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That's nice, but there seems to be a doubt the viewers might share, why is your rank 1st lieutenant ?

alt account,and i rank slow so? also stopped playing for 1 year 2 times

 

when i tell druggers that this gonna happen they're like "LIES!" and i say "go read forum lol"

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Eh. Instead of wasting my time typing everything, I'm just going to wait until this thing gets on Test server.

 

In my opinion, this is a great update, and this'll make the game even better, and attract more players. Getting successful counterplay in the game will definitely bring in a sense or order, and make the game a lot better.

 

Not to mention I don't believe it'll affect Druggers badly. :P

 

As for Kits being reworked, I really have to wonder, does this also apply for Drug Kits?

Considering drugs will be used less, I doubt the 1,000/100 Drug kits will stay, as it will provide too many drugs for such a low price.

Edited by r_DidYouKnowThat0

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Eh. Instead of wasting my time typing everything, I'm just going to wait until this thing gets on Test server.

 

In my opinion, this is a great update, and this'll make the game even better, and attract more players. Getting successful counterplay in the game will definitely bring in a sense or order, and make the game a lot better.

 

Not to mention I don't believe it'll affect Druggers badly. :P

 

As for Kits being reworked, I really have to wonder, does this also apply for Drug Kits?

Considering drugs will be used less, I doubt the 1,000/100 Drug kits will stay, as it will provide too many drugs for such a low price.

Well, we can talk on that one from now on. :)

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+1 for separate servers for druggers and non-druggers; I'd even be fine with non-intrusive ads if it meant no drugs

 

I have little hope that this cooldown <_< thing will alleviate the intense bias currently held by the druggin' money wasters

 

Tonight I had a game in the bag until 2 druggers came in on the other team half way through, I lost lots of points b/c they wasted lots of money -- happens too often and makes the game very un-fun

 

 

... another option:

reduce the power and/or duration of drugs' effect

 

Edited by AmAtWork
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I believe that this issue has only two solutions; one, elimination of drugs (which I consider a bad idea) and two, inability to use any drug for a certain amount of time after the use. It doesn't really matter if there will be restrain for all or just for the one used, the point is to let at least a same amount of time in inability of use. Say, you use a nitro, it lasts 45 seconds, after it ends you can't use nitro for another 45 - or even 60 - seconds. This way, even addicted druggers will have to play half the time without drugs!

And thus the use of drugs will have to be under strategy instead of a blind 234.

I think this solution is the most logical and fair for all, regular druggers, occasional druggers and non druggers.

Edited by RustyNail

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I believe that this issue has only two solutions; one, elimination of drugs (which I consider a bad idea) and two, inability to use any drug for a certain amount of time after the use. It doesn't really matter if there will be restrain for all or just for the one used, the point is to let at least a same amount of time in inability of use. Say, you use a nitro, it lasts 45 seconds, after it ends you can't use nitro for another 45 - or even 60 - seconds. This way, even addicted druggers will have to play half the time without drugs!

And thus the use of drugs will have to be under strategy instead of a blind 234.

I think this solution is the most logical and fair for all, regular druggers, occasional druggers and non druggers.

Sure! why not removing the supplies from the whole game without refunding, who cares :)

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I believe that this issue has only two solutions; one, elimination of drugs (which I consider a bad idea) and two, inability to use any drug for a certain amount of time after the use. It doesn't really matter if there will be restrain for all or just for the one used, the point is to let at least a same amount of time in inability of use. Say, you use a nitro, it lasts 45 seconds, after it ends you can't use nitro for another 45 - or even 60 - seconds. This way, even addicted druggers will have to play half the time without drugs!

And thus the use of drugs will have to be under strategy instead of a blind 234.

I think this solution is the most logical and fair for all, regular druggers, occasional druggers and non druggers.

1. Elimination of all drugs? LOL! I for one, don't think eliminating drugs should even be considered a solution.

TO gains a lot of money from drugs, and deleting them will bring really bad effects to the game.

Furthermore, I like power-ups. However, I don't think that they need to be eliminated, just controlled.

 

And second of all, no drugs means less money going to TO. A LOT less since, according to Mr.SV.ENS, people spend literally hundreds or thousands on drugs alone. And if there is less money going to TO, then it wouldn't be able to pay its Devs, and develop. I for one am really hyped for future updates that are planned. :D

 

2. Don't you think that's a bit too big of a delay? Lol. I agree with drugs having to be controlled, but don't sway the boat TOO much.

