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Player's Moderation: Kick2


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Need to kick any player with 0 score (no kills/no losses) after one-third of the battle, or 0 net score halfway. They are either mults or cannon fodder.

There are extremely rare situations where a player will sacrifice themselves for the team's benefit. But the vast majority of these are just taking up space and weakening teams. This has been studied since August??

The whole idea of /vote is unwieldy because it requires human interaction and there are too many battles for them to moderate.

what if player just joined? these situations are also important because the system would then be unfair to latecomers.

 

 This is not to say that the programmers couldn't come up with an automated version with enough filters to assess what players are really doing.

i dont think they can, that's probably next gen version of tanki. they are having trouble with this version, then its not really possible for them to create another one with the system you mentioned.

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No need to have a system that root out 0 killls, just a system to root out bad D/L tankers.

Match was winning by a large margin when I joined. 87 - 2X (I forgot number)

 

Below shows match progression being wrecked by mults:

 

rc7cjm.png

 

 

98ye74.png

 

 

35bhx69.png

 

 

27zkl5k.png

 

 

21nedsn.png

 

 

True story of some games being played today.

Errant tankers are smart enough not to leave 0 kills anymore.

May Day period will be worse and filled with mults and saboteurs. 2X funds + High value GB = GG.

I feel like giving up playing at times. :( <_< :unsure: :ph34r: I gave up playing for the rest of the day. Pointless.

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A system based on bad d/l will not work. You can have the worst d/l in a battle and end up top of the winning side.
You can also have 0 kills and end up top of the scoreboard too.

Because of this, alternatives have to be thought up.

Kick2 satisfies all scenarios simply and adequately.

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^exactly.

Imagine a game in noise, where no team manages to get flags.. all those heavy tanks defeating and attacking and getting kills.

And then this one wasp gets the one and only flag and makes your team win. D/L -> about 100 deaths it received.. but it would be a valuable team player.

 

Battle field is to various to have that automated.

 

Even the movement per second can not be counted.. as defenders maybe dont move so much or as mults can use a keyboard-macro to keep a tank moving. Human decision is best on that.

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You are right guys :) It depend on scenerio to scenerio. Perhaps Tanki can do a trial run on various kind of anti-mult systems like Kick2, then we could give feedback and adjust accordingly. Why not have the creator of the battle choose between the manual and automated system before start of battle? Seriously any kind of system is better than no system, I guess. :unsure:

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question: why have score votes along with ppm votes, doesnt it just remove the need to have score votes? because the additional factor of time is there.

You need both elements for it to work fairly. It's the clever thing about this suggestion. Imagine you have been in a game for ages and got 2000 pts, would you like to be kicked in 10 minutes by raiders or would you like to be protected somewhat? Being the top of the scoreboard should count for something.

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Well we'll see won't we.  The more players that say we need it, the more pressure they will feel to do something. If we don't get something then it's no biggy. We have mouse controls!

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Errant tankers are smart enough not to leave 0 kills anymore.

 

Not all of them: there was a game today with 12 zero players after a third of the game, and 60% of both rosters had

zero scores at the end!

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Well we'll see won't we.  The more players that say we need it, the more pressure they will feel to do something. If we don't get something then it's no biggy. We have mouse controls!

I totally agree with your point,but as allways,number of upvotes,no matter how much player-moderation-system is needed,isn't relevant to the devs..unneeded updates are more important,the same as those which will bring more money to the game..2 biggest problems in this game are saboteurs and hackers..maybe they are working on new anti-cheat software or they are patching up the system,but they don't work on saboteurs problem..mults aren't stupid (most of 'em),and because of that fact,I see more then 90% videos rejected because of 2insuficient proof"..LOL..what does mult need to do to be punished?..writing in chat:"I am mult"???..that's gona happen <_< <_< <_<

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I totally agree with your point,but as allways,number of upvotes,no matter how much player-moderation-system is needed,isn't relevant to the devs..unneeded updates are more important,the same as those which will bring more money to the game..2 biggest problems in this game are saboteurs and hackers..maybe they are working on new anti-cheat software or they are patching up the system,but they don't work on saboteurs problem..mults aren't stupid (most of 'em),and because of that fact,I see more then 90% videos rejected because of 2insuficient proof"..LOL..what does mult need to do to be punished?..writing in chat:"I am mult"???..that's gona happen <_< <_< <_<

You just made the case for players moderation with that reply but about the point that devs won't listen no matter what, you might be right but I'm sure that's not how they want to be perceived. The better this topic's reputation, the bigger the voice we have. Who knows, it might migrate to the other communities and build momentum.

 

We hear about changes to this and that for balance reasons but balance is irrelevant when teams are lopsided due to mults. You can play a pro CTF battle for 5 hours and then a mult can spoil the lot in just 15 minutes. It's a bad state of affairs.

 

So just keep spreading the word that a kick system is still needed and we need to be holding Semyon to his word when he announced the closure of the last one.

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You can play a pro CTF battle for 5 hours and then a mult can spoil the lot in just 15 minutes. It's a bad state of affairs.

That comment is is perhaps one of the most pertinent; here's an anecdote for you to illustrate the sentence.

