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Ideas and suggestions!


semyonkirov

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More M3 Dictator kits!!
Like M3 Dictator + M3 Twins/Ricochet/Vulcan/Hammer (Or anything you guys think would fit dictator, these were my choices)
Would be nice if the names of the kits would be of a mountain xD
In example: ''Everest'' kit

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I think they should make it so just because I got my first m1 turret before I got all of the m0 turrets, that doesn't mean I can't get the Collector achievement.

 

Yeah, make it so that even if we skipped one step, we can still buy the m0/m1/m2 version even if we get to the rank where we can go past one

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When you complete an achievement, you get crystal.

Thx for the info! I never knew you get rewards for missions! Maybe I can be the best tanker on the world faster now cuz I get crystals for missions!

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Make some equality in teams strength.

 

Regardless of number of players in game, do the math: add values to ranks recruit=0, private=1, ...commander=28, generalissimo=29. If you have game with 3 marshals(26) vs 3 commander(28) you have game 3x26(78) vs 3x28(84), since 78<84, don't allow joining to side with 3x28(84), only to lower valued side! This will make game more challenging and make teams with similar strength!

 

Ore even better to use players points!

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Prevent ruined games.

 

Lots of nice and hard games are ruined by joining clans as opponents later in game. Disable more than 3(in game 8 vs 8; less then half of same side) players from clan to join single game!

Well thats way too hard, as clans arnt really implemented into the game itself, plus it will make it impossible to create a clan war or a training session. Also, i actually like that when a team is winning insanly then the losing team makes a 20 flag comback. It keeps the game interesting and it prevents some from just joining winning team sometimes. It actually encourages me to join losers even more* ever since it started happening at my rank, as i know theres a bigger chance of winning and also haveing a great battle. It always feels great when you start to know your gonna lose then you make an awsome comeback and you win by a few caps/ 10 or 20 cp pts.

 

*Iv always been thatnice guy who actually has skil,s and joins loseing team. It frusterates me about how many selfish crystal hunters there are in tanki....note that i get a nice k/d and cry/exp ratio too

 

Make some equality in teams strength.

 

Regardless of number of players in game, do the math: add values to ranks recruit=0, private=1, ...commander=28, generalissimo=29. If you have game with 3 marshals(26) vs 3 commander(28) you have game 3x26(78) vs 3x28(84), since 78<84, don't allow joining to side with 3x28(84), only to lower valued side! This will make game more challenging and make teams with similar strength!

 

Ore even better to use players points!

Wow! I never though of haveing it calculated like that, its great! Though there are a few flaws....

1. A lower rank that is a brilliant drugger is calculated as a lower number, allowing more people to join that team

2. A high rank that sucks but not as many people can join him.

My thought is to calculate the numbers based on rank and amount of crystals per exp earned, then have that put on personel profiles.(make it so that the player can hide that if they want to though, but it is shown by default unless they change it)

 

 

Anyone who agrees with this, put a like pls :)

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I just thought: if you take a gold box, the game will say: "(your nick) has taken the gold box"

what if you change this message to "You'd taken the gold box" if you take the gold box? (of course it will say this only if you took it) if you accept this, reply or like this!  :D

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I just thought: if you take a gold box, the game will say: "(your nick) has taken the gold box"

what if you change this message to "You'd taken the gold box" if you take the gold box? (of course it will say this only if you took it) if you accept this, reply or like this!  :D

lol writing mistake: "what if you change" xD i meant what if the developers change

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I discovered long ago that if I wanted to go change equipment in garage, I had about1/2 of an instant of time to do PAUSE so I would actually pause my activity in the game. Otherwise, I would respawn and be available to be killed while I was in the garage. Sometimes several times killed. Then when I return to the game, I self destruct again. I see nothing fair in this since the other team gains kills on a tank which is incapable of defending itself. In team death matches this is particularly significant.

 

More recently, I have discovered that if I use chat, all the time I am typing, I have no ability to move my tank or defend myself. That sucks! I try to chat with my team and I get killed. Even if I activate pause during that 1/2 of an instant, when I hit the ENTER key to start chat I start to respawn (hit any key ....).

 

As I type this I realize that I use part of the keyboard to control the tank AND some of the same keys to type in chat.    BUT

 

It sure seems like the period of time that PAUSE could be activated during the respawning process could be a lot longer then it is. Why give us the option to go to garage, then punish us with self distruct, if we miss the window of 1/2 of an instant??

 

And while I don't understand all the dynamics involved, It seems like Z  X  and space keys could be allowed to continue to control my tank while I type in chat. Yes it would make for a long message if I was attacked while typing.  and I do see that using PAUSE for protection while chatting would be abused by everyone for self defense.           Can you at least lengthen the PAUSE activation period???

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i have a couple ideas.

 

1: advanced equipment change. Lets say i have m3 wasp and m3 thunder but i want to try and do some parkour with wasp m0 thunder m3, so i go into garage, switch to m0 thunder, and parkour. (Only in parkour battles because some people will use m0 equipment in normal battles and they will be completely useless and annoying.

 

2: more boxes. No not cry boxes, more boxes like gold. Bronze box: 500 cry. 1/3500 chance of drop every time fund rises. Silver box: 750 cry: 1/5750 chance of drop every time fund rises. Platinum box: 1500 cry. 1/10000 chance of drop every time fund rises. you know, stuff like that.

 

3: advanced goldbox settings in pro battles. This means changes to supplies and stuff. Like last time how goldboxes drop in random spots. (No mark) That was fun! so you decide to have that in a pro battle. 

 

Those are my suggestions

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