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Ideas and suggestions!


semyonkirov

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intro:

 

 

i had given this idea to help@tankionline.com and they said they had passed it to the developers. let me tell this here too.

 

Mode: CTF

 

Experience: Many a times, you sneak smartly and take away enemy flag. drugging a lot and stealing without dying takes smartness.

so once, i took enemy flag very carefully and speed away with speed boost so that no one would kill me but my own team-mates cornered me and let enemy team kill me. then they took the flag i bought and captured it. What a loss!

I took the flag. I risked my tank life. i took it past the mid-way. and what i get in return? ZERO points, experience of selfishness from other tankers etc. on maps having good altitude, they push us down and i die either by enemy team kill or self destruct. they grab the flag and capture it. all work done by good and honest tankers but credit XP went to bad and unworthy, tankers.

 

Idea: Consider a map, for example rio.

Calculate the direct distance between 2 flag bases (forget whether you can see the both bases directly). let distance between those 2 bases be 100m. draw 2 lines parallel to the line( from which you measured the distance) from 2 ends of the flag bases. now i take their flag. i go here and there, zig-zag and i die near the mid-section of the beach. now, draw a line parallel to those 2 lines from the place i died and calculate the displacement (not distance, PHYSICS language) from enemy base and the intersection of those lines (enemy base and where i died parallel lines). lets say that distance is about 30m. now someone else takes the flag and captures it. so total points he is gonna get, i want 30% of it because i took the flag 30m to ours (because we had assumed direct distance to be 100m). Now depending on the angle (look down solution) my some points will be deducted and then maybe 20% i will get.

 

Known Tricks:

taking the flag not to the base but near the parallel line drawn through our base and dying there. so in this case, if we draw line parallel to the earlier 2 lines from point i died, the displacement will be 100 m and i will get full points. This shouldnt happen

 

Solution:while calculating displacement, draw a line from the enemy base to the point where i died and measure the angle between that line and the direct line which was used for measurement. more the angle, means more you are away from our flag base co-incidentally, lesser the points you get, ofcourse taking the displacement into consideration. so the trick wont work to get full points.

 

Diagram: will upload in a day or two!

 

Thanks,

TheMask321

 

 

 

Diagram: very much needed:

lEvgrs.jpg

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i had given this idea to help@tankionline.com and they said they had passed it to the developers. let me tell this here too.

 

Mode: CTF

 

Experience: Many a times, you sneak smartly and take away enemy flag. drugging a lot and stealing without dying takes smartness.

so once, i took enemy flag very carefully and speed away with speed boost so that no one would kill me but my own team-mates cornered me and let enemy team kill me. then they took the flag i bought and captured it. What a loss!

I took the flag. I risked my tank life. i took it past the mid-way. and what i get in return? ZERO points, experience of selfishness from other tankers etc. on maps having good altitude, they push us down and i die either by enemy team kill or self destruct. they grab the flag and capture it. all work done by good and honest tankers but credit XP went to bad and unworthy, tankers.

 

Idea: Consider a map, for example rio.

Calculate the direct distance between 2 flag bases (forget whether you can see the both bases directly). let distance between those 2 bases be 100m. draw 2 lines parallel to the line( from which you measured the distance) from 2 ends of the flag bases. now i take their flag. i go here and there, zig-zag and i die near the mid-section of the beach. now, draw a line parallel to those 2 lines from the place i died and calculate the displacement (not distance, PHYSICS language) from enemy base and the intersection of those lines (enemy base and where i died parallel lines). lets say that distance is about 48m. now someone else takes the flag and captures it. so total points he is gonna get, i want 48% of it because i took the flag 30m to ours (because we had assumed direct distance to be 100m). Now depending on the angle (look down solution) my some points will be deducted and then maybe 30% i will get.

 

Known Tricks:

taking the flag not to the base but near the parallel line drawn through our base and dying there. so in this case, if we draw line parallel to the earlier 2 lines from point i died, the displacement will be 100 m and i will get full points. This shouldnt happen

 

Solution:while calculating displacement, draw a line from the enemy base to the point where i died and measure the angle between that line and the direct line which was used for measurement. more the angle, means more you are away from our flag base co-incidentally, lesser the points you get, ofcourse taking the displacement into consideration. so the trick wont work to get full points.

 

Diagram: will upload in a day or two!

 

Thanks,

TheMask321

 

 

intro:

 

 

 

 

 

Diagram: very much needed:

lEvgrs.jpg

.... :1

My head hurts.

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.... :1

My head hurts.

Lol, i understand what hes trying to say, but i dont exactly know the details that involve the M word. I cannot say the word very often without going into a day-long period of depression.

 

M word= Math *shudder*

 

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.... :1

My head hurts.

 

 

Lol, i understand what hes trying to say, but i dont exactly know the details that involve the M word. I cannot say the word very often without going into a day-long period of depression.

 

M word= Math *shudder*

 

Um...Say clearly what you want to say...If you didnt understand, tell me which part.

I will explain it clearly. No worries.

