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New campaign against Mults and Saboteurs.


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327 members have voted

  1. 1. Will you support this campaign?

    • Yes
      300
    • No
      27
  2. 2. Will you do what is suggested in this campaign?

    • Everything I can.
      195
    • Maybe some of it.
      100
    • Probably none of it.
      32


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i dont think so, because now many will be encouraged to play short battles and get good cry, and mults and saboteurs wont change bcause of this update. BUT now a whole field of violators has been removed so i feel its a gain... if 100 cry boxes stayed there would anyways be more of these saboteurs

Mults and saboteurs are there and I'm sick of them. The number has not lessened after the update in my opinion. I prefer the longer battles. I don't know if you have a better account but can you honestly say there are no mults in generalisimo battles? I'm certainly not arguing for a return for 50 or 100 crystal boxes because that was ridiculous but tanki has to take note when I say putting it back to the normal crystal drops is more preferable to what we currently have which is mults joining to spoil games so their buddies can grab the fund others have worked so hard for.

 

But I would not advocate the old way or this new experimental way. I'd like to see no crystal drops but that value instead being automatically distributed to the players who are contributing. This way, players on losing sides are at least getting something for their efforts and players there solely for crystals have to work for them.

 

We'll never get away from mults and saboteurs without a proper kick system but this experiment was the wrong one. I hope they do more to test the best way of doing things. If they don't then they're extremely short-sighted.

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Mults and saboteurs are there and I'm sick of them. The number has not lessened after the update in my opinion. I prefer the longer battles. I don't know if you have a better account but can you honestly say there are no mults in generalisimo battles? I'm certainly not arguing for a return for 50 or 100 crystal boxes because that was ridiculous but tanki has to take note when I say putting it back to the normal crystal drops is more preferable to what we currently have which is mults joining to spoil games so their buddies can grab the fund others have worked so hard for.

 

But I would not advocate the old way or this new experimental way. I'd like to see no crystal drops but that value instead being automatically distributed to the players who are contributing. This way, players on losing sides are at least getting something for their efforts and players there solely for crystals have to work for them.

 

We'll never get away from mults and saboteurs without a proper kick system but this experiment was the wrong one. I hope they do more to test the best way of doing things. If they don't then they're extremely short-sighted.

agreed

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Mults and saboteurs are there and I'm sick of them. The number has not lessened after the update in my opinion. I prefer the longer battles. I don't know if you have a better account but can you honestly say there are no mults in generalisimo battles? I'm certainly not arguing for a return for 50 or 100 crystal boxes because that was ridiculous but tanki has to take note when I say putting it back to the normal crystal drops is more preferable to what we currently have which is mults joining to spoil games so their buddies can grab the fund others have worked so hard for.

 

But I would not advocate the old way or this new experimental way. I'd like to see no crystal drops but that value instead being automatically distributed to the players who are contributing. This way, players on losing sides are at least getting something for their efforts and players there solely for crystals have to work for them.

 

We'll never get away from mults and saboteurs without a proper kick system but this experiment was the wrong one. I hope they do more to test the best way of doing things. If they don't then they're extremely short-sighted.

 

maybe so, but now when we play, games are much more fun and doesnt involve every player fighting for one of those crystals like its a gold box. people actually concentrate on the game... there is no need for 10 cry i think because at higher ranks, its not valuable enough, and at lower ranks, they treat it like goldbox. plus it increases mults and saboteurs because of the fact that crystal grabbers would exist ALONG with the ordinary multis and saboteurs and raiders looking for good funds and heavily packed crystals

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@fufususumumu: AbsoluteZero upholds a very good point. Do you have a higher account, or play with higher ranks? Otherwise, how can you speak for the majority of higher ranked players such as a Generalissimo? Unless you are merely taking a guess. And if you play with them, I do hope you hold either sufficient skill or good levels of equipment.

 

And your claim is inaccurate. In  the old system, the crystal boxes dropped more rapidly due to an increasing fund. So although 10 crystals may be small, they build up. It ends up being much more than 10 crystals, as you pick them up faster, as anyone would figure out.

