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Ideas and suggestions!


semyonkirov

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I think tanki should give discounts more often, though I already know they are working on tankix, I still think they should do that.

We used to get a lot of of discounts earlier from what I heard...And now it's more of trying to manage the business.

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You see, I've been thinking, and your idea is a lot similar. We could have weaknesses by paints. And what about having customizable paints?

There would be the current paints but we would be able to choose what colour or patterns we want (something like in the later NFS games). We could have protections and paint schemes:

 

 

  • There could be a spectrum from where we could select a colour. The protections and weaknesses will be decided by the fact that the colour we chose is on which side. The bluer it is, the more fire resistant and cold weak, the redder it is the more freeze resistant and fire weak.
  • The darker the paint, the more physical protection it has and the lighter the paint, the more energy resistant.
  • The damage dealt by the turrets will be classified. Thunder for example would have ~70% physical and ~30% thermal (fire) damage. Smoky would me 100% physical, Rico ~50% thermal and 50% plasma, Twins 100% plasma, Rail 100% physical, Freeze 100% freeze, Firebird 100% thermal, Isida 100% energy(?), Hammer, Vulcan 100% physical.
  • Application of "The you are, the faster you  burn." I.e The bigger hulls will take relatively more heat/freeze damage than the smaller hulls.
FEEL FREE TO JUDGE ME!!!  :P

Well....some of those things would be cool. But the end of your idea"the bigger they are, the faster they burn" would SUCK. Then EVERYONE would only use wasp as it would be the same as mammoth but faster

 

 

and smaller and better. There are different kinds of hulls for a reason. I love the idea of the different colors have different types of protection though. But solid black should not be op for physical power. That could

also make Ricochet awsome as it has physical AND plasma/energy damage, making it very versitile.Btw plasma should jist be classified as energy. I like the the thing about how red is great against freeze but sucks for firebird. I think its should cost 30 crystals starting at grefeirter(second rank)then each rank increases by 15 crystals.

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I dont know if i have repeated this or not,but tanki devs could introduce accesories to the garage for every hulls and turrets.like a scope ,radio antennas attached on top of the turret or any place u would want it to be placed(except on the bottom of the tank ofc) , apply logos/signs on any part of the tank or u can create ur own signs there would be a specific size for the logo(but ur own created sign/logo should not violate the rules of tanki,have an option to increase or decrease the metallness on the turret or the hull ,apply neon lights to the base of the hulls like street racers :P and change the color of the tracks ,then  change the  brightness,hue,contrast of the paint so everyone could have a unique tank but not change the design so that everyone could recognise the paint and that paint wont lose its status,XT items could have more special accesories like they could change the color of the projectiles or change the color of the golden part to any color.

 

                                           Thats my idea ,each tank would look different and amazing,i could appreciate any suggestions and support for this idea! :D :D :D :lol: :lol: :lol:

Dang, i was going to suggest that tomorrow.

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I dont know if i have repeated this or not,but tanki devs could introduce accesories to the garage for every hulls and turrets.like a scope ,radio antennas attached on top of the turret or any place u would want it to be placed(except on the bottom of the tank ofc) , apply logos/signs on any part of the tank or u can create ur own signs there would be a specific size for the logo(but ur own created sign/logo should not violate the rules of tanki,have an option to increase or decrease the metallness on the turret or the hull ,apply neon lights to the base of the hulls like street racers :P and change the color of the tracks ,then  change the  brightness,hue,contrast of the paint so everyone could have a unique tank but not change the design so that everyone could recognise the paint and that paint wont lose its status,XT items could have more special accesories like they could change the color of the projectiles or change the color of the golden part to any color.

 

                                           Thats my idea ,each tank would look different and amazing,i could appreciate any suggestions and support for this idea! :D :D :D :lol: :lol: :lol:

 

 

This paint idea could possibly make up for that HORRIBLE Mu update that took away so much personalization! Though there will already going to be decals in TankiX i i dont think TO will be able to handle so much detail. Thats why developers moved from flash gamimg to client gaming, they were held back because of the flash version but that is what attracted people. Now that people know about it, they can make something client based and harder for people to test/ avertise as it will need to be downloaded. But i think that TankiX may be possible to run on flash/browser, which is great because that will make it much more mobile(say your useing a pc you dont ussally use and dont want to install something)

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i got a idea of getting a few crystals once an achievement is done..

like if theres an achievement of getting firebird m3 and u get it, u can go to the achievement place and claim a reward of a few crystals( depending on achievement difficulty or something)

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You see, I've been thinking, and your idea is a lot similar. We could have weaknesses by paints. And what about having customizable paints?

