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Ideas and suggestions!


semyonkirov

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What do you mean?

 

i mean that per kill, control point or captured flag 2-5 crystals should be given not points.

see post 9143 there powerstrike asks the question.

 

 

 

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PowerStrike1.1, on 29 Mar 2015 - 02:45, said:snapback.png

i mean that per kill, control point or captured flag 2-5 crystals should be given not points.

see post 9143 there powerstrike asks the question.

 

Oh, so you mean getting crystals after every kill, flag capture, and control point takeover? Yeah, people will leave battles and abandon team and your reward of crystals can only be accurately counted at the end of battle and it all depends on what your score is compared to teammates, and which team is winning by how many points at the end of all battles, not by only one's score.

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I am currently a warrant officer 5, and I have many tanks that I no longer need...

I also have paints that i don't need either.
So I was wondering, if you guys could add a little something to the game...
maybe a option to "refund" your tanks...
For example, if you no longer use your "Firebird" you could sell it for 1/2 the original price...maybe even 3/4 of the price (if you guys feel nice).
I think this would be very useful and a good addition to the game.
When i used to play, I had a great need for 'Firebird', but now in a higher rank, so i use other tanks...

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I am currently a warrant officer 5, and I have many tanks that I no longer need...

I also have paints that i don't need either.
So I was wondering, if you guys could add a little something to the game...
maybe a option to "refund" your tanks...
For example, if you no longer use your "Firebird" you could sell it for 1/2 the original price...maybe even 3/4 of the price (if you guys feel nice).
I think this would be very useful and a good addition to the game.
When i used to play, I had a great need for 'Firebird', but now in a higher rank, so i use other tanks...

 

I thought you already made a topic that got rejected because it goes against the section rules.

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Hey everyone

 

Most people comaplain about too much drugging by some opponent players.

To make gameplay more even and strategic, it would be good if in pro battle mode option is available to put a cap on amount of each drug a player can use.

This will make the game more interesting.

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Hey everyone

 

Most people comaplain about too much drugging by some opponent players.

To make gameplay more even and strategic, it would be good if in pro battle mode option is available to put a cap on amount of each drug a player can use.

This will make the game more interesting.

Don't smart cooldowns for supplies solve over-drugging?

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i have an idea to develop tanki online tag airforce planes also and make an supplykit like gold box who will take that backup box the plane will fight for him/his team.

 

The plane is destroy-able, right? If yes, then how do we shoot down a plane that's too high. If no, then that's just too OP if you just say that a plane is indestructible to tanks. And how will it fight in the battle?

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An idea i thought of was in regards to the product kits. I thought of having a long range kit and a short range kit and a mid-range kit.

Short range m3: flame m3, hornet m3 some paints and drugs.

Mid-range m3: twins m3, viking m3 some paints and drugs.

Long range m3: shaft m3, mammoth m3 some paints and drugs.

OMG, you have a lot of downvotes!

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I came up with an idea for your game. it is explosive mines.
You can implement in my game explosives to be attached to the bottom of the tank. Explosive mines can be upgraded as tank and turret.
To give some examples to get an idea.
 spider mine: 2800 Price cristale.- rank 0
loading time -at 6:38 h to decrease during each upgrade.
Damage: 120.6 - every upgrade to increase damage.
explozion range: 30.8 - every upgrade to increase the radius.
Range: 0.94 m

 hower mine: 3500 price crystals -rank 0

Please review your ideas. Have a great day
 
much more detail contact me office.2kreclame@yahoo.ro

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I came up with an idea for your game. it is explosive mines.

You can implement in my game explosives to be attached to the bottom of the tank. Explosive mines can be upgraded as tank and turret.

To give some examples to get an idea.

 spider mine: 2800 Price cristale.- rank 0

loading time -at 6:38 h to decrease during each upgrade.

Damage: 120.6 - every upgrade to increase damage.

explozion range: 30.8 - every upgrade to increase the radius.

Range: 0.94 m

 

 hower mine: 3500 price crystals -rank 0

 

Please review your ideas. Have a great day

 
much more detail contact me office.2kreclame@yahoo.ro

 

We already have mines and most mines in real life, if not, all, explode when something applies pressure to the top of the explosive and they only effect the object that is on top or extremely close to the explosive. Mines are unlock at Master Corporal and Tanki designed them like bombs when they land on top of a tank. Your idea of new mines are pointlessly expensive for just having a single unique ability.

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..and Tanki designed them like bombs when they land on top of a tank.

are you sure about that?

If you build a tower of three tanks..

and the one on the top drops a mine..

