving other hulls a unique ability, their popularity can be increased.

 

A few examples of  these are a heavy hull that has an arm to flip itself back upright if it overturns(Not many heavies flip.). This would be useful for people who roam the maps with a heavy hull searching for a sniping spot. Or, a hull that can plant itself in one spot and take less damage while not responding to impacts from enemy or friendly fire(Way better.). Again, snipers would mainly use such a hull.

 

New hulls with these abilities could be released into the game, or these abilities could be incorporated into existing hulls.

 

I believe such a tactic would increase the use of heavy hulls and so restore diversity to the game better.

 

if you reading this believe what I state please upvote this post 

 

 

HUNGARY → Arra gondoltam hogy lehetnének a térképeknek külön átmeneti vezetői. Amikor egy térképet létrehoznak és egy adott csapatba belép valaki és be írja hogy /admin attól kezdve ő lesz a csapatnak a vezetője akik rendet tehetne a pályán ahol tartózkodnak, de csak a saját csapatába. Elsimítaná az esetleges vitákat a csapatban és kizárná azokat a játékosokat akik az ellenkező csapatnak segítenének.

 

 

 

Englich Google Translate
I thought that would be a separate temporary driving maps. When a map and create a team and enter into someone writes to / admin from the moment he will be the leader of the team who could track the order in which they reside, but only for their own team. Smooth over any disputes would disqualify the team and the players who would assist in the opposite team.

I see a future of team leader kicking random players or leader could be mult.

 

OK the people in charge have lost their minds .
The new update says :

 More HP for heavy and medium tanks
The game’s balance is shifted towards light hulls. More than half of the purchased hulls are Hornets. Only 5% of total game time is played on heavy hulls. Due to that, the game loses some of its diversity, and the gameplay doesn’t work as intended.

We’ve decided to balance things out by increasing the armor of heavy and medium hulls. The amount of extra HP depends on the hull’s model and its modification.

First of all the game's balance has shifted towards light hulls because they are just more fun to operate . Diversity ?  I do this because it's fun and feel like more emphasis should be put on the fun factor . I don't care if you feel the game loses some of it's diversity and the gameplay doesn't work as intended . What is your intent ?To make each and every hull popular so these hulls won't be pointless due to popularity. Every change and update lately seems to take a little bit of the fun out of the game for me . Because some of these updates get people out of the newbie zone. Normally the rules of a game don't just change on a whim . There not rules. Seems like every time I start enjoying this a little more you guys change the rules and screw it up . Again, not rules. Heavy and medium hulls are just too slow . Sure they will take a beating , but they are painfully slow . And weak before. Make the thing run 10 / 12 MPH and everyone will want one . An OP hull that's fast and strong will not come. Then , you'll change the rules again . Again, not--Aw screw it.  Did I mention they are s-l-o-w-w-w...? They were weak before. Making them take more pain is just going to make them even more annoying . I'm playing less , I'm finding less battles I want to participate in , and I'm not having as much fun ....
What's next ? In the sake balance , just one gun and one hull one paint and no drugs . And boredom. That would be fair and balanced, wouldn't it ? And boring.
Jesus people , stop over thinking this . It's a game . Games are supposed to be FUN , FUN ,FUN . And be painful with difficulty.

 

 

Share this post


Link to post
Share on other sites

Annoying text messages at the top-center of the screen mainly on CTF.

On a 16:9 format screen (today laptops) this several times disturb the aiming far with railgun.

Please move that to some other position

  or

Give us the opportunity to switch off.

No any switch in the settings menu disable that text.

 

And now with that VERY ANNOYING UPDATE of early battle finish. The system is continuously littering my screen with stupid warning about 

early finish

normal finish

early finish 

normal finish

 

aaaaaaaaaaaahhhhhhhh

 

IT HURTS!!!

Share this post


Link to post
Share on other sites

I agree with it.

Please don't put the irritating messages to the middle section of the screen. 

This is the part we use most in battles.

 

Short range players are not affected. 

Annoying text messages at the top-center of the screen mainly on CTF.

On a 16:9 format screen (today laptops) this several times disturb the aiming far with railgun.

Please move that to some other position

  or

Give us the opportunity to switch off.

 

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...