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Ideas and suggestions!


semyonkirov

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new gun-The Shrapnel gun

 

similar thing was used in real life  9 shrapnel shells for anti-personel and more like the suggestion the flak shells bringing down bombers

 

basicly imahine the shell of this gun as a glass cube with explosives inside it- when it explodes there is shrapnel flying everywere

 

so as i said this gun would have a meter added to the HUD in the purpuse of it would by for example holding a button we set the range at witch it will explode when it explodes at that range it will do damige in the are but not splash damige- there should be set ammount of shrapnels witch randomly

shatter like for example hammers shots so its a gamble but either way you dont have to set up the range you can simply fire-but then it will not explode and it will need direct hit to do damige AND that damige will be only the portion of damige it could have done otherwise

 

now that combined with the kick of the shrapnels hiting you you could lead your enemy to some pretty trickey situations

realy opens a room to think

 

for the look i think it should have a long barrel it should be relativly show turning and its shrapnel damige should be incrised from the thunders to compensate for the range setting and the gamble and thats its undetonated hit should have around eh 2 -3 ricos shots

 

i think it would fit into game much more nicely then thunder becuse from my experience 99,9 kills i get in thunder i get from direct hits and indirectly damiging is not really efficant and i get a kill only if they are about to die-

 

------------this suggestion is to make quite the opposite-the gun that actualy encuriges you to shoot indirectly but still needs skill

 

maybe then te devs will need to add 1 more gun that is damige wise closer to thunder or youst leave thunder in becuse its reload time is quite well timed or they could youst replace that with schrapnel gun too

 

please say somthing on this becuse it seems that a lots of sugestions are youst passing by

 

also support the sugestion of long self heal able hull becuse it would be quite a pair with the schrapnell gun

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Hi im Ibrahimleo,

I think there should be a Sell battan is garage so we can sell any turrent or hull, it will help to player who got his account back after hacking and his crystals got loose when hacker buy anything.

He/She can also change the turret or hull if he doesn't like it

this idea is common in tanki and everyone wants it.

Hope u understand :)

sdssdsd.jpg

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new gun-The Shrapnel gun

 

similar thing was used in real life  9 shrapnel shells for anti-personel and more like the suggestion the flak shells bringing down bombers

 

basicly imahine the shell of this gun as a glass cube with explosives inside it- when it explodes there is shrapnel flying everywere

 

so as i said this gun would have a meter added to the HUD in the purpuse of it would by for example holding a button we set the range at witch it will explode when it explodes at that range it will do damige in the are but not splash damige- there should be set ammount of shrapnels witch randomly

shatter like for example hammers shots so its a gamble but either way you dont have to set up the range you can simply fire-but then it will not explode and it will need direct hit to do damige AND that damige will be only the portion of damige it could have done otherwise

 

now that combined with the kick of the shrapnels hiting you you could lead your enemy to some pretty trickey situations

realy opens a room to think

 

for the look i think it should have a long barrel it should be relativly show turning and its shrapnel damige should be incrised from the thunders to compensate for the range setting and the gamble and thats its undetonated hit should have around eh 2 -3 ricos shots

 

i think it would fit into game much more nicely then thunder becuse from my experience 99,9 kills i get in thunder i get from direct hits and indirectly damiging is not really efficant and i get a kill only if they are about to die-

 

------------this suggestion is to make quite the opposite-the gun that actualy encuriges you to shoot indirectly but still needs skill

 

maybe then te devs will need to add 1 more gun that is damige wise closer to thunder or youst leave thunder in becuse its reload time is quite well timed or they could youst replace that with schrapnel gun too

 

please say somthing on this becuse it seems that a lots of sugestions are youst passing by

 

also support the sugestion of long self heal able hull becuse it would be quite a pair with the schrapnell gun

Sound like a decent idea.....are you trying to say that the turret is meant for you to NOT hit the target directly? and that your trying to shoot right next to them to do the most damage?

If so, that could be a very nice addition to Tanki. the barrel should be between Smokey and thunder though, and it should do a consistant amount of damage in proportion to how close a tank is to the shrapnel

 

sdssdsd.jpg

Truuuuue!!!

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Cooldown for when you first spawn. i see a lot of people mashing 1-2-3-4-5 when they spawn, leaving the other team to be smashed right from the very start. There should be a relatively small cooldown (20<) when no drugs can be activated.

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Cooldown for when you first spawn. i see a lot of people mashing 1-2-3-4-5 when they spawn, leaving the other team to be smashed right from the very start. There should be a relatively small cooldown (20<) when no drugs can be activated.