There would be the current paints but we would be able to choose what colour or patterns we want (something like in the later NFS games). We could have protections and paint schemes:

 

  • There could be a spectrum from where we could select a colour. The protections and weaknesses will be decided by the fact that the colour we chose is on which side. The bluer it is, the more fire resistant and cold weak, the redder it is the more freeze resistant and fire weak.
  • The darker the paint, the more physical protection it has and the lighter the paint, the more energy resistant.
  • The damage dealt by the turrets will be classified. Thunder for example would have ~70% physical and ~30% thermal (fire) damage. Smoky would me 100% physical, Rico ~50% thermal and 50% plasma, Twins 100% plasma, Rail 100% physical, Freeze 100% freeze, Firebird 100% thermal, Isida 100% energy(?), Hammer, Vulcan 100% physical.
  • Application of "The you are, the faster you  burn." I.e The bigger hulls will take relatively more heat/freeze damage than the smaller hulls.

FEEL FREE TO JUDGE ME!!!  :P

Its that physically possible to code? Even if it was, it would be very counter-productive to the game.

 

​Not possible, how can the damage dealt be hidden to the player receiving the damage based on the paint the attacking player has? You're suggesting something tanki removed back in 2009, again not very feasible, complicated and would put additional strain on resources available.

 

This would completely disrupt the physics of the game, terrible suggestions  :ph34r: 

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          Suggestions for TO:
         1. Change the "premium paint" into a nice war camouflage pattern/color; many users feedback I talked to believe the color can be improved;
and/or:
          2. If TO gives us the possibility to hide the premium account, needs to do the same for the premium paint as well. E.g. if player equips tank with "Jade" paint, offer the premium customization to add to it, means "Jade"s default protection +15% protection of PP, or allow imitation of any other paint via PP.
          Thanks!
 

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          Suggestions for TO:

         1. Change the "premium paint" into a nice war camouflage pattern/color; many users feedback I talked to believe the color can be improved;

and/or:

          2. If TO gives us the possibility to hide the premium account, needs to do the same for the premium paint as well. E.g. if player equips tank with "Jade" paint, offer the premium customization to add to it, means "Jade"s default protection +15% protection of PP, or allow imitation of any other paint via PP.

          Thanks!

 

Suggestion 2 is a no-no.

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I'd like to suggest some things that have been bothering me about the current game.

 

1.   Bring up the impact of  rail again; yes I am aware of why the creators of the game brought down the impact force, but I don't see why they had to bring it down as much as they did, now the impact of the rail is a jock compared to how it was before. Before the update that made it so you could hit the turret of a tank I use to use the rail gun more for flipping people that for damage, I was suck in M2 battles with and M1 rail and I did fine cause if I was careful with how I used my shot even drugers didn't stand a chance. I was the flipping mast so I didn't need really good equipment, but after the update many of the kind of flipping I used to do have been nullified. I was a Pro tanker in my own league just to have my personal sport revoked. Now if a hornet is shooting at me with even a shaft and I shoot at his head directly after with rail, I can't even  manage to flip him on his side.

 

2. Bring down the amount of micro upgrades from 50 to 30, and make them cost what they did before; the resin for this one is because my smoky M2 is at 30 level of micro upgrading and I can't hope to micro upgrade it the rest of the way cause it would cost me more than 260k. that is just as much as if I wanted to buy M3 without even a dissent of any kind, and  I repeat that is just to upgrade it the last 20 levels, it actually costs something like 500k to upgrade all the 50 levels, that is 2 times the cost of buying M3 without even a discount of any kind. I find that A HUGE ripoff. I do understand that you did this so that your new speed up system would not cost nothing, but I don't see why you would have to bring up the cost to such extremes. I mean, if you just brought down the amount of upgrading levels and make the speed up cost proportional to the amount of time to the upgrade, or to 75% of the upgrade cost, upgrading would still be faster and cost something, besides you could trim down the cost so that it is acceptable.  

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I'd like to suggest some things that have been bothering me about the current game.

 

1.   Bring up the impact of  rail again; yes I am aware of why the creators of the game brought down the impact force, but I don't see why they had to bring it down as much as they did, now the impact of the rail is a jock compared to how it was before. Before the update that made it so you could hit the turret of a tank I use to use the rail gun more for flipping people that for damage, I was suck in M2 battles with and M1 rail and I did fine cause if I was careful with how I used my shot even drugers didn't stand a chance. I was the flipping mast so I didn't need really good equipment, but after the update many of the kind of flipping I used to do have been nullified. I was a Pro tanker in my own league just to have my personal sport revoked. Now if a hornet is shooting at me with even a shaft and I shoot at his head directly after with rail, I can't even  manage to flip him on his side.

 

2. Bring down the amount of micro upgrades from 50 to 30, and make them cost what they did before; the resin for this one is because my smoky M2 is at 30 level of micro upgrading and I can't hope to micro upgrade it the rest of the way cause it would cost me more than 260k. that is just as much as if I wanted to buy M3 without even a dissent of any kind, and  I repeat that is just to upgrade it the last 20 levels, it actually costs something like 500k to upgrade all the 50 levels, that is 2 times the cost of buying M3 without even a discount of any kind. I find that A HUGE ripoff. I do understand that you did this so that your new speed up system would not cost nothing, but I don't see why you would have to bring up the cost to such extremes. I mean, if you just brought down the amount of upgrading levels and make the speed up cost proportional to the amount of time to the upgrade, or to 75% of the upgrade cost, upgrading would still be faster and cost something, besides you could trim down the cost so that it is acceptable.  

