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Ideas and suggestions!


semyonkirov

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I wish all account's that have ban. to be unbanned. Like a day "Unban. day". I have an awesome account that i lost that way. 3 year's playing and got a ban. somehow. Everyone say that i have used hack's but no one has proof's. That day could be once a year or something like that... I know I'm not the only one that what's his account to be unbanned so I think this idea is good :) now you decide Tanki ;)

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Major problems affecting outcome of games:

 

players leaving their tank stationary in a game and not taking part. 

It is not fair on other players who want to join and team members who are trying to make an effort.

 

When games restart and one team is totally outnumbered from the start, you regularly have members of the opposition kill off the game before it begins, so this leads to dead games.

When it comes to flag games, it would be good if flag becomes active to take when there are more or less equal sides.

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I'd like you to make it so that there are no gold boxes within 31seconds of the server reset.

 

- WYB

 

I'd also like to see a way to combine 2 paints in your garage for a double paint option. Yes, instead of switching between paints you have the ability to select 2 of your paints to use before battle. What happens when that happens? The property of the paints get added together.

 

Just my two cents.

 

- WYB

 

I'd like to see at the end of a game, instead of automatically switching sides, games are re-created with either random team selections or in order of performance, (ie person who score is 1st goes to blue, person who's score is second goes to red, person who's score is 3rd goes to blue, 4th goes to red, etc).

 

- WYB

 

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Well in the unity tanki we won't have too worry too much about jump hacks but it won't be long before they make jump hacks so instead of making the same,simple and lousy anti-jump hack used in this tanki I suggest that in the new tanki make a system in which that there is a backround monitor (a program-based monitor not human monitors) that will monitor all the codes used by the many different actions in the game like suppose code F is used to shoot smokey,code C is used to steer left,etc if any unknown code is used by any player (lets say that unknown code is used for jump hacks) then that monitor will detect it and kick out that player.This could also be used against all hacks making it a anti-hack and giving us all the hack proof game we want.So what do you guys think of my anti-hack idea?

Anyone looking at this?

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there should be a marker or a sight so you can see where your turret is aiming 

also (this would make the above suggestion better but it might give some players an advantage) there should be mouse controls as well as track pad for laptops and mac computers where driving controls are w a s d (w= forward a= left) e.t.c. and mouse can aim up and down in stead of randomly guessing if your turret will aim for you

and finally i would enjoy if there was a campaign to play with a single play and a multiplayer option. a suggestion for the story line is like wwIII because tis is a futuristic game with the plasma and all

thank you for reading :) 

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there should be a marker or a sight so you can see where your turret is aiming 

also (this would make the above suggestion better but it might give some players an advantage) there should be mouse controls as well as track pad for laptops and mac computers where driving controls are w a s d (w= forward a= left) e.t.c. and mouse can aim up and down in stead of randomly guessing if your turret will aim for you

and finally i would enjoy if there was a campaign to play with a single play and a multiplayer option. a suggestion for the story line is like wwIII because tis is a futuristic game with the plasma and all

thank you for reading :) 

We already have mouse controls, customizable options would be nice,this is a MMO (Massive Multiplayer Online) so there won't be any campaign stuff,and I think we are good with the vertical auto-aim feature.

P.S  Play the game some more so that you know how it works because I can see that you are still new to the game.

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Drugs in the earlier levels need a fix. I just suffered through a 60 minute match with 3 other competent players against what we were pretty sure was 2 tanks run by the same user who were both using heavy drugs with m1 equivalent rico and hunter. I get that you are a business and you need to make money, but an entire coordinated team of about 6 active players was having trouble just holding the small lead we gained at the end. With 4 minutes left I was disconnected, losing 1500ish score (Top position) and my spot was filled by another player. I get that there are supposed to be hard fights, but the top guy on their team had a k/d of about 150/36 the last time I checked.

 

What do I suggest? Ranks under first sergeant get 30% power and defense supplies instead of 50%. Add a bit longer cooldown time for garage supplies in battles under first sergeant. This game wasn't even enjoyable because of how heavily those players were able to use purchased supplies on their fully mued tanks. New players at low levels need to have fun to stay in the game, and that game was only fun in the sense that it was challenging for players like me and my friends who have played a bit longer on other accounts and know our way around. Here's a ss I took after getting kicked: https://drive.google.com/open?id=0B5Pr3PFwhwIxSEIyRVQ2Wk9ncTA

 

We can deal with it at higher levels, but at that level we just can't compete with buyers.

(Sorry to sound like a whiny noob. That was not my intention).