 

There are occasions when battles can last for a very long time and I recently took part in a battle of Polygon CP 999 which was going great, for both teams.  Of course, not everyone can stick around until the bitter end although many were content to hang on in there, buoyed by it's intensity and by the swelling battle fund!  Then out of the blue things began to swing against us rather drastically.  This happened when one of our team dropped out of the battle and someone else took his place.  That someone then began hounding other team mates to leave the game.  I noticed that this player appeared to be singling out lower ranks regardless of their current score.  Surprisingly, some of them yielded to his request despite my own protestations against his bullying of them.  In the end, I wanted to vote the bully off the team so we could concentrate on the battle but the team had become unsettled.  At this point, Kick 2 would have come in handy to vote off the bully boy off the team, and even more so on what about to happen.  Off the 3 players that felt intimidated by the bully and so decided to leave the battle, 3 others replaced them, each of higher rank than those they had replaced; greater strength you would think.   However, I noticed they did not fully participate in the battle, in fact, it was clear to me that one of them was selective in his aim.   It became obvious that he had friends on the opponents team.  Also,  1 of the replacement players did not budge from the spot he spawned, had no kills and several deaths; a mult no less.  Kick 2 would surely have helped in this situation:  Firstly by nipping the bullying in the bud by voting off the bully and in the second instance by voting off the mults.

 

As things stand and without a suitable voting system, we are at the mercy of players that continue to wreck the game's image which is contrary to TO's rule 2.1.9.

 

Kick 2: We live in hope.

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You just made the case for players moderation with that reply but about the point that devs won't listen no matter what, you might be right but I'm sure that's not how they want to be perceived. The better this topic's reputation, the bigger the voice we have. Who knows, it might migrate to the other communities and build momentum.

 

We hear about changes to this and that for balance reasons but balance is irrelevant when teams are lopsided due to mults. You can play a pro CTF battle for 5 hours and then a mult can spoil the lot in just 15 minutes. It's a bad state of affairs.

 

So just keep spreading the word that a kick system is still needed and we need to be holding Semyon to his word when he announced the closure of the last one.

this sort of protest isnt really strong enough to gain admins attention, because if they dont fulfill our demands, it's not like we are going to quit tanki or anything. in fact this probably won't even affect the amount of players they have in this game or the growth rate, because this is a mod to the game, so not many new comers will be affected, and this isnt such a big issue to convince people to stop playing tanki, so basically they don't get any incentive for doing it. but if we somehow managed to convince them that we needed it with a reason for doing so (eg. if you dont put this, this (-ve)  thing will happen, if you do this (+ve) thing will happen), then only will they even THINK about listening. otherwise this all falls on deaf ears because adding this update wont bring in major changes to the game.

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this sort of protest isnt really strong enough to gain admins attention, because if they dont fulfill our demands, it's not like we are going to quit tanki or anything. in fact this probably won't even affect the amount of players they have in this game or the growth rate, because this is a mod to the game, so not many new comers will be affected, and this isnt such a big issue to convince people to stop playing tanki, so basically they don't get any incentive for doing it. but if we somehow managed to convince them that we needed it with a reason for doing so (eg. if you dont put this, this (-ve)  thing will happen, if you do this (+ve) thing will happen), then only will they even THINK about listening. otherwise this all falls on deaf ears because adding this update wont bring in major changes to the game.

Growth rate? What growth rate? The average peak server load between Halloween 2014 and Valentines day 2015 was 115k (yes, I have the numbers). What are we getting of late? Lucky to get over 90k these days.

 

And no incentive? Really? The incentive is to halt the attrition and get this game growing again. More numbers means more money. It's not rocket science. People are wanting a kick system and tanki would do well to listen. 

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growth rate in the sense how much it grows/ reduces over a period of time... and this is not for existing players, but for newcomers. i dont really think by implementing kick2 is going to attract new players. 115k/90k, you are talking about the players that already play the game, but what about those who have never tried this game before. 

also you say 

 

The incentive is to halt the attrition and get this game growing again.

what does this mean? how will you be able to stop the reduction  through this system, just thinking. it probably will make us all happy, but will it actually attract others to this game, and making the game grow?

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adding this update wont bring in major changes to the game.

are you serious?..I know MANY players who gave up from this pay-to-win game just because of that!..it's not the question of crystals or earning!..it's the question of morale AND being able to play FAIR,not losing nerves after (for example) leading whole round of 4+ hours and losing it in last 30 minutes or less just because some idi-ot mult decided it's the time to activate his/hers real ROLE in the team..I can't even remember how many times I was frustrated after losing that way,how many times I kicked my computer,although it got nothing to do with the fact I lost..I'm not frustrated 10% after I lost game in fair way comparing to the one I lost because of the mult in team,especially after losing few hours in battle..that update would REALLY IMPROVE game expirience for many,ESPECIALLY for high ranks who got nothing left to do,but have FAIR and HONOUR battles

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The game is not growing.

9000 crystal boxes and all day supply passes don't just come from the goodness of tanki hearts. It's a drastic measure for drastic times.

 

I can't tell you how many players a day we have but I can tell you what the peak is and that indicates if the game is growing or not. The peaks does not exclude newcomers. I don't know why you think it does.  I gave you facts and your reasoning is questionable. I want to read ideas on how to make this suggestion stronger in the event the devs revisit this, not argue with you so please...

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/vote command doesn't work, Kick2 system would bring alot to Tanki. Decreased number of fly hackers, mults...

9000 gold boxes and unlimited use of supplies is a measure to bring back players, because they are losing players due to this problem.

 

Tanki is ruining itself, i don't see any improvements of the anti-cheat system. Kick2 system as @AbsoluteZero said is a tool which would help many players to solve multing problems in their team.

It is better to protect the game for mults and cheaters first, and later to implement updates like mouse controls, daily missions.

 

Players should do something about this idea, so Tanki can consider it.

 

Also, when players complain about the game (like mouse controls), the only answer from Tanki is to respect developers because they are doing the best to make the game better for us (ofcourse that they give so much time for implementing something).

But, when we ask them - (update, question), they can be very rude with replies like NO! and other. Also, there are cases when they leave the conversation without replying.

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