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there should be more damage for mines


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I don't say that the mines have weak damage, but when you come in higher ranks, there should be avaliable mines that are stronger from existing ones. I mean mines that have more damage should be avaliable in rank like third lieutenant or higher. But of course they should be more expensive. Maybe 200 cry should be price for one mine. If they stay like they are, when you come to generalissimo rank they are in one way weak. Especially when mammoth m3 with double armour comes. Mammoth m3 with armor can survive 4 mines and if he heals himself that is 8 mines. And if isida heals him, he can survive all mines that are put, one by one. I think this idea about implementing stronger mines isn't bad, and the would be more playable. I think. The mines should look different. They should be bigger and there should be less time for putting another. And higher damage.

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Maybe mines should get slightly stronger the higher your rank? That said, mines are already very useful, even if they can't 1-hit kill most M3 tanks; tons of knockback (can flip over light hulls, and mess with the aim of others), still quite a bit of damage, and psychological effect.

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