No no no....you obviously have never experienced a battle where your team sucks so your getting crushed and spawn killed...there are no spawn points that give an advantage to a team..sure, there are better placed spawns, but none of them give much tatical advantage, so at begining of battles they dont really have advantage and if your at their flag, EXPECT to die......they have every right to drug on their own side when they spawn cause you have obviously been there too long if they see you there when spawned. Sorry if thats a bit of a rant, but thats the only way a team can really make a comeback when their spawnkilled...it woyld really ruin many battles cause a bunch of noobs decide to rage quite because fully drugged attackers are with them as soon as they spawn....very noobish, dont you think? You certianly wouldent do that, would you?

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No no no....you obviously have never experienced a battle where your team sucks so your getting crushed and spawn killed...there are no spawn points that give an advantage to a team..sure, there are better placed spawns, but none of them give much tatical advantage, so at begining of battles they dont really have advantage and if your at their flag, EXPECT to die......they have every right to drug on their own side when they spawn cause you have obviously been there too long if they see you there when spawned. Sorry if thats a bit of a rant, but thats the only way a team can really make a comeback when their spawnkilled...it woyld really ruin many battles cause a bunch of noobs decide to rage quite because fully drugged attackers are with them as soon as they spawn....very noobish, dont you think? You certianly wouldent do that, would you?

Maybe it could work as a restriction for the winning team if they are winning by a large margin?

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Idea and suggestion to tankers.

Don't do what I did.

Buy and upgrade one (1) single combo. Rest of crys can go to a decent paint every few ranks.

Also don't MU unless between m2-m3 is a big gap(firebird-ricochet-etc.)

Once u have ur m3 combo, then ofc u can get more, then after u have a selection of m3s start MU to m4

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New turret! (Not a noob suggestion)

Name - hhhh, not good with names/titles

Does 50-60 damage per bullet at stock m3.

3 round burst, .2 seconds between each projectile.

Accurate, long range.

4.5 second reload.

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New turret! (Not a noob suggestion)

Name - hhhh, not good with names/titles

Does 50-60 damage per bullet at stock m3.

3 round burst, .2 seconds between each projectile.

Accurate, long range.

4.5 second reload.

Long range Hammer m0 without spray shot? Sounds kinda bad,no offence.....long range needs high damage or its not really worth it unless it had great fire rate, thats why Rail and Shaft have that, and Vulcan has fire rate

 

 

Edit: Hmmm...... .2 between shots? that actually sound pretty good! Maybe slightly higher damage per shot cause its unlikel that every shot would be a hit unless  its short range, then fire,isida, and freeze would kill it anyways

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Long range Hammer m0 without spray shot? Sounds kinda bad,no offence.....long range needs high damage or its not really worth it unless it had great fire rate, thats why Rail and Shaft have that, and Vulcan has fire rate

 

 

Edit: Hmmm...... .2 between shots? that actually sound pretty good! Maybe slightly higher damage per shot cause its unlikel that every shot would be a hit unless  its short range, then fire,isida, and freeze would kill it anyways

It most likely would hit every shot. But I'll change it. Bit ur right.

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New turret! (Not a noob suggestion)

Name - hhhh, not good with names/titles

Does 58-66 damage per bullet at stock m3.

3 round burst, .1 seconds between each projectile.

Accurate, long range.

5.5 second reload

Very high damage as you can see, up to 198 damage every 4.5 seconds.

A bit on the Slow side turret rotation.

 

 

Also to explain railgun and shaft vs this.

Railgun has a charging thing at the tip, this allows more so to have a feel of where it will shoot.

And shaft has a laser and a scope, 'nuff said.

It's harder to hit accords Düsseldorf with smoky then railgun right? Exactly.

 

 

Mr cheesy, this is now on the op side. It does more damage, and has half the reload time of railgun. (Keep in my the charge time)

Edit: reload time 5.5 seconds.

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yes cheezy that was exactly my idea a turret that neads enough skill to youst miss somone but i dont know about the consistant amount of damige i mean a nicer idea is that there is consistant amount of damige but then if after the explosion schrapnel hits im it could do bonus damige and kick(force tat you transfer to enemy tank i think i didnt explane it well in my post)

and avout Eldawgs sugestion i already proposed a hull that neads to self freeze but then self heals exactly becuse of drug frustration

 

EDIT: also finaly somone said that i have a decent idea!!!!!!

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I think and a lot of tankers also think that you should be able to donate crystals to your friends.don't make us start a riot :) :) :)

during holidays i touth that cost of a gifts is given to another playyer so you spend it and other guy gets that cry

....so i gifted all of the cry from my alts to this acc

.....

.....

you should have seen my face when i discowerd that the other guy dosent get that cry......

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Sticky/Sludge 

 

Drops like a mine but any opposing tank that travels over it gets stuck at random for 3 to 8 seconds. The lighter the hull, the longer it stays stuck. Mammoths would be immune to it. It would pause a Titan for 1 second.