 

The same thing at lower ranks. The fund climbs slower, so the boxes drop less.

 

As for the Crystal grabbers existing alongside "ordinary" mults. Lol, I find this funny.

What is a Mult to you, to be specific? Are not the majority of the mults we see simply people nabbing crystals, the same as a crystal grabber?

And a raider is not a mult. It's part of the game.

 

The values of crystal boxes should have never been tampered with in the first place.

 

@AbsoluteZero:

"But I would not advocate the old way or this new experimental way. I'd like to see no crystal drops but that value instead being automatically distributed to the players who are contributing. "

 

So, correct me if I'm wrong, but you're saying that the crystals should go directly to a player's inventory? Interesting solution.

But hey, that's a good intention, and one that supports what I am going for.

 

And true, we really do need a kick-system. If only people didn't abuse (exploit) it for bad purposes.

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 plus it increases mults and saboteurs because of the fact that crystal grabbers would exist ALONG with the ordinary multis and saboteurs and raiders looking for good funds and heavily packed crystals

Not necessarily. Battle funds have been boosted because there are no crystal drops, correct? More chance of a gold box, correct? Combined, you will find an increase of battle sabatage to acquire gold boxes and increased battlefunds. The more these two things increase the more worthwhile it is to have organised cheating.

 

The question is which has the biggest increase and I don't think you thought it through. 

 

I was on my first game yesterday in Massacre. It was a good battle fund, several thousand and we had about 5 v 5 in a 20 player battle, my side was leading. Within a minute it was 10 v 3 and I was one of those 3.

 

Artificially boost one side with mults in order to get on to the other side and then quickly withdraw your mults to avoid getting reported. 3 v 10 = no chance and they secure the battle fund.

 

The temptation is too great now. Bigger battlefunds mean more mults and sabotage.

 

 

 

So, correct me if I'm wrong, but you're saying that the crystals should go directly to a player's inventory? Interesting solution.
Yes, the players who are scoring should get the value of the crystals that would normally fall.
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@AbsoluteZero: That's a pretty good option then. That way, you'll actually have to be PLAYING to get those crystal box values.

And the people who camp for crystals (mults) still don't get their hands on them.

I'd say your idea is good. Everyone wins.

 

The update that dropped 50/100 crystal boxes also enabled people to hog up all the crystals.

This update also caused people to hog up all the crystal box values.

 

However, your update still enables a fair distribution that spreads to everybody - not just the guys with good equipment that can terrorize the map and control all the boxes, which makes the poor even poorer, and the rich even richer.

 

+1

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@AbsoluteZero: That's a pretty good option then. That way, you'll actually have to be PLAYING to get those crystal box values.

And the people who camp for crystals (mults) still don't get their hands on them.

I'd say your idea is good. Everyone wins.

 

The update that dropped 50/100 crystal boxes also enabled people to hog up all the crystals.

This update also caused people to hog up all the crystal box values.

 

However, your update still enables a fair distribution that spreads to everybody - not just the guys with good equipment that can terrorize the map and control all the boxes, which makes the poor even poorer, and the rich even richer.

 

+1

I didn't think of it. Not sure who did but it was canadian_eh who mentioned it to me.

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the good part is that they have removed cry boxes from the battle

:)

theze multz r so cruel

they will never help the team

if they donot want to kill , fine !

atleast help the other playerz by not blocking them

people pounce on cry boxes as if they r going to die without it

Edited by BlitzPanzer12345

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Not necessarily. Battle funds have been boosted because there are no crystal drops, correct? More chance of a gold box, correct? Combined, you will find an increase of battle sabatage to acquire gold boxes and increased battlefunds. The more these two things increase the more worthwhile it is to have organised cheating.

 

The question is which has the biggest increase and I don't think you thought it through. 

 

I was on my first game yesterday in Massacre. It was a good battle fund, several thousand and we had about 5 v 5 in a 20 player battle, my side was leading. Within a minute it was 10 v 3 and I was one of those 3.

 

Artificially boost one side with mults in order to get on to the other side and then quickly withdraw your mults to avoid getting reported. 3 v 10 = no chance and they secure the battle fund.

