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Somethings spoil the game


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İ think somethings spoil game really. There are much things but i write somethings.

 

1. Falling boxes fall only same points(You can say:random. You know real, not ally random) Really only same area. Middle area. But long range players don't(or can't) go this positions. So long range players can't collect boxes. İt is biggest problem. Only short or middle range players collect more boxes, supplies and gold boxes. More important,

short range players can use box powerups for long range players but long range players can't.

 

 My idea, boxes should fall near at maps sometimes.

 

2. Heal powerup. Really unfair. Player can enter your base, take flag, after exit your area and capture flag. İf yoy don't use freeze, you can't anythink. Sometimes freeze player don't enter match. Sometimes no one freeze. Players can be freeze and drug player! Most dangerous ctf player. Moreover DM. At last, player use heal, kill you, and you can't anythink. Yes heal too expensive. But it is not important.

 

My idea, heal should be delete.

 

3. Thunder self damage. İt is really problem i think. My idea, now thunder most weak weapon. Only work with powerups. But if thunder don't do self damage, is good weapon.

 

My idea, thunder's self damage should be delete.

 

4. Paints, Pro batlle and powerups, too expensive. Powerup's expenditures more then incomes. Few player can't doing pro battle.

After hulls and guns, no more money i have got. How i buy paint? My paint now dragon. Dragon! 3000 crystal.

 

5. For some maps, self kill penalty is big problem. Especially madness and skycrapers. For this map, jump to down is a  communication tactic. But with penalty, this is hard. Old times little players play game in this maps. But now, no one players choice this maps( very nearly)

 

My idea, for some maps, We shouls use old self kill system

 

Yet i found there. After times i think this.

Thanks

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Ok, i'm going to answer these one by one.

1. That is a consequence of being a "Long Range Player!" You won't get health boxes, gem boxes, or any other drug box! On the other hand, long range players don't take much damage, and really dont need the health or drugs. If a health box landed in your base, you could have an infinite health shafter that keeps collecting it! It's a balancing aspect of most maps.

2. I think there is a cooldown for that heal powerup... But if a drugger can just rapid heal than I agree with you.

3. Balancing aspect. Thunder is AMAZING in DM's but the self damage makes it tricky to use.

4. Either play more and get gems (Gold box, Daily Reward, Gem Boxes, or Battle Fund) or use that hard earned cash from your wallet to buy gems.

5. I totally agree with this. Subracting a kill because your teammate pushed you off? How unfair.

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Ok, i'm going to answer these one by one.

1. That is a consequence of being a "Long Range Player!" You won't get health boxes, gem boxes, or any other drug box! On the other hand, long range players don't take much damage, and really dont need the health or drugs. If a health box landed in your base, you could have an infinite health shafter that keeps collecting it! It's a balancing aspect of most maps.

2. I think there is a cooldown for that heal powerup... But if a drugger can just rapid heal than I agree with you.

3. Balancing aspect. Thunder is AMAZING in DM's but the self damage makes it tricky to use.

4. Either play more and get gems (Gold box, Daily Reward, Gem Boxes, or Battle Fund) or use that hard earned cash from your wallet to buy gems.

5. I totally agree with this. Subracting a kill because your teammate pushed you off? How unfair.

1. Very important note: İ'm not angry for short range players. My writings for game. This writings not for short range players.

 

My friend, Warrant officer 5, bought 10 m1, i bought 4!(time what i doing this speakings, 2) Why? Because he used freeze i used shaft. He collect 10 gold box ago this speaking,

İ collect 0(zero)!But kill rate same. İ killed too much player and be 1. score player half of matches(with killing short and LONG range players) but only this. Short range player can collect money only boxes.Why long range players must collect few money!? Playing with long range weapons isn't easier then short ranges, moreover harder without boxes but boxes helps short ranges! Am i 2. class player, short ranges VİP!?  For this, i bought twins! With collecting powerups boxes, short range players kill too quickly long ranges. but long range players can't. İs it fair? Anyway kill long ranges quickly, why map help this!? Kill all long range players, after collect bonus boxes free druggs, at last! collect gold box!

Do you think why shaft players use heayv hulls? Because much damage. Do you think long tange players only play game at big maps. İ used shaft in arena, sandbox, duality! Sometimes one time, 4 player attack to me! 4!

 

Really unfair. please try again think. İ believe you will agree me.

 

2. Thanks. Really long cooldown. But any part of heal is unfair for this game(except isida).

 

3. Thunder is worst weapon!

 

Only work with middle range. İf twins can't see! İf thunder use double power, opponent run to thunder and player self kill. Thunder can't anythink for short range. Anythink for long. Only light hulls. But light hulls not good for middle range.

Sometimes i see good thunders, only druggers. Sometimes middle hulls for long range players. But short range, middle hull is not good much.

Okay damage is good. But damage isn't good twins or ricochet or sometimes smoky.

İf i want use thunder, i use smoky or maybe railgun.

 

4. Maybe you are right.

 

5. Really some teammates try this!

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As a shafter myself, i do believe you should get gems for things perhaps, like kill streaks, or something similar.

I get very little revenue when playing shaft, so i have started playing freeze-hornet.

 

As for thunder, you simply do not know how to use it. Not even I know how to use it. But many, many, MANY professionals find it an amazing weapon, and I believe them. I once found myslef in a deathmatch, there was a drugging isida, so three thunde ron our team blasted away at it and it died.

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As a shafter myself, i do believe you should get gems for things perhaps, like kill streaks, or something similar.