 

Thanks,

TheMask321

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If not already mentioned in the Forum..I would like to read the newest post first then the old.  Should be a button that can switch from new posts to old posts

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If not already mentioned in the Forum..I would like to read the newest post first then the old.  Should be a button that can switch from new posts to old posts

? This is already an option

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hello, I could make a suggestion to support Tanki? You could apply an update, where premium account does not waste time when it is not used? Some tanks have problems and can not connect to Tanki, wasting their acquired premium. please consider. Thanks for your attention. Sincerely, I_LegendaryWarrior_I

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Idea about chat; players that steal other players account by asking their password: The answer is simple, when a player says hes/hers password, the password is censored, ex. mypassword123 -->************* or like mypassword123 --> ...... . Some scammers would stop asking like: do you want 3242424 crystals? and then give me ur pass! Please developers think about this ! EX. the bad words are censored too, would this be too complicated to do?

-Tuhoaja_FIN

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Perfect idea! Attachments for your tank. Attach up to 3 attachments, which have an extremely high price. Attachments would have a loading and a use time, the attachment would start loading when the game starts and when you spawn. When it reaches full, you could activate it by clicking on it's icon, and it would use up. They wouldn't be upgradable, and you can't attach or buy it multiple times. The attachments themselves and their effects are invisible to other players, however when in use, it shows up as an icon above your tank like with a supply.

 

Some ideas for attachments:

radar (detects enemy tanks within a certain area, shows up as a bunch of arrows pointing to tanks),

grappling hook (attaches to map/tanks and reels them/you in, based on weight [useful for when you are on your side]),

laser targeting system (shows a target icon where your turret is aiming at),

supply locator (shines a light, colored like supply, on dropped supplies [does not work on goldbox])

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Perfect idea! Attachments for your tank. Attach up to 3 attachments, which have an extremely high price. Attachments would have a loading and a use time, the attachment would start loading when the game starts and when you spawn. When it reaches full, you could activate it by clicking on it's icon, and it would use up. They wouldn't be upgradable, and you can't attach or buy it multiple times. The attachments themselves and their effects are invisible to other players, however when in use, it shows up as an icon above your tank like with a supply.

 

Some ideas for attachments:

radar (detects enemy tanks within a certain area, shows up as a bunch of arrows pointing to tanks),

grappling hook (attaches to map/tanks and reels them/you in, based on weight [useful for when you are on your side]),

laser targeting system (shows a target icon where your turret is aiming at),

supply locator (shines a light, colored like supply, on dropped supplies [does not work on goldbox])

I like all of this, though i think i think the attachments should be visible to people before you use them like if they were decals or something :D

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Change this capture point system as old days.

New  capture point system does not give more fund as old system was doing.

Hardly battle fund is getting around 10k crystals. :(

So many time we got 700 crystals only for 1k around score.

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They should make crystal packets (boxes you can buy for a friend) each costing 100 crystals and the friend gets 100 crystals when you buy it and send it like badges because I want a friend to send me crystals but he can't.

well then gismos wouldbjust send crystals to tiny accounts and bsically the game would be ruined because people would be getting so much crystals without any exp...

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Heres a few suggestions

 

1. Wasp and hornet fire

Required equipment:

Wasp m2 with 10% fire protection OR Wasp m3 with 0% protections

fire m2 OR fire m3

 

2. Plz improve the anti hack system it is SO annoying when you randomly self destruct during gold. You really need to improve it

 

3. Plz add more maps. The current ones are getting old and some of the maps are never being used. remove the old maps and plz add new ones. (In the test server, try some new designs. Some thing like the ones in the map makers contest)

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When you say "randomly SD", do you mean that your SDing when your on top of people trying to catch it or do you mean that your just driving along and you SD even though nobody is near you?

 

Tanki devs made the anti-cheat software where if your not on the ground a certain way for too long, then it it will think your flying and SD you, but in Maddness, that is obviously a problem. Because of that, they fixed it a little, so now its a bit better and your not gonna SD as much. In parkour thats in normal battles, it will somtimes SD you, but its much less often that it used to be, so i really dont know what you mean by it

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Well , Crystals purchase should be made on the basis of Purchasing power of the respective country .

 

As the law of nature it is both advantageous and disadvantageous 

 

Your Finance Team would certainly have an idea of what PPP (purchasing power parity) is , 

 

according to me you should tap in newer markets like india and other rapidly developing countries (alias brazil , china , russia ... basically BRICS nations ) 

 

Russia - the ingame currency is according to russian purchasing power 

 

China -

brasil-  they both have seperate servers and probably country specific in game currency 

 

 

on the other hand there are countries like usa and other rich european  countries which have PPP ratio above 1 [ example :- if you want to watch a movie in us you spend around 30$(1800 ) avg, including snacks, in india if you want to watcha movie you will spend 250 (4$) and 350 (6$) for snacks) ... so these guys can have premium account for three months just by missing one movie while an average indian has to miss 6-7 movies .

 

according to me you should capture markets in india like economies and practice differential prising (this is the disadvantage as this will emerge as public outcry as other communities will not approve , you have to explain them through v logs what ppp is all about etc ., not going into details )

 

I think i have not conveyed my message properly but as of now i am in a hurry as i have my university exams , will probably approach this part of forum next time wih proper presentation ) for now i just want you to just give it a thought in this direction .

 

reference

 

http://data.worldbank.org/indicator/PA.NUS.PPPC.RF

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