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Player's Moderation: Kick2


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I seen a lot of titan/mammoth in base got bad score in lost temple / highway as enemy is being killed in middle and not going to base.

Other teammate drug hard, so the score difference is soo far.

He didn't contributed much in score-term but he plant so many mines.

He being hated by teammate by a certain reason. like much more crystal fund.

Will that honest player being kicked?

 

I hope for those non drugger/non skilled player, will get some easy feel at playing in team.

From not getting kick and not getting crystal at all.

I love non drugger/non skilled player :D. I think its main point for player being buyer :D.

 

I hope this kick system doesn't apply on DM. I seen some goldhunter being mult, but on DM, I think its not problem.

 

At least a mult / sabotage acc need to be punished more hard.

Like 1 time reported 1 week ban.

2 time reported 1 month block.

3 time reported 6 month block.

Raider and mult is soo common in Russian server.

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I seen a lot of titan/mammoth in base got bad score in lost temple / highway as enemy is being killed in middle and not going to base.

Other teammate drug hard, so the score difference is soo far.

He didn't contributed much in score-term but he plant so many mines.

He being hated by teammate by a certain reason. like much more crystal fund.

Will that honest player being kicked?

Would you kick him?

The question you have to ask yourself is, is that player contributing. If everyone is not even reaching the base then it's pointless him camping and planting mines. His energy would be better spent elsewhere wouldn't it. If you value him then you won't kick him. If you don't value him then try kicking him. Democracy will prevail.

 

 

I hope for those non drugger/non skilled player, will get some easy feel at playing in team.

From not getting kick and not getting crystal at all.

I love non drugger/non skilled player :D. I think its main point for player being buyer :D.

If the non drugger enters a supply battle and is not willing to use supplies and fails to meet the target of 55% of the average of the rest of the team then he is in danger of getting kicked. If he wishes to play in non-supply battles then he should choose them. There are plenty to be seen on various servers. I for one do not appreciate players constantly getting destroyed and contributing virtually nothing because they're not willing to use supplies.  Remember, being below 55% is mult-like performance. It's hard to be that bad with or without supplies.

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Will that honest player being kicked?

This kick2.0 system is not an automatic kick engine.

 

- The players are in charge to kick their teammembers manually

- While the systems assures, that _only_ some really bad non-contributers can be kicked by their teammates

 

 

So it is finally the players that decide whom they _want_ to kick, while the system prevents abuse.

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nope,those guys aren't mults at all :D :D (last players in my team on both pics) posted both pics in violations and both answers were "insufficient proof" LOL..insufficient??..what else was needed?..to make them write "I am mult,please ban me"???..to heck with this any more..KICK2 is needed ASAP lazy devs

 

 

 

 

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.."insufficient proof" LOL..insufficient??..what else was needed?..to make them write "I am mult,please ban me"???..to heck with this any more..KICK2 is needed ASAP lazy devs

Having them confess, that they are mults will not help either.

You need a 10min video of the battle, in reasonable quality, where it can be seen, that they mult.

Or in other words, instead of focusing on the battle you have to focus on make a good video and instea of aiming your opponents you have to keep the mults in sight. Or -again- in other words: ouy have to become a mult yourself.

 

Yes, Kick2.0 would be a damn nice thing... and it would relieve the helpers..

But ok, helpers just get crystals (they are basically for free), while dev's are paid in real money.

 

ps: what are the consequececs for multing? Getting banned for 24h? does someone know?

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Having them confess, that they are mults will not help either.

You need a 10min video of the battle, in reasonable quality, where it can be seen, that they mult.

Or in other words, instead of focusing on the battle you have to focus on make a good video and instea of aiming your opponents you have to keep the mults in sight. Or -again- in other words: ouy have to become a mult yourself.

 

Yes, Kick2.0 would be a damn nice thing... and it would relieve the helpers..

But ok, helpers just get crystals (they are basically for free), while dev's are paid in real money.

 

ps: what are the consequececs for multing? Getting banned for 24h? does someone know?

3 times ban for sabotage,and voila,le BLOCK :) IK what is needed,but tell me,isn't that enough for person with IQ>then ant??..honestly?

as u can see,I'm playing with -2 size of screen,which means that I,like many tankers here,DON?T have meanings to record :)

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Hey, Zero, take a look... does this look like a raiding with mults 'n drugs? It started pretty well with 4-5 players on each team and all of a sudden, drugging raids and from 2-0 went to 2-8 in a few minutes.. what do you think?

 

lJvOXTc.jpg

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Would you kick him?

The question you have to ask yourself is, is that player contributing. If everyone is not even reaching the base then it's pointless him camping and planting mines. His energy would be better spent elsewhere wouldn't it. If you value him then you won't kick him. If you don't value him then try kicking him. Democracy will prevail.

Yes, that is expected. but the problem is.

He doing mining effort, and he being valued in game by everyone, but no one valued him when battle near finish.

By various reason. I think a common one is to steal "battle fund" from him.

 

I know maybe the scenario is rare, but when I looked again, its pretty common. Esp in 15+ minute battle.