Although there are multiple arguments to this phrase as of right now (I even typed them on an earlier post), I think it applies to this situation.

Just go play No-Supplies battles. Besides, Hazel-Rah says they're planning on giving PRO-Battles something exclusive, which will make lots of people play it.

 

The thing is, making the cooldown last that long. . . .Well. . . .I think that's too extreme. Lol.

A delay from using more than one drug is balanced, strategic, yet still dynamic, and fun. Though that's just my opinion. If you're in for super-long cooldowns, then oh well.

 

Although I do want drugging to be lessened, I don't believe pushing drug-use all the way to the edge will contribute to the fun. Or in other words, attempting to drive drug-use to the ground isn't going to benefit as much as the current plan would.

 

In my opinion I think that's kind of shoving Normal battles too close with PRO battles. True, drugs are still present, but the drug use will be delayed for soo long. . .  .And if you're still able to equip all 3 drugs at once, basically it'll be whoever uses their drugs first lose. Just wait until the enemy uses the drugs, and it wears off. Then drug with all 3, overpowering your enemy since the cooldown is so long. :P

 

Though perhaps I missed something important .. . or I'm wrong somewhere about your post. But eh. . .

Edited by r_DidYouKnowThat0

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Besides, Hazel-Rah says they're planning on giving PRO-Battles something exclusive, which will make lots of people play it.

Seriously? When did he say that :lol: :lol: :lol: :lol: So much great news in this thread!!

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Seriously? When did he say that :lol: :lol: :lol: :lol: So much great news in this thread!!

 

No. Making it free won't change anything for its popularity I am afraid.

 

 

Then we need to give pro-battles something every other standard battle will lack.

 

http://en.tankiforum.com/index.php?showtopic=215582&p=3867040

Such awesome leaks. Thanks Hazel-Rah! :P

Edited by r_DidYouKnowThat0

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I agree with the idea, but the fact is that the pro battle will be a bit tarnished with this idea to be presented after all, it is a little calm things down, it would be nice to see less DRUGGERS. 

 

That said, the battle is still pro configurable cry at the box and playability XP-K, those I agree with the idea of ​​limiting the drugs. 

 

Enjoy the game

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We got a better idea. So-called depended cooldowns, when using any supply add a little extra cooldown to every other supply, so you can't use them all at once.

 

This way players will have to plan their drugging, otherwise they won't be able to attack enemy with 3 main supplies turned on.

 

It will be introduced in september.

 

Ah no, i dont want this, disagree, using drugs at the same time isnt the problem, its how quickly they can be used, using them all at once isnt the main prob, i know many people complain about drugging but come on, you recieve them as gifts everyday, save them and defend if you can

 

 

First,this is not same game that i loved and in which i introduced my friends.

drugs(not supplies,noooo-drugs) completely ruined this game.

players like me not use drugs,and a lot of us,giving up of game because this is not enjoying,this is torture.

i know that you live on the money you get from selling crystals.i know that this is necessary,but this is too much.

there are two solutions:

1-escort of limited drugs use,say,3 or 5 per game

or 2-introduce a separate server for us,pure players,who love the game and no use drugs

dear friends,you have become a money factory.

you forgot the main motive of all games-entertainment.

please,please,think like us mortals who do not spend mountains of money to satisfy the vanity.(i am the best factor).

oh,yeah,do not mention me PRO game,it s not the same things and you know it.

sincerely

kardinal133133

(non-druggers)

Yes, i 100% agree with the idea where we can play with no drugs on a completely seperated server, and we can pay 5k crystals per 2 months i'd say  to play on the server without using any drugs, i hope tanki will introduce it instead, pro battle passes are useful but most ranks can hardly find those battles often, and it isnt effective for most players :p

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Ah no, i dont want this, disagree, using drugs at the same time isnt the problem, its how quickly they can be used, using them all at once isnt the main prob, i know many people complain about drugging but come on, you recieve them as gifts everyday, save them and defend if you can

you are wrong,the problem is when they use them all at once.

would you like having a limited charged weapon,using almost the whole energy,then he fully drugs+heal leaving u to dust?

Edited by Chameleos
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you are wrong,the problem is when they use them all at once.

would you like having a limited charged weapon,using almost the whole energy,then he fully drugs+heal leaving u to dust?

