Jump to content
EN
Play

Forum

Player's Moderation: Kick2


Recommended Posts

Just a thought, might ba all crap or might be something of worth in it.

Wow, thanks very much for your effort and the visualisation of your idea.

 

I did discuss this aspect, of voting to keep players, with the leader of the clan I'm in and while we thought the idea had merit, we could not overcome some stumbling blocks.

 

1) what if there are 2 or 3 mults voting to keep each other in the game

2) what if there are 2 or 3 friends voting to keep themselves in the game

3) what if you get 6, 7 or more friends or even a clan voting someone out

etc

 

Voting to keep players is a plus for useful players who are not scoring much but are performing a task for the team. eg, A shaft covering a less used area or a player who has 20 mines out who won't leave the area for fear of losing his mines.

 

If I see these players then I just won't vote to kick them. Not voting for them is like voting to keep them.

I have also included a provision to allow the removal of your own vote.

 

Keep thinking about it. This is how ideas evolve into something good.

Share this post


Link to post
Share on other sites

  • Replies 1.2k
  • Created
  • Last Reply

There was a lot in vlog5 about a new bunch of violation mods. At the time, I praised tanki in the vlog5 topic. I'm still not seeing any benefit in fact things have gotten much worse since then.

 

Who says anything about "needing" to be kicked. You've voted this suggestion down already. I'm looking for positive feedback, something to reinforce this suggestion to make it flawless as possible. If you don't want it to succeed then I have to ask the question why? What's your problem? Do you like mults and saboteurs or something? Tell me what part of this suggestion warrants a negative vote from someone like you?

im pretty sure this isnt abuse-free

so whats the point of bringing it back?

Share this post


Link to post
Share on other sites

im pretty sure this isnt abuse-free

so whats the point of bringing it back?

I'm not bringing the old one back. If you'd have actually read it, you would notice it has been redesigned. 

 

There will never be a player's moderation system that is abuse-free. All anyone can do is make it as flawless as reasonably practicable.

 

There are more abuses now without a system than at anytime with one.

Share this post


Link to post
Share on other sites

What about people who are not so skilled? They may simply have spent a long time in a game.... And be kicked from it :p

 

At the moment, if you have an above average points per minute in your team, you are safe.

 

Alternatively what about a minimum proportion of the teams score? If you have an above average team score you cannot be kicked? This would help prevent possible abuse by a team of druggers who join, have a really high points per minute, and kick those who have many more points than them and have been playing in the battle for a long time, but who may have a low points per minute?

 

I think this would help solve the problem. Mults who join are susceptible to your system. But it also means that honest players who have been playing in a game for a long time are safer from abuse of the he kick system.

Share this post


Link to post
Share on other sites

What about people who are not so skilled? They may simply have spent a long time in a game.... And be kicked from it :P

 

At the moment, if you have an above average points per minute in your team, you are safe.

 

Alternatively what about a minimum proportion of the teams score? If you have an above average team score you cannot be kicked? This would help prevent possible abuse by a team of druggers who join, have a really high points per minute, and kick those who have many more points than them and have been playing in the battle for a long time, but who may have a low points per minute?

 

I think this would help solve the problem. Mults who join are susceptible to your system. But it also means that honest players who have been playing in a game for a long time are safer from abuse of the he kick system.

Thanks for this.

I have been looking at various scenarios to help protect honest players and suggestion#2 (now added to first post) goes someway doing that. It's not perfect, no system is. Last night, @Canadian_Eh and I have been looking for an alternative suggestion, based along similar lines but with added flexibility and protection (less likely to be abused).

Share this post


Link to post
Share on other sites

silence 10v10, NS autobalance off 10 ppl on blue team one on red all gens. a clan of 9 joins reds and wants that guy out so they can invite friends but that guy is actually playing, what then? all they need is higher average points and they can kick him easily

Not anymore Suggestion 2 now addresses this problem. This version protects everyone that is playing properly. It also will be hard to abuse it. 

Share this post


Link to post
Share on other sites

I only read the op:

i sometimes have a certain amount of time where i cant make any kills somehow(mostly killsteals),so that would consider me kicked from battle?

Share this post


Link to post
Share on other sites

I have been working with @AbsoluteZero on this. I think we have addressed all the issues to some degree. I understand that the explanation is hard to understand. It is hard to demonstrate it in a static image, but trust me when I tell you this is a really good system. This system is designed to protect honest players and allow the dishonest ones to be kicked. This system handles mults, crystal grabbers, most saboteurs, and players that are trying play above the level they should be. We are also working some systems that would function outside of the "Team Kick" system. These will address the remaining types of abuse in the games. We are not quite ready to reveal the details yet, but keep an eye on the forums.

 

 

to be continued.......

Share this post


Link to post
Share on other sites

I only read the op:

i sometimes have a certain amount of time where i cant make any kills somehow(mostly killsteals),so that would consider me kicked from battle?

Not necessarily. If you have run up a good score you should be safe. It takes a fair amount of time for your PPM to drop as well. This is not an auto kick system, it still requires people to actually vote to kick you. All you need to do is stay within 50% of either the teams average score or the teams average PPM to stay safe. If you are unable to do that then you still get 5 more minutes to get back in the safe zone. If after that you still have not then you will be removed. But as I said you will only be kicked if they vote. You always have the option of asking to stay.

