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Automatic Declaration of Battle Win


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Im not sure if this had been posted but here is an long-time-ago problem with Tanki.

 

During a battle, especially timed battle , sometimes its goes like one-sided battle that

lead to opponent players,ALL opponent players to left the room, so I like yay!!We overthrown them,

but then I realize that the time left is about 30 minutes. 8 ally players in the room waiting like nothing else to do,

and who would go in a 1 vs 8 room,statistically? 

 

So I hope Tanki team would implement system that declare winning after 5 minute if one side of the team is empty so that we won't have to either

wait like hell or wasted our hard earn crystal to quite the battle.

 

Thanks and sorry for my bad English

 

 

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This is a fun idea,but sometimes battles will finish like supersoon...
Also with parkouring if u make CTF pro autobalance off and everyone joins one side,the battle will end suddenly yk...

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ALL opponent players to left the room, so I like yay!!We overthrown them,

but then I realize that the time left is about 30 minutes. 8 ally players in the room waiting like nothing else to do,

and who would go in a 1 vs 8 room,statistically? 

Lucky you that you haven't met the situation where any clan joins the game to change and beat the winning team. 8 against 1, means 7 free place for clans who are talking live on skype and playing with planning and using supplies till the end of the game. I know the situation where a team was winning 85 flags to 15, because opposing team had all left the game. But then a clan enters and takes the game 100 flags to 88. You never know what happens next. This situation is exactly what clans are searching and making videos and posting on youtube showing off how they beat you

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As I see it, there is a bigger problem.

 

We can implement auto-win system, but problem comes from TOO LONG battles, that created easily all around. For some reason people think that one long battle gives you more funds, then few short battles. Whole lot of problems comes with this, including 30+ minutes of imbalanced gameplay.

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As I see it, there is a bigger problem.

 

We can implement auto-win system, but problem comes from TOO LONG battles, that created easily all around. For some reason people think that one long battle gives you more funds, then few short battles. Whole lot of problems comes with this, including 30+ minutes of imbalanced gameplay.

This idea idea is good but a problem, for example, you doing parkour on only one side, so no one is in another side so game will auto end. It gonna happen?

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As I see it, there is a bigger problem.

 

We can implement auto-win system, but problem comes from TOO LONG battles, that created easily all around. For some reason people think that one long battle gives you more funds, then few short battles. Whole lot of problems comes with this, including 30+ minutes of imbalanced gameplay.

then remove long battles

:)

since if i play a 1 hour battle

the battle fund will be almost equal to

five 20 mins battle

:)

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I think long battles are good because they're kind of a lotary... many invest time and kills but few tend to get most of it.

To me, no problem. It's a mutual agreement. We go for big time crystals, the first / best players get the most of it.

 

So, a timer with 5 or less minutes is a good idea also..

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then remove long battles

:)

since if i play a 1 hour battle

the battle fund will be almost equal to

five 20 mins battle

:)

Actually, we are discussing this matter right now.

 

We don't want to cut players from long battles due to different and interesting gameplay, but it is clear that on greater scale these battles do harm our game.

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