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Player's Moderation: Kick2


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^Yes it is. The worst part would be after you record it, post on YouTube, then on violators section, but the moderator reads it and says 'insufficient evidence.'

 

In every match, there will always be one noob who does this. I can't afford to go in without a recorder anymore. =/

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Why isn't this implemented already?

Good question. Actually it could be you, that has those excelent connections to developers, that are necessary to find it out?

An official statement that gives a true answer would be pretty much apriciated (but any excuses, or things that are so overloaded with irony and sarcasm that the language barrier makes them hard to understand.. well they won't).

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If this mult thing is resolved, I may bring back my main from the dead :P

 

But nowadays, I feel that the developers don't really care about important issues but only about $$$. 

 

Kick2 should really happen.

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Kick2 should really happen.

Thanks. It doesn't need to be kick2 verbatim, the concept of the two averages is valid. It could work automated or player moderated. Tanki can use these ideas and it's not difficult to do. Mults and non-triers are obviously just as important to tanki as the more honest ones are or they would have done something meaningful by now.

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Probably the devs may be working on this currently but please do give us a straight forward answer as to whether we should expect this new system in the future or no chance of it being added.

 

On a topic that's so popular, we should get an answer ( yes or no doesn't matter, we just want an answer ). So far their silence on this issue has just been deafening and it is the moderators who are made to face the heat for something they aren't responsible.

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Of course they're not useless, if they happen to be spectating the battle, they'll see him/her and take action immediately, but if a mod is not spectating in the battle, and if he gets just 1 report, that could very well be someone doing it for a joke.

 

More reports = more credibility.

Mults have quite a free rain rely.  I see them quite often.  They are often linked with other players on the opposing teem.  It is practically useless for a single payer complaining.  Just because only one player reports something does not mean that it is not happening.  Yet we have a de facto response of ignoring a problem reported by single players.

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Hello!

There should be an opinion to kick afkers from battle (Only your own team)

As we all know there is mults in ALOT of battles and your team just loose bbecause of them and your score can be 50 kills on 0 deaths but you will loose because of that afk player who has more than 100 deaths.

There should be an opinion.

When you press tab (Weiv score) there should be a downvote button for those, who has some kills and ALOT of deaths or he is afk longer than minute and if 51% downvotes him, player gets kicked from battle.

 

 

In first minute when player joins battle, (Not a ghost tank but real tank) the time start counting for 60seconds. If player is unactive, they can vote for him.

When player kills someone first time, noone can vote for him 30 seconds and so on till he reaches 5 or 10 kills.

 

 

Some of you may remember there was something like this already, im not asking to put back old code, because in old code u were able to downvote anyone who has less score than you do!

 

In other words Kick noobs (Mults) or those, who is saboteurs or something.

 

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This should REALLY be implemented into the game. This would make battles alot more diverse, considering there are drugging (hell, whatever) pros and no mults. XP/BP would be so much easier.

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Um. What if you are using your best gear, and trying really hard, but it just isn't good enough? For example, I use Firebird/Wasp M1, but I go up against people with M2 Dict, Twins, Firebird, and Isida. Obviously I will not end up having nearly as good of a score as them, which makes me liable for getting kicked which is rather unfair. This concept seems a little.... difficult  -_-

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Um. What if you are using your best gear, and trying really hard, but it just isn't good enough? For example, I use Firebird/Wasp M1, but I go up against people with M2 Dict, Twins, Firebird, and Isida. Obviously I will not end up having nearly as good of a score as them, which makes me liable for getting kicked which is rather unfair. This concept seems a little.... difficult  -_-

But it shouldnt be so hard to kill 1 dude per 30 seconds. Isnt it?

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Um. What if you are using your best gear, and trying really hard, but it just isn't good enough? For example, I use Firebird/Wasp M1, but I go up against people with M2 Dict, Twins, Firebird, and Isida. Obviously I will not end up having nearly as good of a score as them, which makes me liable for getting kicked which is rather unfair. This concept seems a little.... difficult  -_-

Maybe you're in the wrong battle then. At those ranks, I don't see that many kit buyers, if 2-3 kit buyers show up on a enemy team suddenly, then it's a raid. 

 

As it stands, without kick2, match fixing are pratically everywhere from CP to CTF. It's like mults are the way to go in TO now. I sometimes see 3-4 mults in the same team and only 3 people actually fighting. 

 

I think mult punishments are rather little, if not I won't see them everywhere. It's simply not enough to deter people!

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Maybe you're in the wrong battle then. At those ranks, I don't see that many kit buyers, if 2-3 kit buyers show up on a enemy team suddenly, then it's a raid. 

 

As it stands, without kick2, match fixing are pratically everywhere from CP to CTF. It's like mults are the way to go in TO now. I sometimes see 3-4 mults in the same team and only 3 people actually fighting. 

 

I think mult punishments are rather little, if not I won't see them everywhere. It's simply not enough to deter people!