Share this post


Link to post
Share on other sites

If you finish 2nd your score will save you. But if you have a dry spell of no kills that's the risk you take. This whole idea is for the better good of  the game. It will benefit many more honest players then it will hurt. The best statement for this situation is the words of Star Trek's Spock "The needs of the many out weigh the needs of the few."  Sorry!

Share this post


Link to post
Share on other sites

Not anymore Suggestion 2 now addresses this problem. This version protects everyone that is playing properly. It also will be hard to abuse it.

 

ok the second suggestion is far better then the first ok

Share this post


Link to post
Share on other sites

Hey I posted this in ideas and suggestions, just posting it here as well if that is ok as we all seem to be like minded players trying to clean up the game. I will remove if you feel it too off topic for you but i think it is under the same umbrella. I think it could be easily implemented by Tanki and have a positive outcome for all of us, so give it support if ye can :)

 

Satans-Rotweiler

  • 40 posts

Posted 26 Aug 2014 - 03:32

I have seen a lot of discussions in forum of people not being happy with the integrity of game play.  That Mults and Saboteurs are far too frequently ruining their game and they seem very dissatisfied with the /vote command. It is highly infeasible that Tanki be expected to provide enough moderators to adequately police all games as the cost would be too high.

Here is my suggestion :

Tanki has video of the week competition with a reward of 40,000 gems.

Question of the week has 3 winners with 20,000 gems each, 60,000 gems total.

These are nice gestures by Tanki but neither enhances the experience of the wider Tanki community.

Why not have rewards for people based on the number of mults and saboteurs they have caught in the act, reported and led to a successful ban?

The weekly rewards could be first 50,000, second 30,000 and third 20,000 gems.  It would be for game violators only, not chat violators. Only warrant officer 3 and above violators would be counted.

It would reward players for taking the time and effort of recording/taking pictures and reporting the offenders thus helping Tanki to provide a clean playing environment for its supporters  and ensuring the violators are forced to behave or sit on the ban list.

It would increase the risks to the mults and saboteurs of being caught making the game a less favourable target for cheaters. If they are going to mult and sabotage then make them have to work darn hard to keep enough accounts on the go.

It would actively encourage all honest players to help in the task of protecting the games integrity  and keeping the game fun for everyone except the violators. And all for only 100,000 gems a week tanki :)

Share this post


Link to post
Share on other sites

Why not have rewards for people based on the number of mults and saboteurs they have caught in the act, reported and led to a successful ban?

 

I agree in principle but I doubt tanki would want to celebrate a negative aspect of their game. It's a dirty subject and it hurts the business. Far better if violators get fined and that fine gets given to the person reporting the violation. Suggest this and send me the link. I will put it on my front page as a suggestion to be used in conjunction with my one.

Share this post


Link to post
Share on other sites

hmmm. I agree in principle but I vividly remember getting kicked by higher ranked Russians just to bring in their friends.

 

so... something needs to be done I agree.  What that should be sounds like a plan to be further developed with more feedback. I believe a good start has been made and a good faith effort from AZ to weed out some of the problems with Mults that we encounter almost daily.

 

mines, mines, more mines

 

Share this post


Link to post
Share on other sites

hmmm. I agree in principle but I vividly remember getting kicked by higher ranked Russians just to bring in their friends.

 

so... something needs to be done I agree.  What that should be sounds like a plan to be further developed with more feedback. I believe a good start has been made and a good faith effort from AZ to weed out some of the problems with Mults that we encounter almost daily.

 

mines, mines, more mines

Already considered and  version 2 deals with that. All you need to do is an average job and you're safe. You're also safe for first few minutes of joining. This version is hard to abuse for personal or group gain as long as you play well. 

Share this post


Link to post
Share on other sites

hmmm. I agree in principle but I vividly remember getting kicked by higher ranked Russians just to bring in their friends.

Was that the old team-kick? Well this is similar because you can use votes against other players but that's where the similarity ends so no need for the comparison really.

Share this post


Link to post
Share on other sites

Well, any type of solution is better than the current, no solution, we have that's slowly ruining the game as more and more mults show up in games all the time now.  Just looking at the battles menu shows you quickly how many games have mults sitting in them inactive, lists of tank after tank with zero points you can go back and check on in a few minutes and yep... still sitting at zero.  There has to be some way to have them removed.

 

Sadly most of them will probably just rejoin the battle again and jump right back in for the minimum 5 minutes suggested until they can be voted out again but I don't see any way to resolve that issue off-hand except actual meaningful bans rather than the joke of a single day ban.

Share this post


Link to post
Share on other sites

Well, any type of solution is better than the current, no solution, we have that's slowly ruining the game as more and more mults show up in games all the time now.  Just looking at the battles menu shows you quickly how many games have mults sitting in them inactive, lists of tank after tank with zero points you can go back and check on in a few minutes and yep... still sitting at zero.  There has to be some way to have them removed.

 

Sadly most of them will probably just rejoin the battle again and jump right back in for the minimum 5 minutes suggested until they can be voted out again but I don't see any way to resolve that issue off-hand except actual meaningful bans rather than the joke of a single day ban.

As well as team kick, there could be an auto-kick. Don't score after 3 mins and you're out, never to return!

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...