Agreed. When you use all three drugs simultaneously, you basically give yourself no "blind/weak" spot. You get double armor, double power, speed, all at the same time? In addition to laying bombs and refilling your whole health bar in a split second, and have it CONTINUE healing, and warding off any Freeze/Firebird affects, PLUS having an Isida by your side? And don't even get me started if that Isida is full drugs. <_< Say goodbye to your flag! ;)

 

@deadmanrising: If you want to know why, go back to Hazel_Rah's post about COUNTERPLAY.

I still do not think people understand what counterplay is, because if they do, then they should realize how and why drugging is so out of control nowadays. It should be focused on much more. . .

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First,this is not same game that i loved and in which i introduced my friends.

drugs(not supplies,noooo-drugs) completely ruined this game.

players like me not use drugs,and a lot of us,giving up of game because this is not enjoying,this is torture.

i know that you live on the money you get from selling crystals.i know that this is necessary,but this is too much.

there are two solutions:

1-escort of limited drugs use,say,3 or 5 per game

or 2-introduce a separate server for us,pure players,who love the game and no use drugs

dear friends,you have become a money factory.

you forgot the main motive of all games-entertainment.

please,please,think like us mortals who do not spend mountains of money to satisfy the vanity.(i am the best factor).

oh,yeah,do not mention me PRO game,it s not the same things and you know it.

sincerely

kardinal133133

(non-druggers)

i dont like your idea

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@ Mr.SV.ENS and DidYouKnowThat

 

C'mon guys, don't pretend not to have really read what I wrote... I didn't propose to eliminate drugs, I just said the only real option here is to minimize the time of use, making players go by without drugs for a certain percentage of the total battle duration. If each one has to stay "cool" for an amount of time equal to that of being drugged, there will be balance in the battle. Don't you agree?

Edited by RustyNail

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I believe that this issue has only two solutions; one, elimination of drugs (which I consider a bad idea) and two, inability to use any drug for a certain amount of time after the use. It doesn't really matter if there will be restrain for all or just for the one used, the point is to let at least a same amount of time in inability of use. Say, you use a nitro, it lasts 45 seconds, after it ends you can't use nitro for another 45 - or even 60 - seconds. This way, even addicted druggers will have to play half the time without drugs!

And thus the use of drugs will have to be under strategy instead of a blind 234.

I think this solution is the most logical and fair for all, regular druggers, occasional druggers and non druggers.

 

 

@ Mr.SV.ENS and DidYouKnowThat

 

C'mon guys, don't pretend not to have really read what I wrote... I didn't propose to eliminate drugs, I just said the only real option here is to minimize the time of use, making players go by without drugs for a certain percentage of the total battle duration. If each one has to stay "cool" for an amount of time equal to that of being drugged, there will be balance in the battle. Don't you agree?

"I believe the issue only has two solutions."

Then next time, maybe you should type what you really meant.

 

See, in the first post it says: "I believe this issue only has two solutions:" in which eliminating drugs is included.

Then in the next post you say "I didn't propose to eliminate drugs." :mellow:

So I believe you did not say the only real option here is to minimize the time of use.

 

Even if you considered it a "bad" idea, you still proposed to eliminate drugs nonetheless WITHOUT saying that the only real option here was to minimize the time of use.

 

And maybe that is your definition of "balanced." But in my opinion, that would not be as fun as the current proposition.

The reasons are already included in my previous post.

Edited by r_DidYouKnowThat0

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We got a better idea. So-called depended cooldowns, when using any supply add a little extra cooldown to every other supply, so you can't use them all at once.

 

This way players will have to plan their drugging, otherwise they won't be able to attack enemy with 3 main supplies turned on.

 

It will be introduced in september.

nice idea

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ay, you use a nitro, it lasts 45 seconds, after it ends you can't use nitro for another 45 - or even 60 - seconds. This way, even addicted druggers will have to play half the time without drugs!

No, because actually, when you die, you come back in your base and you can use the drugs again.

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Make this goes real, policymakers. It makes life much easier for the majority of players, who are at low ranks, suffering. Top rank players can adapt to the new environment.

 

As a free--non-buyer player, I still remembered the player called The.Pain . That name described all my gameplay experience against massive druggers when battling and ranking all the way up to the top rank from warrant officers days, since first half of 2013. Nothing out of pains, no fun, I tried to suffer it and focused on solving it so much that I didn't think about logging in forum for some funs or chat. I told myself that later when I reached top rank, it would pay off, and I kept on trying. Now I'm at top rank but that doens't matter.

 

I think that is similar to the experience of lower ranks non-buyer players now. Thats why they don't or I didn't log in much into the forums, and not follow the news, the vlog, the livestream like the top and middle ranks players do (there are some exceptions).

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