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Player's Moderation: Kick2


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All I hear from non druggers in supply enabled battles is that "this isnt fun" "your noob" Noob drugger" 

 

So if they are not having fun why do they keep entering them? 

Good point but think about it...I said "want" to have fun, not "will" have fun...

 

Why would people join battles to frustrate themselves? Do you think they enter battles for their daily anger management therapy lesson?

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All I hear from non druggers in supply enabled battles is that "this isnt fun" "your noob" Noob drugger" 

So if they are not having fun why do they keep entering them? 

There is a certain amount of battles where drugging is here, but rare (2 players in a team of 8 that use drugs occasionally). Those battles are fun to non druggers as well <- so there is a quite good chance to enjoy battles. In contradiction to seldom pro battles those normals battles are usually filled up faster and you find them with the map you like. Therefore at least I join there from time to time.

 

When someone that drugs a lot enters there, and if he is skilled and knows how to get the max out of his supplies.. then the trouble starts. sorry if they call you noob therefore, they just lack explaination skills and are so happy that they can use the noob word on someone :p

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When I want a lollipop, I know I won't find it at the post office. Given that non-druggers want to have fun in standard battles but perfectly know they won't have fun there, why do they keep joining them anyway?

 

 

Watch out everyone, lamest excuses ever incoming...

 

Because there's a chance the post office has a basket of lollipops.

 

 

 

I hope you get my meaning.

 

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i think this idea could be said for short with much less detail and stupid words

be welcome to think of a proposal and write it yourself to show us how it is done. But pls dont spam, so take 1 post and edit it over and over, if you want to improove it. You will help a lot.

Thanks

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It will never get implemented, The idea was put forward in August 2014 enough time for developers to pull there fingers out of there ... dont you think?

Hazel told me on skype that he carefully read 0K's suggestion from start to finish and he said that there are reasons why they can't implement this. I didn't really understand his reasoning, but I think he meant that players will find a way to abuse any kick system, no matter how good it is, so instead they are slowly adding different features which should eliminate violators (mults) from battles completely, rather than adding a manual way for players do remove them (which may be abused).

 

Examples of how they are doing this is shortening of the pause time and plans to (hopefully?) implement the matchmaking system.

 

 

But as for this idea - yes, it's unlikely that it will ever be implemented, but I have no real reason to decline it, therefore the topic stays as it is.

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Maybe a contest, where the participants should craft a scenario for abusing it, is a usefull thing.

Each successfull scenario is rewarded with 10k crystals, but only the first one that gives that scenario gets the crystals.

If two proposals are to close to each other (no new aspect) then only the first one is payed out.

 

10k are a nice reward; and 10k for a handfull of players does not hurt the game.

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But something is better than nothing


Not always. Developing another flawed kick system can potentially be another 100s of hours of work wasted on a broken feature like the first kick system.

 

 

They could add this into the game very quickly whilst they slowing add there planned changes


How? From what I'm seeing, this idea requires development of a very complex system that analyses players' effectiveness. It's not something that can be quickly made on a Sunday afternoon, imho.

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Hazel told me on skype that he carefully read 0K's suggestion from start to finish and he said that there are reasons why they can't implement this. I didn't really understand his reasoning,

Well maybe he should share those reasons and let the community find solutions! He should get involved and finally become a valued member of Tanki society.  :blink:

 

HNY maf!

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He should get involved and finally become a valued member of Tanki society.  :blink:

From what I've seen, every time he tries to do that, the haters just scare him away again :D

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From what I've seen, every time he tries to do that, the haters just scare him away again :D

I just think it's a clash of personalities and hair styles :huh:

 

 

How? From what I'm seeing, this idea requires development of a very complex system that analyses players' effectiveness. It's not something that can be quickly made on a Sunday afternoon, imho.

See this. I did this in 5 minutes. I don't know much about programming but the basics are there.

 

Kick2

2014-2017 RIP

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Today we had an M0 Shaft on Polygon CP in my team. He made like 5 kills in 10 minutes. Of course he didn't want to leave or change equipment (and also called me a noob when I was easily the top player). We almost lost the battle because of him. Luckily for us he left later so we won.

 

We need this system ASAP. Down with saboteurs, mults and useless players.

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2017 is here and no effective way is done about cheaters in battles. I must record to prove evidence and do mod's work. :mellow:

 

Cheaters breed cheaters. It's like the norm of Tanki now. A disease can only be erased by kick2.

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Yep, and a lot of people that would like to record and report these cheating clowns can't do so, cos the recording software causes lags on many devices people use to play the game, on a game that's already prone to lagging anyway(for many).

 

Personally, I'd be quite happy if Kick2 was introduced as a PRO battle setting to start with, better than having no Kick system at all. Then when Tanki realizes that it's what this game is missing, they could then introduce it to all battles....We would finally have genuine battles where useless noobs and mults are booted from battle if they deliberately cheat their team, I'd only ever join these battles, cos the multing in this game is a joke, even in PRO battles, which is only marginally better to avoid mults in than standard battles.

PRO battles tend to be extremely long, sometimes mults would play briefly before rearing their ugly head towards the end to destroy your hard work. It is sometimes worse off than normal battles with drugs. Kick2 also help in Mod's work, they already overwhelmed and inefficient.I dunno about you, but nowadays in Tanki, it is extremely hard to join a battle because of "match fixing"... I remembered the theory on which you used to explain about how to join battles but too long battles makes it murky.

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