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Player's Moderation: Kick2


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This idea has been in the forum for nearly 2 years now. It is still unimplemented. Yet the idea for the option to remove Gold Boxes was suggested just a (in comparison) short period of time ago and implemented quickly. Despite all the likes and positive feedback and fine-tuning, still, it is just another topic on the forum. I hope that the only reason it is still left out is because it would take a long time to do all the programming and coding, not that the owners believe that not implementing this will give them more money. 

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It might be me only, but does anyone else feel that the Iron Days celebrations is a brilliant display of this mult problem?

Latest fashion, drugging raiders... if opponents are tough, maybe cast a mult or two... you play a game and suddently someone starts bombarding your team and soon they scatter. They come, they gather funds, they leave. Like old time pirates.

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Well, i gonna start. Gonna mix some quote here.
Please make note that i do this is coz i hate the idea... as if.
I probably wont bother to post that if think above lol.
I support the idea and want to fine tune the idea.
Well, that was i think when i posted that. I dont know what other think.
 

Good. So they should. He gambled and failed. Kick him I say. He contributed nothing. Nobody reached the base and he wasted supplies for nothing. Poor strategy so good he shouldn't moan when he's booted.

But you do realise there is a probation in this suggestion.

There is no weakness here.

Well, for me, I dont think its good. Minor not fairness and as this a common scenario.
3 reason, I guess.

1. I think, He still contributed, even with no result. As I respect them and protect from, thankfully got example

Latest fashion, drugging raiders...

That the reason no 1 for my "not fair" opinion

2. Well, I gonna think the big picture of low med rank. As majority player play on there.
On there, mine is expensive, hard to get, low demand to be buyer.
Boom, 1 buyer conquer the battle, and effectively kill all player.
He got skyrocketed score, other is supersmall. and a 10 mine miner in bottom.
He got kicked...
10 mines is expensive and got 0.
(I play, i plant mine, i got kicked, wth)
Probably leaving game on low rank is high.
Idk in reality, but its still have a chance.
Tanki probably hate that.
That the reason no 2 for my "not fair" opinion.

3. All player wont defend and being miner until its late. (Latest fashion, drugging raider, drugging raider, drugging raider)

For me, that the weakness, minor weakness. currently i think for. The system is good.
In my imagination scenario, idk on real scenario though.
 

No worries, I don't consider you as stu-pid [© Alice] ...

Ok, good u understand. I know a majority user that posting that kind of post is not considered that.
But majority of people will considered me as stu-pid. (And got like by someone who have highly chance consider me being stu-pid)
So I hope u understand on why I angry.

The probably of tanker who have some regret at first time, is high. I guess.
The more lower rank, the more stress will it be.
(I play, i plant mine, i got kicked, wth)
Probably leaving game on low rank is high.
Idk in reality, but its still have a chance.

The higher rank wont have problem i guess.

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I guess everyone has forgotten that this conversation is pointless and purely a "what if" dream.

Yes, its dream now, but i think we wont know on future.

Lack at flash, maybe. Math formulas aside.

I think the lag is big here, and i remember when tanki released an update and all player in server is lagging.

At unity, who know?

 

As for people kicking the "miner" just to get his/her reward, what reward would they be stealing if he/she has low score?

Mmm, 15+ minutes = big fund.

2x battle fund + premium acc = big fund.

Pro battle 999 flag = big fund.

Well, usually its big reward for BOTTOM scorer, and in the eyes high score.

Its shiny

 

If a player chooses to stay back out of the real battle they are useless to the team and deserve to get kicked to make room for somebody willing to help by fighting. That is the risk these types of players take.

Agree, for me, exclude player that didnt plant mine a lot.

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Now if that same miner is "actually" stopping enemies from grabbing the flag then he/she will have a high enough score to be safe.

Agree. If that world is beautiful enough to do that, I wont post that lol.

"Actually" stopping drugger raider. Drugger raider seen 50 mines. They realize wont get flag, they leave.

The miner was... kicked. That was fair... No. 

Whats so hard to understand?

...

 

This is all about "mults", not weak actual players. Sadly this version of Tanki has become a game ruled by the cyber equivalent of street gangs and thugs. The sportsmanship have been gone for a long long time.