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hello

 

the main backr of my idea is thath the germans and later americans developed it during the cold war

in hulls armour plates(keeping it simple for cildren)installed devices witch with the help of electricity (given by the engine)made a powerfil force feald witch was a fuew decimeters from the devices in armour(simply where armor was the field was too so thath (remembering slopes)the force field would push a projectile and when projectile would hit the armour plate the aproach would be at sutch high angle thath it would simply-rickoshet

 

 

                                                        /                             so magnets interupt projectiles flight path

here it will bounce                          _/

                                             _      /                                /-armour

     ________    ---------------\         /

                       ---------------/ ***   /                                _-path of the projectile

                                      ****     /

                                               /                                    *-force field at work

 

 

this never become a reality becuse required pover woud be inaccesible at the batlefield

so some mad genius came up with the idea to not cover a whole tank insted to saver the front and litle bit on sides

so the look would be serious slopes at the front(they are neaded to bounce)soe simpler at the sides and dosent matter for back(no magnetic field) in the back should be a big engine(make it in the tank and not outside

and please make satisfaying sound on bounce

 

but even sutch a big engine cant fufil the nead so there is batteries and secundary bateries

so basicly force field while not activeted(activation on space maybe(or holding space) becuse jf you shoot you are probably being shot)(activeted is regarding batteries)will run on engine pover produced at the moment (engine would be able to pover ONLY front (15% chance to bounce))

but when primary batteries are activeted the front has 40% chance to bounce(still chanches becuse for 100% too mutch power is neaded)on the front and 20% on the sides when they run out(after 3-4 seconds) the field will run on secundare batteries(witch last 3-4 seconds too but to secundary bateries to activate you must continue shooting (not the best idea but whille you shoot like y said you are probably being shot))witch will offer 25%

chance to bounce on the front and the sides 10% chance to bounce.after they run out the field will work on the engine power (directly)offering 15% chance to bounce on the front(disclamer force field will not run while batteries are charging (engine must charge them so he cant run the field))

 

it would have health of a hunter and spead/weight of the titan

now you are brobably screaming HUNTER WILL BECOME OUTCLASED dont wory the field is not as mutch relieble as health but in some situations will be better and traversing speed would be slov so the tank would be esier to flank(like a titan)

 

and y dont think all projectiles should be handled same way field should only disrupt isidas electric attack(decrease damige) and should have no impact on the firebird and the freeze (y dont now precisly how rickoshet and twins work but they should be diferently affected too)

 

youst please jf tou make it dont make field vissible (you cant see the field but it could have some visual efect when somthing enters it

 

thank you for reading y greatly appricieate it

-IODIUM

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hello

 

the main backr of my idea is thath the germans and later americans developed it during the cold war

in hulls armour plates(keeping it simple for cildren)installed devices witch with the help of electricity (given by the engine)made a powerfil force feald witch was a fuew decimeters from the devices in armour(simply where armor was the field was too so thath (remembering slopes)the force field would push a projectile and when projectile would hit the armour plate the aproach would be at sutch high angle thath it would simply-rickoshet

 

 

                                                          /                             so magnets interupt projectiles flight path

here it will bounce                          _/

                                               _      /                                /-armour

     ________    ---------------\         /

                         ---------------/ ***   /                                _-path of the projectile

                                         ****     /

                                                 /                                    *-force field at work

 

 

this never become a reality becuse required pover woud be inaccesible at the batlefield

so some mad genius came up with the idea to not cover a whole tank insted to saver the front and litle bit on sides

so the look would be serious slopes at the front(they are neaded to bounce)soe simpler at the sides and dosent matter for back(no magnetic field) in the back should be a big engine(make it in the tank and not outside

and please make satisfaying sound on bounce

 

but even sutch a big engine cant fufil the nead so there is batteries and secundary bateries

so basicly force field while not activeted(activation on space maybe becuse jf you shoot you are probably being shot)(activeted is regarding batteries)will run on engine pover produced at the moment (so mermenent ONLY front 10% chance to bounce)

but when primary batteries are activeted the front has 33%-40%chance to bounce(still chanches becuse for 100%too mutch pover is neaded)on the front and 10% on the sides when they run out(after 3-4 seconds) the field will run on secundare batteries(witch last 3-4 seconds too but to secundary bateries to activate you must continue shooting (not the best idea but whille you shoot like y said you are probably being shot))witch will offer 20%-25%

chance to bounce and the sides 5% chance to bounce.after they run outthe field will work on the engine pover offering 10% chance to bounce on the front(disclamer force field will not run while batteries are charging (engine must charge them so he cant run the field))

 

it would have health of a hunter and spead/weight of the titan

now you are brobably screaming HUNTER WILL BECOME OUTCLASED dont wory the field is not as mutch relieble as health but in some situations will be better and traversing speed would be slov so the tank would be esier to flank(like a titan)

 

thank you for reading y greatly appricieate it

-IODIUM

Don't you think that is a little off topic for a game like this?(though your idea was quite interesting)  And please improve your grammar.