I get very little revenue when playing shaft, so i have started playing freeze-hornet.

 

As for thunder, you simply do not know how to use it. Not even I know how to use it. But many, many, MANY professionals find it an amazing weapon, and I believe them. I once found myslef in a deathmatch, there was a drugging isida, so three thunde ron our team blasted away at it and it died.

İ think i am good shaft player but i should learn much things. My shaft tactics is good but my reflexes weak :(

Result: With shaft, i am good.

 

But for thunder, hmm you are maybe right.

Last time one day, İ seen thunder-hornet. İ start shoot it with twins and thunder started use double power. At last i ran to near of thunder and he shot me. First thunder full healt. After i hit 2 ball, after thunder shot. At last i killed with 3 ball :D

Only one tactic much times enough: Run to near of opponent. So some thunders use light hulls. But this hulls are weak for thunder.

 

Opponent thunders, İ think, not big threat.

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1. This is unfair, but not easily remedied.  What would be the alternative?  Let long range players sit on top of drop points with minimum risk?  Besides they can already get a better k/d on average than short and medium players.

 

2.   It'll never happen but it would be nice.  Even slowing it down so it doesn't work as an instant heal would be great.

 

3. Thunder is a great weapon but with the new self destruct penalty the self damage is heavily penalized.  It should get an exemption from this penalty or have the self damage removed.

 

4. Stuff is expensive.  I'm fine with it being expensive.

 

5.  Thunder aside I like the new self kill penalty.  It removes a few exploits from tdm.  Of course you are at the mercy of people with multis pushing you off a cliff or chain self destructing, but on average it seems like an improvement.

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İ think somethings spoil game really. There are much things but i write somethings.

 

1. Falling boxes fall only same points(You can say:random. You know real, not ally random) Really only same area. Middle area. But long range players don't(or can't) go this positions. So long range players can't collect boxes. İt is biggest problem. Only short or middle range players collect more boxes, supplies and gold boxes. More important,

short range players can use box powerups for long range players but long range players can't.

 

 My idea, boxes should fall near at maps sometimes.

 

2. Heal powerup. Really unfair. Player can enter your base, take flag, after exit your area and capture flag. İf yoy don't use freeze, you can't anythink. Sometimes freeze player don't enter match. Sometimes no one freeze. Players can be freeze and drug player! Most dangerous ctf player. Moreover DM. At last, player use heal, kill you, and you can't anythink. Yes heal too expensive. But it is not important.

 

My idea, heal should be delete.

 

3. Thunder self damage. İt is really problem i think. My idea, now thunder most weak weapon. Only work with powerups. But if thunder don't do self damage, is good weapon.

 

My idea, thunder's self damage should be delete.

 

4. Paints, Pro batlle and powerups, too expensive. Powerup's expenditures more then incomes. Few player can't doing pro battle.

After hulls and guns, no more money i have got. How i buy paint? My paint now dragon. Dragon! 3000 crystal.

 

5. For some maps, self kill penalty is big problem. Especially madness and skycrapers. For this map, jump to down is a  communication tactic. But with penalty, this is hard. Old times little players play game in this maps. But now, no one players choice this maps( very nearly)

 

My idea, for some maps, We shouls use old self kill system

 

1 yeah you are right

2 wtf why? dont you use it when you win it from daily reward

3 nah! i killed lots of thuders that way :D

4 buy paints in discounts. i have in love which is 15 500 crystals but on valentines day it was 1 550 crystals

5 we are all for that bro ( or girl? )

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1 yeah you are right

2 wtf why? dont you use it when you win it from daily reward

3 nah! i killed lots of thuders that way :D

4 buy paints in discounts. i have in love which is 15 500 crystals but on valentines day it was 1 550 crystals

5 we are all for that bro ( or girl? )

1. Thanks.

2. Only fightning for other druggers. 

3. :D

4. We don't know discount times

5. hmm

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1. This is unfair, but not easily remedied.  What would be the alternative?  Let long range players sit on top of drop points with minimum risk?  Besides they can already get a better k/d on average than short and medium players.

 

2.   It'll never happen but it would be nice.  Even slowing it down so it doesn't work as an instant heal would be great.

 

3. Thunder is a great weapon but with the new self destruct penalty the self damage is heavily penalized.  It should get an exemption from this penalty or have the self damage removed.

 

4. Stuff is expensive.  I'm fine with it being expensive.

 

5.  Thunder aside I like the new self kill penalty.  It removes a few exploits from tdm.  Of course you are at the mercy of people with multis pushing you off a cliff or chain self destructing, but on average it seems like an improvement.

1. İt is not balance. İt is extra. And some players think: Long range players play without risk. No it is fully false. Most risky weapon is shaft, after railgun. Because all short range players main target.

 

Let long range players sit on top of drop points with minimum risk?

 

First i don't want drop point. Problem is drop point. İ want no one drop point only random.

 

And Yes, a bit. Because short range players get boxes minimum risk  fully, not bit. İ want only fully random falling boxes. Sometimes middle, sometimes near. Short range players get all boxes and get much batlle fund. After if player want, get long range weapon.

So long range novices get better weapon then long range masters

 

Besides they can already get a better k/d on average than short and medium players

False. Only big maps. Have you ever been try shaft in arena? İ have got limited weapon and , itry all match modes.

And one more, please read my big font size writings.

 

Thanks

 

2. hm.. okay

 

3. Thanks

 

4. Really much expensive. Same to hulls and guns!

 

5. New self system really bad.

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