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I'd like to suggest some things that have been bothering me about the current game.

 

1.   Bring up the impact of  rail again; yes I am aware of why the creators of the game brought down the impact force, but I don't see why they had to bring it down as much as they did, now the impact of the rail is a jock compared to how it was before. Before the update that made it so you could hit the turret of a tank I use to use the rail gun more for flipping people that for damage, I was suck in M2 battles with and M1 rail and I did fine cause if I was careful with how I used my shot even drugers didn't stand a chance. I was the flipping mast so I didn't need really good equipment, but after the update many of the kind of flipping I used to do have been nullified. I was a Pro tanker in my own league just to have my personal sport revoked. Now if a hornet is shooting at me with even a shaft and I shoot at his head directly after with rail, I can't even  manage to flip him on his side.

 

2. Bring down the amount of micro upgrades from 50 to 30, and make them cost what they did before; the resin for this one is because my smoky M2 is at 30 level of micro upgrading and I can't hope to micro upgrade it the rest of the way cause it would cost me more than 260k. that is just as much as if I wanted to buy M3 without even a dissent of any kind, and  I repeat that is just to upgrade it the last 20 levels, it actually costs something like 500k to upgrade all the 50 levels, that is 2 times the cost of buying M3 without even a discount of any kind. I find that A HUGE ripoff. I do understand that you did this so that your new speed up system would not cost nothing, but I don't see why you would have to bring up the cost to such extremes. I mean, if you just brought down the amount of upgrading levels and make the speed up cost proportional to the amount of time to the upgrade, or to 75% of the upgrade cost, upgrading would still be faster and cost something, besides you could trim down the cost so that it is acceptable.  

Yay! More annoying flipping from a shot of a Railgun. Exactly the reason why reduction of impact force was necessary.

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railgun is perfect now! and I agree about upgrades, it should be evened out to 30 - 35 instead of 50,

I started upgrading m2 rail, but I am NEVER gonna finish if it costs so much to upgrade from 140 to 140.5 damage.

seriously? upgrading half a damage is NOT worth it for 5000 crystals

thanks guys, that's my humble opinion

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Yay! More annoying flipping from a shot of a Railgun. Exactly the reason why reduction of impact force was necessary.

Great I forgot to exclude that form of flipping after I mentioned I was the flipping king. What I was saying is that I get why they reduced the impact but I think they shouldn't have deuced it that much.

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I think one user in a battle will get chosen, and they can ban users on the chat, then a moderator will come and see if it was fair. if its not far the chosen user will be banned for a week. to ban users a moderator must see it, or see a screenshot.  :) 

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I have an idea about the inviting mechanism. It can happen when you are busy and suddenly a friend invites u to a battle, you can't leave your battle therefore u decline the invite. This breaks the bond between friends. Therefore a decline with message system is required. Suppose someone invites you and you are busy u can easily decline with a message like "I am busy", "Sorry, cant come now" etc. these type of messages will calm down matters.

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I have an idea about the inviting mechanism. It can happen when you are busy and suddenly a friend invites u to a battle, you can't leave your battle therefore u decline the invite. This breaks the bond between friends. Therefore a decline with message system is required. Suppose someone invites you and you are busy u can easily decline with a message like "I am busy", "Sorry, cant come now" etc. these type of messages will calm down matters.

Oh hey Lowco! Btw there is no need, just disable notifications and when they invite it will say to them "Your friend has disabled invites."

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I think one user in a battle will get chosen, and the can ban users on the chat, then a moderator will come and see if it was fair. if its not far the chosen user will be banned for a week. to ban users a moderator must see it, or see a screenshot.  :) 

Nope, never. Most tankers are irresponsible it's better to leave the duty for the appropriate people. Also it just adds to the moderators workload.

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railgun is perfect now! and I agree about upgrades, it should be evened out to 30 - 35 instead of 50,

I started upgrading m2 rail, but I am NEVER gonna finish if it costs so much to upgrade from 140 to 140.5 damage.

seriously? upgrading half a damage is NOT worth it for 5000 crystals

thanks guys, that's my humble opinion

thats what the devs want, u now need to upgrade usless things even though u dont need them :)

all they want is u to spend ur money on useless things 

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Wouldn't it be great if you could check when you last loged in tanki? That way you can see when a month has passed and you can collect ''We missed you'' reward.

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I think this website should not be used as a dating site and I think there shouldn't be  priume accounts giving people advantages to stuff. :angry:  :angry:  :angry:  :angry:  :angry:  :angry: 

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