In big map, those defender / miner usually have low score.

Hammer, Smoky, Vulcan, seems steal all fun in middle. only left-over that come to base.

I didnt like those defender / miner is abuse-able.

 

Democracy is full of corruption hole to fix :D.

Well, I like to you to don't treat this as complaint.

But treat this as ur idea weakness.

 

Well, idk in reality, how well the system could be.

The attacker in lost temple 30 minute is about 2k in score,

And the defender is less than 300 in score.

That is common in all generalismo vs lower rank.

 

Btw, I fine if defender that not mine-ing base is kicked, but no when they mine-ing the base

 

This kick2.0 system is not an automatic kick engine.

 

- The players are in charge to kick their teammembers manually

- While the systems assures, that _only_ some really bad non-contributers can be kicked by their teammates

 

 

So it is finally the players that decide whom they _want_ to kick, while the system prevents abuse.

I knew it.

Well, since u answered to me that, I think u think i stu-pid. That figures.

And I dont see why u get "like"  other than the same reason.

 

As I said before, He being hated by teammate by a certain reason.

He will be kicked MANUALLY.

 

He is miner and flagsitter, and that is effective and big contributor.

(Its may sound ironic, those type of tanker is protector of victory, ah no... a key for victory.

but they often get small reward. I love them.) (I respect them also)

He will be bad non-contributers to that system, but in reality is not.

I didnt like those defender + miner is abuse-able.

 

Btw, I fine if defender that not mine-ing base is kicked, but no when they mine-ing the base

 

Just want to say again, I knew it that answer will come.

People never fail amaze me

 

If the non drugger enters a supply battle and is not willing to use supplies and fails to meet the target of 55% of the average of the rest of the team then he is in danger of getting kicked. If he wishes to play in non-supply battles then he should choose them. There are plenty to be seen on various servers. I for one do not appreciate players constantly getting destroyed and contributing virtually nothing because they're not willing to use supplies. Remember, being below 55% is mult-like performance. It's hard to be that bad with or without supplies.

Gameplay wise, I think it will decrease mult.

Number of player wise, I think it will decrease a number of non drugger player.

 

If tanki read this in general, I think it will be no no for them.

As Tanki want

All play together.

To give all lower rank some stress, to make they realize they had to be buyer.

That defeat the reason for being buyer (Upper hand)

 

Well, i think its true for all battle that 15+ minute.

But yeah, i think as in 15 minute battle it will turn-ed off. Is good.

 

All non drugger will be forced to play 15 minute battle.

I think this should be answer to my question.

 

My point is, maybe u need to add this question to FAQ to make tanki easier to realize

that this system wont harm their bussiness.

 

======

 

Well, my honest opinion/question is may too rude, but IMO, not honest is more rude.

Its my style, and bear it lol

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I knew it.

Well, since u answered to me that, I think u think i stu-pid. That figures.

And I dont see why u get "like"  other than the same reason.

[..]

Just want to say again, I knew it that answer will come.

People never fail amaze me

No worries, I don't consider you as stu-pid [© Alice], I simply got the point of your post wrong.

Still glad I could make your day by fullfilling your prognosis ;)

 

back on topic:

interresting scenario that you show here. I still think that those miners could be of more use in an other battle (mid size maps, instead of very large maps) and - if they would get kicked a few times - they would learn to make more use out of their mines, in battlefields where they make more points per minute... and so would be save again.

 

It is if I sit with a railgun in the last corner and wait for someone to enter my base and hide there. I will make 3..4 kills.. maybe I enjoy my secret hideout camping.. but another player with a different strategy would be of much more use to my team. I would understand if they kick me.

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And now even TDM & low/junior/newbie ranks are also infected with mults. -_-

 

TO really don't want a fair game....I'm finding ready to throw this game into the toilet. Again.

 

What Rusty posted is the same scenario happening over and over again, from EN to RU.

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Yes, that is expected. but the problem is.

He doing mining effort, and he being valued in game by everyone, but no one valued him when battle near finish.

By various reason. I think a common one is to steal "battle fund" from him.

Good. So they should. He gambled and failed. Kick him I say. He contributed nothing. Nobody reached the base and he wasted supplies for nothing. Poor strategy so good he shouldn't moan when he's booted.

 

But you do realise there is a probation in this suggestion.

 

There is no weakness here.

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I guess everyone has forgotten that this conversation is pointless and purely a "what if" dream. The developers have already informed us that they have no interest in this idea. They used the lame excuse that it's "too difficult" to do in flash. Very funny that we already had a flawed version that worked in flash. All that version needed was the math formulas from this version to work. So Tanki's excuse is nothing but a load of crap. When are they going to admit that they are doing nothing because it makes them money?

 

As for people kicking the "miner" just to get his/her reward, what reward would they be stealing if he/she has low score?  If a player chooses to stay back out of the real battle they are useless to the team and deserve to get kicked to make room for somebody willing to help by fighting. That is the risk these types of players take. They just have to hope that enough teammates see his/her value to protect them from being kicked.