I agree, the Punishment of MULTs is exceptionally poor.  The punishment of convicted MULTs is absolutely pitiful.  Deliberate saboteurs, receive very small bans. . ist offence should be 1 month ban, 2nd offence 2 month Ban, 3rd Offence 4 Month ban.  Next 1 year, next life.

 

I think that games set by higher ranks should set a far more narrow rank range if they fear that players are coming into games insufficiently prepared.  I agree that Raiding parties, Clans and such often inject players in opposing teams deliberately to score little or even to block and push..  Previously convicted MULTs perhaps should have offences kept on Karma for a period and then used as evidence against them.

 

I do not particularly care for elitist systems and believe that all else should be done to improve matters.  Higher Ranks often enter the games of lower ranks it is not just the other way round.  Sometimes the rank spread that is set on starting a game is too wide and too inclusive and some higher ranks seek out the lower ranks to swell their score.  So a junior setting a game will find that by default, his rank is the lowest and their will be many ranks higher.  even when adjusting the rank range, if any other adjustment is made the default setting often reverts back to default and the unaware will not notice this.

 

The other thing is that some set games of very long length.  This is a deliberate policy to gain a high score and pay out.  These games will unfortunatl always attract the more inappropriate game style, including raids.

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Thanks. It doesn't need to be kick2 verbatim, the concept of the two averages is valid. It could work automated or player moderated. Tanki can use these ideas and it's not difficult to do. Mults and non-triers are obviously just as important to tanki as the more honest ones are or they would have done something meaningful by now.

I think an automated one would be better because people would rather focus on the battle than to press 'Tab' all the time. But any kind of 'kick' system would be welcomed.

 

 

I agree, the Punishment of MULTs is exceptionally poor.  The punishment of convicted MULTs is absolutely pitiful.  Deliberate saboteurs, receive very small bans. . ist offence should be 1 month ban, 2nd offence 2 month Ban, 3rd Offence 4 Month ban.  Next 1 year, next life.

 

I think that games set by higher ranks should set a far more narrow rank range if they fear that players are coming into games insufficiently prepared.  I agree that Raiding parties, Clans and such often inject players in opposing teams deliberately to score little or even to block and push..  Previously convicted MULTs perhaps should have offences kept on Karma for a period and then used as evidence against them.

 

I do not particularly care for elitist systems and believe that all else should be done to improve matters.  Higher Ranks often enter the games of lower ranks it is not just the other way round.  Sometimes the rank spread that is set on starting a game is too wide and too inclusive and some higher ranks seek out the lower ranks to swell their score.  So a junior setting a game will find that by default, his rank is the lowest and their will be many ranks higher.  even when adjusting the rank range, if any other adjustment is made the default setting often reverts back to default and the unaware will not notice this.

 

The other thing is that some set games of very long length.  This is a deliberate policy to gain a high score and pay out.  These games will unfortunatl always attract the more inappropriate game style, including raids.

For mults, a punishment will only start with 1 day onwards. That's like really nothing much for a Report after the hard work recording the nub. In the past I tried recording but there always seem to be insufficient evidence. If we have this system, then it would be easier to kick out the lower ranks that join in since they won't score much anyway. 

 

Maybe the games length creation could be lowered again by default? Like from 1 hour to 45 mins and so on? But games length shouldn't matter with Kick 2...

 

Mults/Raiders/Saboteurs tend to start doing their business even as early as the  stages. It kills people mentality and encourages this kind of behaviours too soon. Which meant more honest newbies will be poorer from losing battles. 

 

Drugs... Saboteurs... It's all linked in a deadly circle. A toxic business model. 

 

[Edit] I also notice a new trend of mults: Sometimes they will go AFK for most of the battle, but they play hard in last 2 mins or so to prevent being caught (making battle hopeless anyway.). Or the mults will leave 1 min before battle end so their score isn't recorded. :mellow:

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I agree. Basically, Tanki's system of punishment is low not to stimulate saboteurs to leave the game, because every player - regardless level of education and sportsmanship - is considered as a future potential buyer, so better not keep brats away from the battlefield too long.

I've been used to play a few other free-to-play MMO games in recent years and they had very serious systems of punishment where idle parasites never last long ; but most of players weren't pubescent.

 

Anyway, rest assured that other violators than hackers can be blocked forever. Recently, my friends and I succeeded to get two bad losers blocked forever after they sabotaged countless battles we were in. Now, they're playing on their alternative accounts and still threaten us with sabotage - but we can play peacefully for one year before they reach Gismo rank ahahah

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I am being serious.  Higher rank often do the complaining when lower ranks join an spoil their game.  They should know better and st the slider on the game creator in such a way to exclude the lower ranks.  A very elementary thing to do for an experienced player.  Some higher ranking players set the sliding bar in game creator deliberately low to access cannon fodder, to gain xp, crystals ect.  

 

The default setting for lower ranks is for the slider bar set wide and with their rank right at the bottom,  they can unfortunately encounter ranks many times above theirs.   Of course they should set it appropriately but many are inexperience and do not realize that the slider moves.  Second the slider is temperamental.  It should be the last thing to set on game creator because it has a nasty habbit of returning to default setting even when set appropriately.