I today assume the tank at the bottom will explode.

 

Can't test that in the next couple of days.. but I think the drop down to the ground and drop right through all tanks

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are you sure about that?

If you build a tower of three tanks..

and the one on the top drops a mine..

I today assume the tank at the bottom will explode.

 

Can't test that in the next couple of days.. but I think the drop down to the ground and drop right through all tanks

Forgot that, thanks for the correction.

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For more ideas go here http://en.tankiforum.com/index.php?showtopic=229011&hl=

 

 

We should have supplies which doesn't affect tanks life but affects the performance. Great Idea rigt? I have some idea's below.

 

Mud - Slows hull by 25%

Ice  - Slow Hulls 20% 

Charges - Similar to mines but you can activate it and plant more than one at a time.

Blast - This feature pushes Enemy/team hulls away from you,with the use of wind.

 

Others: supplies which would bring a new look to tanki online. Example below 

 - Cloak- This will be a covering which hids tanks for 30 second in battles.

 - ConJoinedThis is a supple which merges 2-3 tanks together and would make gameplay so awesome. One person                              would drive the tank while another use the turret. Pretty inspiring rite?  

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The ability to rank in this game has, and always will be a great motivator. However, when one reaches the position of Generalissimo that actuation tends to be somewhat obscure. I suggest that we include new insignia for the rank of Generalissimo. Each insignia would be represented by a different gem stone. First, we have the ruby that starts at 1.4 million, then there would be a blue sapphire starting at the next level, and then a diamond at the highest level Generalissimo. Below are three examples of what they would look like if adopted...Please give this serious consideration.
 iciwi8.jpg Example: 700,000 pt. to obtain each stone: 33wnrs3.jpg

 

 

Really good idea , i like it 

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SPEEDUP (4) UPDATE PROPOSAL

The recent upgrade that gave more power to the "speed-up" (nitro) is not really what it needed to increase its popularity and usage (I have hundreds that I will never use).

What you might want to do is eliminate the timeout on it : you will never use speedup if it prevents you from a timely use of Double Damage or Double Armor (which is already the case for Repair or Mines). I'm not sure when the timeouts were last adjusted, but having the shorter timeout for Mines really helps their use. The same would occur if there were a zero timeout for speedup (it's already cost effective because speed upgrades for hulls are (imho) overpriced, providing little benefit compared to their cost).

Combined with the faster-rotation update, this would spur use of the speedup routinely for turrets, especially Shaft.

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I know does no let you donate crystals because every time you create a account you get 500 crystals. So maybe they should let you donate crystals after the rank Wo5

Donate to who? If it's transferring crystals then read, "17. Paid Services; 2. Tanki Online does not allow any transfer of virtual property/Crystals outside the Game. The sale, granting, or exchange of any Materials, Crystals and/or objects used within the Game outside the Game is prohibited.--->>EULA." You have accepted the End User License Agreement and may not transfer any virtual property of your garage and crystals.

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As much as I appreciate the opportunity to try to rank up to buy a kit, and be rewarded with an early M, I really think it is a bad idea. I have too far to go to think I can obtain the Cardinal kit, but it would give me my titan M3 one rank early, and between marshal and field marshal is a long way. Sure, it will be good for me if I can get it, but not so much for other marshals who will be facing full M3 twins-titan before they would otherwise. 

 

You said you changed the kits to keep balance. You said no more kit-equipment at early ranks. I think that is wise. The best policy is to make the kits for the ranks with only equipment that we can get the regular way. The kits are always a good deal. It is motivational to see the kit one or two ranks ahead and try harder to get ranked in time. No need to make kits overpowered for the rank. 

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I want to know if you someday will connect all the tankis together and all the central servers in the world (Server in Netherlands, Server in Brazil and Chinese server) then, all can be for all the tankers.
In the normal tanki I have 130 ping (that's lag), never less than it. And in BR tanki I have 30 ping, I want to get that ping (BR tanki ping) in my normal account in RU-DE-EN tanki. I don't want to play in a recruit account again.
Please, this can be a great solution for the global lag.
Cheers, By: Terminaitor97

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Donate to who? If it's transferring crystals then read, "17. Paid Services; 2. Tanki Online does not allow any transfer of virtual property/Crystals outside the Game. The sale, granting, or exchange of any Materials, Crystals and/or objects used within the Game outside the Game is prohibited.--->>EULA." You have accepted the End User License Agreement and may not transfer any virtual property of your garage and crystals.

I know it's a part of the rules but I haven't seen this rule

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