 

Now if that same miner is "actually" stopping enemies from grabbing the flag then he/she will have a high enough score to be safe. Whats so hard to understand?

 

 

 

This is all about "mults", not weak actual players.  Sadly this version of Tanki has become a game ruled by the cyber equivalent of street gangs and thugs. The sportsmanship have been gone for a long long time. Lets hope they take better control over Tanki X.

 

I, like many other have been waiting around to see is Tanki gets any better, but the worse this game gets the easier it is to stay away. Thank-you and team for giving me back my life by letting this version turn into such a cesspool.

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As for people kicking the "miner" just to get his/her reward, what reward would they be stealing if he/she has low score?  If a player chooses to stay back out of the real battle they are useless to the team and deserve to get kicked to make room for somebody willing to help by fighting. That is the risk these types of players take. They just have to hope that enough teammates see his/her value to protect them from being kicked.

 

Now if that same miner is "actually" stopping enemies from grabbing the flag then he/she will have a high enough score to be safe. Whats so hard to understand?

Articulating it better than anyone. Canadian_Eh for President.

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Didn't want to make a whole topic about a update for the kick system so I will spill the beans here:

 

Hope this idea hasn't been taken, wasn't reading the last 100 pages  :lol: 

 

Kick system should only be working if victim is:

 

  • Not using his best combo for his rank(No more m1 smoky/hunter's at generalissimo rank, well unless they didn't buy a m3 by then  :lol: )
  • Not capturing the enemy flag when in your team base and your flag isn't taken yet
  • Has his Death/Kill ratio extremely low and not gaining or gaining score points extremely lowly, 
  • Not being killed by enemies when on Enemy base(especially if he/she has a flag in their possession)
  • When he/she collides with friendly tanks, or flipping them(especially when he/she have a flag in their possession, note the one being mult, not the one being pushed/flipped)
  • Taking the enemy flag and delivering/returning it back into the enemy base
  • Feature can be turned off in Pro Battles
  • Banned players CANNOT use the kick option
  • At least 50% of the players in a battle MUST vote the victim, Team battles only count per team, So enemy team members cannot group up and vote out a good player, DM matches should have the feature disabled.


Some more reasons can always be added of course but this is the core reasons to be safe from abuse, and I think if this feature is implemented following the baseline of this idea it would be a great one. 

Of course this will be hard to achieve in TO, however the developers should make the best system for players to defend themselves against violators, /vote username, shouldn't be the only feature, no matter how many mods you hire you cannot have a mod in every single battles/server.

Hope this helps the developers, and of course any forum user is allowed to take my idea(I think it is mine, stated in the beginning of this post  :ph34r: ) and rework it or improve it for the greater good of this game!  ^_^ 

 

 

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I quoted some:

 

  • Not using his best combo for his rank(No more m1 smoky/hunter's at generalissimo rank, well unless they didn't buy a m3 by then  :lol: ) - so when I own a M3 rail, but fight in Iran with my M2 Rico, I will be kicked?
  • Not capturing the enemy flag when in your team base and your flag isn't taken yet - sometimes it is more clever to wait in sandbox until your enemies come half way in, because so they won't focus on your teammate that already heads over to get the next flag.
  • When he/she collides with friendly tanks, or flipping them(especially when he/she have a flag in their possession, note the one being mult, not the one being pushed/flipped) - for a automatic judgement it will be hard to distinguish between lag, less skills and intention
  • Taking the enemy flag and delivering/returning it back into the enemy base - Sandbox, suddelny 3vs4 players, cton > flag return is good manners
  • Banned players CANNOT use the kick option - why?

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Kick system should only be working if victim is:

 

  • Not using his best combo for his rank(No more m1 smoky/hunter's at generalissimo rank, well unless they didn't buy a m3 by then  :lol: )
  • Not capturing the enemy flag when in your team base and your flag isn't taken yet
  • Has his Death/Kill ratio extremely low and not gaining or gaining score points extremely lowly, 
  • Not being killed by enemies when on Enemy base(especially if he/she has a flag in their possession)
  • When he/she collides with friendly tanks, or flipping them(especially when he/she have a flag in their possession, note the one being mult, not the one being pushed/flipped)
  • Taking the enemy flag and delivering/returning it back into the enemy base
  • Feature can be turned off in Pro Battles
  • Banned players CANNOT use the kick option
  • At least 50% of the players in a battle MUST vote the victim, Team battles only count per team, So enemy team members cannot group up and vote out a good player, DM matches should have the feature disabled.
 

Unfortunately, none of this can reasonably be monitored. Everything you have said here has been considered already. For the formats we have nothing in terms of self moderation comes close to what we currently have in Kick2. Me and Canadian_Eh might have come up with the original ideas but it was honed for a long time by the community and shaped to what it is now. Unless the formats change, this is as fair as it gets.

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This idea still needs some reworking. Maybe instead of 55% of the leader's score, it should be 35%. But I would definitely love to see this feature in pro battles at least. It would be useful for kicking incompetent players.

 

And BTW WHY hasn't there been ANY mention of this idea being added to the game even after SOO many likes on this idea?!

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