Mult. True. But yeah its imposible to stop people being stu-pid, street gangs and thugs. lol

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Lets hope they take better control over Tanki X.+

But I think its not bad control to be main culprit

I think those drug, lot of expensive equipment, is make the gang insanely powerful.

So that "street gangs and thugs" is appear.

Who dont want to play with near 100% chance win?

 

Majority player play using weak one, and those majority is play againts gang which have full of strongest equipment.

And now such player is considering mult. No wonder lot of player quit

 

The game starting less and less since mu update I think.

Well, those drug, expensive equipment is make people stay in this game.

 

Mult is happen on all MMO. Well, multless game is fun... All people think multless game will make game more fun...

But, as weak player is considered mult now. Think again... What the real formula for more fun play? Hope the dev found one.

I think i know what dev should do. Its to remake game :3.

Now the dev do remake game, but forced, as flash getting removed in main browser.

I hope the dev found new formula.

 

===

I do have my solution, but first i want to see if other have same idea.

Nope, I guess.

Make the "plant mine" action as ppm. if they mine a lot.

If only 1-3 mine, and they die. mine not registered as point.

If they have 3 mine and that mine has vanished, without result/point, the ppm score is vanished.

If they have 3 mine and that mine has vanished, without result/point, the ppm socre is valid and added.

 

If the gameplay is really victory play (not losing play). the miner will be idle. but not kickable.

 

If the gameplay is really losing play. The miner will not be idle. If he a good miner, they will be scored high enough.

If he a bad miner (lot of destroyed), he is kickable

 

===

I think if this update is gonna active, the game will have hidden rule.

15 minute = drugless.

15+ minute = drug only.

Well, idk its good or bad. In tanki eye, its may bad, but i dont see the bad about it.

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Lets hope they take better control over Tanki X.

+

But I think its not bad control to be main culprit

I think those drug, lot of expensive equipment, is make the gang insanely powerful.

So that "street gangs and thugs" is appear.

Who dont want to play with near 100% chance win?

 

Majority player play using weak one, and those majority is play againts gang which have full of strongest equipment.

And now such player is considering mult. That make me think again...

No wonder lot of player quit

 

The game starting less and less since mu update I think.

Well, those drug, expensive equipment is make people stay in this game.

 

Mult is happen on all MMO. Well, multless game is fun... All people think multless game will make game more fun...

But, as weak player is considered mult now. Think again... What the real formula for more fun play? Hope the dev found one.

I think i know what dev should do. Its to remake game :3.

Now the dev do remake game, but forced, as flash getting removed in main browser.

I hope the dev found new formula.

 

===

I do have my solution, but first i want to see if other have same idea.

Nope, I guess.

Make the "plant mine" action as ppm. if they mine a lot.

If only 1-3 mine, and they die. mine not registered as point.

If they have 3 mine and that mine has vanished, without result/point, the ppm score is vanished.

If they have 3 mine and that mine has vanished, without result/point, the ppm socre is valid and added.

 

If the gameplay is really victory play (not losing play). the miner will be idle. but not kickable.

 

If the gameplay is really losing play. The miner will not be idle. If he a good miner, they will be scored high enough.

If he a bad miner (lot of destroyed), he is kickable

 

===

I think if this update is gonna active, the game will have hidden rule.

15 minute = drugless.

15+ minute = drug only.

Well, idk its good or bad. In tanki eye, its may bad, but i dont see the bad about it.

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I do have my solution, but first i want to see if other have same idea.

Nope, I guess.

Make the "plant mine" action as ppm. if they mine a lot.

If only 1-3 mine, and they die. mine not registered as point.

If they have 3 mine and that mine has vanished, without result/point, the ppm score is vanished.

If they have 3 mine and that mine has vanished, without result/point, the ppm socre is valid and added.

So then we'll see a bunch of mults mining in the same spot round the back of some dark alley where nobody has ever bothered to venture before.

 

I maintain that this is a non-concern. If you're a miner/flag sitter and you get kicked at the end of a battle for being a waste of space then you will learn from that and instead of planting mines around a flag that nobody is attacking, go and actually contribute something.

 

The right players flag sitting can earn just as much as attackers at the right times. Remember, if you destroy someone who has reached the flag you get extra points. If you're not making any points then it's time to drop what you're doing because the other players might decided that your contribution, small as it was should be punishable at the end. And if it was low enough for you to get kicked, well frankly you deserve it. It's hard to be that poor.