The temptation is too great now. Bigger battlefunds mean more mults and sabotage.

Yes, the players who are scoring should get the value of the crystals that would normally fall.

 

point there. but this has mainly affected the higher ranks of players more cause they have long battles and people start getting smart by those times. so if the mults and saboteurs were rated as a 1 out 10 now it would be moved up to 1.5 (even though i feel mult haters will stay that way and not start multing themselves). the low rankers are less organized and it is very rare you see them doing stuff like this... but if we DID have the 100 crystals even those mult haters would not be able to resist the 100 crystals (even one member who posted in this topic admitted to doing so) and with this even the low rankers start to suspend gameplay for the crystals.so 3 out of 10 rating. so i feel that even with no crystals players sabotage for reasons above, we are still better off compared to when we did have 100 crystal boxes or even 10 for low rankers.

thats why i feel the idea you mentioned about the crystals going into the players account. but i have some more suggestions to this... the last 4/5/6 (anything which allows for most even distribution) players who have killed their opponents should have the crystals split up between them when it is a 100 crystal box that would normally fall but instead goes into each of their accounts instead. that way everyone who is a heavy player can get the most crystals. the only class of players that wont benefit much out of this are the campers, but it would be fair as they have a not-sodynamic gameplay after all... what fo you think about this? feel free to object against this with constructive criticism like absolute0.

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Originally posted by @AbsoluteZero in his "KICK2" topic..........

 

Update 294 says, you can share the points when somebody pinches your kill. This helps allay concerns about not scoring enough although the update does nothing to stop mults and sabotage.

 

Triple funds this weekend means triple mults. Be wary and if you spot some of your side not working, leave and find another battle. Don't be batte fund fodder.

Edited by Canadian_Eh
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How about we add a few new commands, /mult will be the team kick system, so that the gamers can do the kicking themselves. You must have a score ratio requirement however so it can't be abused. For example, your team members and you have a score ~1000 points, and a mult only has 25 because he's multing, you and your team can do /mult Player to kick him out. However, if you are a good player and people want to kick you out with /mult so they can "raid", if you keep your score up, they can't do that, because the ratio (your score/average others scores) is too low. 

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I think there is so much (not enough) that the community can do because you can never unite most people on anything that involves effort.

 

I believe to solve this problem (sorry, I am probably the lowest rank who commented here), gold boxes need to end and be added to the battle fund. TO need to support tanker personal ban, i.e. if I have a personal ban list, if I create a battle, those guys are not allowed in it. If I join a battle, I get a warning that some of those guys are in it.

 

I cannot think of a good solution for the case when you are in a battle and they join, maybe get a warning so you can broadcast to the game that so and so has joined, but if it is "unanimous" the creator of the battle should have banned them in the first place.

Edited by Baby_Sam

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agreed. but the part about removing goldboxes will never happen. it is a very exciting experience, which you probably wont have faced yet. it is an enjoyable moment, filled with the anxiety to get that goldbox for honour, dignity, and of course, crystals! if it was removed everyone would start rampaging like maniacs and leave the game. causing the world of tanki online to become extinct.

PS: sorry for the over-poetic explanation... :D

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You are right that I have not experienced the gold box experience yet, but my son gets one or two daily.

 

But think about it this way. If you have 10 players (on average) in the game and you divide one gold box between them, that is 100 per player or whatever. The highest player may get 300 out of that. That is still a hefty amount to get as extra. If you are good and you collect a few hundred in every battle, i.e. a couple of thousand a day, will you still leave the game? Are you really in it for the free stuff? :)

 

You know, I think removing gold boxes and keeping the crystal boxes would have been a better choice because it provides a reasonable temptation for people to take it but not good enough that you would kill yourself to get.

 

Anyway, you can never achieve "poetic justice" without making hard decisions sometimes it makes you wonder if you should make those decisions or say to hell with justice and fairness. :)

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Gold boxes have never really been an issue that affects game play too much. I don't like gold box hunters, they tend to not care anything about team play. Crystal grabbers were definitely a bigger problem and I'm glad to see the boxes gone.

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