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Sticky/Sludge

 

Drops like a mine but any opposing tank that travels over it gets stuck at random for 3 to 8 seconds. The lighter the hull, the longer it stays stuck. Mammoths would be immune to it. It would pause a Titan for 1 second.

Could be very good...cant have it COMPLETELY stop any tank though. That would be close to op. Say that a wasp is going in to get enemy flag...there are 2 titans as defence...wasp needs to go in and out very quickly to survive, but then it just stops qnd the titans just take their time destroying it. That means that hulls like dictator would need to attack, and how fun would a battle filld with dictator, titan, and mammys be? Kinda slow...

But...

My idea for that idea is that it sticks to whatever part of the tank that hits its for a split second. Wasps would hit it and(say its corner hits it) and end up smashing into the wall as if a railgun had shot it,but without any damage. Obviously, the slower someone is going, the less of an effect it would have on the tank. This would all be based on the physics of the game now. It could be used in parkour like mines too, where a hornet hits it straight on and the back end lifts up a bit without speedboost, but with speed boost it would go up at least 45 degrees(all while its still maintaining the speed it was at before unless it hits something). I guess you could think of its as a reverse mine...

O.o

 

I just got another idea! I forgit the name of it...so and explosion pushes things away, right? How about a mine that sucks nearby tanks twards it a little? Not and insane amout like some of the footage of hackers in some v-log(theres around 7 tanks all clustered together floating above a building while a firebird turret goes in circles around them, burning them all), butjust enough that at a distance it would move a hunter around 1/4 of its width, and at close range a wasp driving past it would tip so its on just one tread. Anyone else think that would be cool? I highly doubt it would ever be added in sadly....

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TURRET TANKI X

3 round burst, 0.1 seconds between each peojectile. 4.5 second reload.

 

Does 66-76 damage per bullet at stock m3.

 

up to 228 damage per clip.

 

4.5 second reload.

 

Medium impact force.

 

Long range.

Plz help edit this to make it balanced

 

 

 

Hate the slime thing, plz don't add.

They never will lol, neither with the vacuum mine either^^^

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Could be very good...cant have it COMPLETELY stop any tank though. That would be close to op. Say that a wasp is going in to get enemy flag...there are 2 titans as defence...wasp needs to go in and out very quickly to survive, but then it just stops qnd the titans just take their time destroying it. That means that hulls like dictator would need to attack, and how fun would a battle filld with dictator, titan, and mammys be? Kinda slow...

But...

My idea for that idea is that it sticks to whatever part of the tank that hits its for a split second. Wasps would hit it and(say its corner hits it) and end up smashing into the wall as if a railgun had shot it,but without any damage. Obviously, the slower someone is going, the less of an effect it would have on the tank. This would all be based on the physics of the game now. It could be used in parkour like mines too, where a hornet hits it straight on and the back end lifts up a bit without speedboost, but with speed boost it would go up at least 45 degrees(all while its still maintaining the speed it was at before unless it hits something). I guess you could think of its as a reverse mine...

O.o

 

I just got another idea! I forgit the name of it...so and explosion pushes things away, right? How about a mine that sucks nearby tanks twards it a little? Not and insane amout like some of the footage of hackers in some v-log(theres around 7 tanks all clustered together floating above a building while a firebird turret goes in circles around them, burning them all), butjust enough that at a distance it would move a hunter around 1/4 of its width, and at close range a wasp driving past it would tip so its on just one tread. Anyone else think that would be cool? I highly doubt it would ever be added in sadly....

Ah. I figured it would have been useful to deploy while being chased or in retreat. The Sticky/Sludge should only be good for 30 seconds before it automatically dissipates, so it isn't as "permanent" as a mine.

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the problem is how would you get your sticky mine on the enemy becuse there is litle ways of it being implemented while not being youst a thing for extra damige(upgrade to the main gun)

 

also after talking to my friend about some turret that can make smoke i remembered that on old films when flak explodes it makes a dark cloud (the dots around the plane) so maybe that could be added to the schrapnel cannon the cloud could be like trees but dark that would stick for a few seconds so imagining multiple schrapnel guns on the field it could realy make for some tactical choice !!!!!!!

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Create FW ( firebird wasp ) , FH ( Firebird Hornet ) or FW/FH ( Firebird wasp / fire hornet )   format ... same  as the xp , bp or xp/bp format like  on m2 hornet the 20  protection against firebird allowed and also   On m2 hornet 20  protection against firebird and on m3 hornet No paint and Also in M3 Wasp no paint allowed ..... And Upgrades should be off . . . Hope Many tankers will be agreed with my suggestion.

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