 

It's your decision to join a supplies battle. It's your decision to join battles where the ranks are the same as you or higher. If you think that you're a weak player then you should join games where your rank is the highest and select those battles with a wide range of ranks.

 

You can always play with friends who won't kick you!

 

And another thing. You may see in some of my youtube videos that I drop flags that I capture at the base for those sitting on it, even when I don't know them. This is not that uncommon. Miners should try asking in a battle for flags. If the answer is no, stop mining as you're not appreciated.

 

https://youtu.be/rtX5F13Q048?t=7m15s

Flag miner came 3rd

 

https://youtu.be/-GkCoNLT7OA?t=12m8s

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@Alice

(1) mines

I would not handle mines special. The purpose of mines is to kill tanks, and if it's done efficiently then you score points. So there is already a meassure for his effectivity. So either you place your mines that you have your score within 15 minutes... or you don't.

Considering that mines cost crystals and crystals have to be earned in battles.. it is in the miners own interrest to score well.

 

If a player has a high amount of personal fun in mining and archieving nothing.. then sorry: this is a game about team battles. It would be the same if some player - in the mid of the heat - starts to lure players into doing parcour with him.

 

 

(2) low ranks

I think you do have a very valid point as you mentionied there will be problems in low ranked battles.

The whole system relies on "effectivity" - while in low ranked battles the span between lowest effectivity and highes effectivity is very, very wide.

I would propose

- to activate this feature at WO1

- to gradually increase the threshhold values that decide between "save" and "endangered" until WO5

- to give an information screen if someone is kicked, stating the reason (which treashhold did he fail); what the usual scenarios are that lead to this problem and how to improove.

 

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I agree all above.

But...

 

No, my idea is already exhausted. lol.

Already posted all my concern, idea, reasons

 

Maybe I asked too much lol.

As the unsafe player is deserved to be kicked.

As I remember some ... unskilled defender one, lol

 

As we doesn't know how well this system be, for now this good enough.

ah no.

 

The lower rank thing :3

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I really would like to know, how the battle overview looks for a moderator now.

I mean: If there are 150..200 battles on a server - how many of them would be highlighted, as players from the same IP participate in them?

 

@AbsoluteZero,

you stated at an other post, that you think mults are mainly friends of the players, and not players themselfes.

What makes you think so?

 

Member of the

"Go-Pro-Club: Drug Free Multiweapon Battles" - 15min, 5 flags, various maps

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I really would like to know, how the battle overview looks for a moderator now.

I mean: If there are 150..200 battles on a server - how many of them would be highlighted, as players from the same IP participate in them?

 

@AbsoluteZero,

you stated at an other post, that you think mults are mainly friends of the players, and not players themselfes.

What makes you think so?

 

 

Member of the "Go-Pro-Club: Drug Free Multiweapon Battles" - 15min, 5 flags, various maps

 

What he describes is classic raiding. "Friends" help each other to set up unsuspecting random teams. They will sabotage by being a "mult" or stacking teams. Watch a little closer and you will spot it as it happens. The best option, depending on your mood, is to just leave the battle. OR you can just say "<insert your own word here> you" , stick around, try to kick some butt, and try to ruin their plans.

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What he describes is classic raiding. "Friends" help each other to set up unsuspecting random teams. They will sabotage by being a "mult" or stacking teams.

Ahh, this was ment. Ok, I see... they stack up one team, in order to place the complate raid group in the other team. Then the stackers leave.. or mult a little until the raiders got the edge.

Thanks for the explanation :)

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@AbsoluteZero,

you stated at an other post, that you think mults are mainly friends of the players, and not players themselfes.

What makes you think so?

 

Because you get to know the friends of people who you consider enemies.  They support them in all kinds of ways and if that means sabotage duty then so be it.

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I liked this idea by all means. Deserves special attention of devs. I personally am fed up of mults with m0 wasp hammer's who take your hard earned gold and spoil the efforts of our team drugging hard to win a match. Even in xp/bp especially polygon cp, get's affected by this activity most of the time.

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I was able to understand this topic and boy is it a fantastic idea. I have played SOOOOO many battles where this is some ***** ruining the game, and not matter how many people /vote a moderator never comes to remove him. This is particularly frustrating in a long battle, on a small map with limited spaces.

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