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The default setting for lower ranks is for the slider bar set wide and with their rank right at the bottom,  they can unfortunately encounter ranks many times above theirs.   Of course they should set it appropriately but many are inexperience and do not realize that the slider moves.  Second the slider is temperamental.  It should be the last thing to set on game creator because it has a nasty habbit of returning to default setting even when set appropriately.

All ranks have the option to join battles where their rank is the highest ensuring they don't have to encounter ranks above theirs.

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All ranks have the option to join battles where their rank is the highest ensuring they don't have to encounter ranks above theirs.

The point is if the high ranks do not want games spoiling by low ranks, then they should prevent low ranks from joining by adjusting the slider.  It is very simple.  Players can join any game they chose if the rank is available to them.  They should not feel bad because it might annoy some Generalissimo or Marshal just because the later may have been too lazy to set the slider appropriately.

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The issue is a little more diverse.

 

 

The player who creates the batte (one player) is not necessarily one of the multiple players that complain about low rankers.

It is also a fruitfull tactic, to create a battle that is open to low ranks and fill your own team with your high ranked friends (they stay ready to join in the lobby). So the likelyhood for lowrankers to join your enemies - and therefore the likelyhood of your win - is much higher.

 

 

Actually everyone that complains about low rankers should grab himself on his nose, and ask himself why he didn't check the battle's rank range in advance -.-

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The issue is a little more diverse.

 

 

The player who creates the batte (one player) is not necessarily one of the multiple players that complain about low rankers.

It is also a fruitfull tactic, to create a battle that is open to low ranks and fill your own team with your high ranked friends (they stay ready to join in the lobby). So the likelyhood for lowrankers to join your enemies - and therefore the likelyhood of your win - is much higher.

 

 

Actually everyone that complains about low rankers should grab himself on his nose, and ask himself why he didn't check the battle's rank range in advance -.-

I see that sort of thing several time a week on other lower accounts.  That is what I was trying to refer too earlier but I was a little clumsy in writing.

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Let's be real: Low ranking players only join higher ranking games to sabotage enemies. A sensible low rank tanker wouldn't last in a M3+ to M4 battle until the end, that's just stupid. Also, in TO, there is lack of games and most games have that slider thing all the way to the end. It's a do or die kind of thing. Besides, the higher rank always win. 

 

Tanki Online sure love mults, even with recording them always 'insufficent evidence'. Frustrating! 

 

#kick2isawesome

 

The very fact that we must record to weed out mults show the fact that Tanki Online is incompent/do not have a system to weed out these mults. This is unfair and people will continue to sabotage games.

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Let's be real: Low ranking players only join higher ranking games to sabotage enemies. A sensible low rank tanker wouldn't last in a M3+ to M4 battle until the end, that's just stupid. Also, in TO, there is lack of games and most games have that slider thing all the way to the end. It's a do or die kind of thing. Besides, the higher rank always win. 

 

Tanki Online sure love mults, even with recording them always 'insufficent evidence'. Frustrating! 

 

#kick2isawesome

 

The very fact that we must record to weed out mults show the fact that Tanki Online is incompent/do not have a system to weed out these mults. This is unfair and people will continue to sabotage games.

It is wild speculation t suggest that lower ranks only join games with higher rank to sabotage.  Many just find a game that is open to their rank and join in.  Is it sabotage if a higher ranking player joins a game with lower ranks?

 

What sort of rank disparity are you talking about.  Not all Generalissimo are M4 and some slightly lower ranks might be M4 for instance.  Again I say to you and others  If you do not want any encroachment of lower ranks in your games, then set the bar appropriately to exclude them and do not enter games that have lower ranks.already playing.  I can tell you as a fact, that higher ranks often invade games with lower ranks already playing.  It is not a one way problem.

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As I was low ranked at my main, I loved to join high ranked battles - because I was eger to skill up and learn from the pro's.

I pretty soon learned, on which maps and gamemodes I could make a benefit to my team (Bridges, Kungur, ...; mainly XP/BP) and where I was a pure burden (Arena CP; Polygon multiweapon).

 

On my main I had a lot of friends that thought the same... resulting in growing up to a very strong clan of excellent players.

 

--

 

but I also once faced a tanker, that joined Gismo battles and was skillwise far from competative. We asked him why he plays in such high ranked battles, as he could learn from lower ranked battles as well - his reply was interresting:

"The fund is higher in this battles. I can nowhere else earn that much as here, no matter if I can compete or not"

 

We explained to him that this was selfish.. but he insisted to stay.

 

So while I would "accept" a lower ranked player that obviously makes a great effort to stay in, I would kick someone that is eigther only a goldhunter (higher fund -> higher chance for gold) or a player that is far from fitting in skillwise.

 

Therefore I love this player-moderated approach.

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Looks like a Kick system is coming for team battles is coming soon... from Cedric:

 

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Maybe the devs have taken note of this topic? Unfortunately it's for Pro battle mode only. :angry:

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