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Don't you think that is a little off topic for a game like this?(though your idea was quite interesting)  And please improve your grammar.

y was in a hurry so y didnt have time to check my grammer (y wiil try my best to inprove)

it is not of topic becuse it is futuristick and unusual y added historical part becuse y will ticle somones imagination nad somone will think thath it is mutch more logical

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y was in a hurry so y didnt have time to check my grammer (y wiil try my bestt to inprove)

it is not of topic becuse it is futuristick and unusual y added historical part becuse y will ticle somones imagination nad somone will think thath it is mutch more logical

Is English your first language?

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1rst: ok listen me i have nice idea why not maches suck as xp/bp but for wasp fire or hornet fire?

2nd: mame esports every day no only this battles: parma kungur red alert bridges tribute

 

 make silence solimsk 

 

3rd: what maps is the hardstyle?

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This is unfair even tho i realyl want to play in hardstyle i can't.... Creating a team? the team logo has bugs so i cant upload a photo.... Skype? no... Youtube? no.... Twiter? no i dont have anything so this means i cant play? Joining a team is virtually impossible, cuz i barely know anybody, and m3 clans will look at me as a noob becaouse I have an m2 hull ( im not Mayor, im brigadier general )..... So this sucks... Finding a team that accepts me would take too much time and the tournament would be full by then..... this is what avarage, non-social players experiance!!!! So at the next tournament let it be an individual challange or make random teams.... ( or teams made randomly by Admins )..... Very bad... Or why not make a tournament where gold boxes drop every 3 minutes nad you can come with anything and it is a huge map like Superhov or Losttemple... the player who gets the most gld boxes in 15min moves to the next round.... and UNLIMITED players can join, the more players, the more battles, the more rounds, the more fun! Ranks.... i dont know... from the lower levels to Warrant officer 1, Officer 2-5, 1 diamonds to 4 , Mayor to Brigadier, 2 stars to 4 stars, and the rest.... i dont know... only thing for sure is that this tournament is only for pro Starladderers ( again ), not for avarage tankers..... :(

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could you advertise in other countries instead of Russia because you should meet other tankers around the world it would be nice for me to meet the great people who made this game and learn about its history. I would also love to meet some of the moderators as you have got a lot of the moderators out to see you guys. please think about it would be nice to meet you guys.

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It'd be pretty sweet if Tanki had a game mode which allowed tankers to play tournaments without having to make a logo or team or even have to register.  You just get on the server, pick to play tournament mode, the software randomly generates teams, and you play for fun.  The prize for winning could be a set amount of crystals plus the crystals earned for participating in battles, even if you don't win.  Tankers could even have the ability to vote for the time limit, maps, and even gamemode (i.e CTF, TDM, DM, CP) 

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In the friends list, in the incoming requests it has a button that says 'decline all' will it be possible to add a accept all button??

and could we have a select all as well

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I suggest to remove that new "Camera" Update from the game , Almost we can't play well at XP/BP
And also to fix some bugs like "Crush on time , Hackers with unlimited armor , and etc.."
And Thanks For Listing.

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It'd be pretty sweet if Tanki had a game mode which allowed tankers to play tournaments without having to make a logo or team or even have to register.  You just get on the server, pick to play tournament mode, the software randomly generates teams, and you play for fun.  The prize for winning could be a set amount of crystals plus the crystals earned for participating in battles, even if you don't win.  Tankers could even have the ability to vote for the time limit, maps, and even gamemode (i.e CTF, TDM, DM, CP) 

A nice idea bro!

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Well in the unity tanki we won't have too worry too much about jump hacks but it won't be long before they make jump hacks so instead of making the same,simple and lousy anti-jump hack used in this tanki I suggest that in the new tanki make a system in which that there is a backround monitor (a program-based monitor not human monitors) that will monitor all the codes used by the many different actions in the game like suppose code F is used to shoot smokey,code C is used to steer left,etc if any unknown code is used by any player (lets say that unknown code is used for jump hacks) then that monitor will detect it and kick out that player.This could also be used against all hacks making it a anti-hack and giving us all the hack proof game we want.So what do you guys think of my anti-hack idea?

Did anyone even look at my idea?

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As some clans do light format ,try and introduce a light format mode and  for example sometimes people cheat by getting 4 prodigies when they are not meant to

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