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Daily Challenges


  

225 members have voted

  1. 1. Do you like this update?

    • Yes
      150
    • No
      59
    • I don't care
      24


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@corpsecrushers2: Then you lose. Simple.

Buyers literally buy their win. It's good for people who don't have the ability to invest time into this game, and get "skilled" as others.

So drugs supplies help with that.

 

Although I think supplies help them TOO much. <_<

There should be some way to counter them, but nope. They just steamroll you with overpowered fatness. Like pre-nerfed Mammoth. (X_X) Except they aren't getting nerfed.

_____________________________________

 

Why not both? Daily bonuses + Missions.

Why small, easy missions? Give us some long term ones or medium-length ones that take a couple days or even weeks to complete.

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@corpsecrushers2: Then you lose. Simple.

Buyers literally buy their win. It's good for people who don't have the ability to invest time into this game, and get "skilled" as others.

So drugs supplies help with that.

 

Although I think supplies help them TOO much. <_<

There should be some way to counter them, but nope. They just steamroll you with overpowered fatness. Like pre-nerfed Mammoth. (X_X) Except they aren't getting nerfed.

_____________________________________

 

Why not both? Daily bonuses + Missions.

Why small, easy missions? Give us some long term ones or medium-length ones that take a couple days or even weeks to complete.

So do you agree with my idea?

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If it is just small, daily missions, then yes, I agree with your idea.

I would rather have daily bonuses than daily missions.

 

I want longer missions, not short ones.

But if they add Big missions then there should be a big reward!

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Daily bonus is very generous. Besides, it fixes one big problem - "mult drugging". It basically means that one person creates multiple accouns, plays on them for a while and then continues playing on one, while the other ones remain untouched. However, every day that player enters the game and collects the daily bonus on all alternate accounts. As a result, they accumulate a lot of supplies on those accounts and easily win against newbie players with just one account and very few supplies.

 

With the new update you will have to work for your reward, so if before you needed to simply log in, then now you'll need to spend probably at least 10 minutes on every account getting the reward.

Yeah, so, basically fighting against those who buy supplies from purchasing crystals will be much harder and more people will HAVE to play the game. Nice. Lets see how people will react when this thing actually gets released. When you actually THINK how this thing is going to work and what impact it will have on players, then you'll realize that it's full of bull. Keep the daily gifts and keep missions separate. Don't make people obligated to play to get something.

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I used to get annoyed about tanki making changes before fixing its existing problems but now I have to say I admire them. Seems no matter what they do their player base remains unchanged. It could probably change the tanks into lawn mowers and just have every map as an over grown garden and their players would keep playing. there is obviously someething addicting about it.

 

Hats off to the developers in tanki.

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I used to get annoyed about tanki making changes before fixing its existing problems but now I have to say I admire them. Seems no matter what they do their player base remains unchanged. It could probably change the tanks into lawn mowers and just have every map as an over grown garden and their players would keep playing. there is obviously someething addicting about it.

 

Hats off to the developers in tanki.

Let me be the first to name the new lawn mower game! Gazonokosilki  :lol: 

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I would prefer a mix. Keep some daily bonuses and have the daily missions as an extra bonus. I'm madly curious to see what the daily missions are going to be like.

Yup me too. But the quesion is...

Do you want big missions with big rewards or small missons with small rewards

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Sorry I might be late but wasn't this on the V-Log?

Yes it was in VLOG 37,but this idea has been in Devs their heads for a loong time.

And thank you:)

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Why are the devs changing every system that they have stuck with since the very beginning of this game!? I'm okay with the changes supplies, balance and graphics, but the removal of free Daily Bonus?

 189152125_ObamaHellNo_answer_3_xlarge.pn

Nearly every MMO I've ever played has at least one form of daily freebie (See: EVERY FACEBOOK GAME EVER)

 

Very bad strategy of trying to get players to play this game more.

Is it really that hard to try to implement both systems at the same time?

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Very bad strategy of trying to get players to play this game more.

It is not just getting players to play the game more but also to buy more. Tankers like me who don't own all kind of turrets and hulls need to buy the rest if we want to complete all daily missions as some missions are going to be completed with a particular turret or hull. Later on, we need to buy the upgraded models (M1, M2, M3) for all turrets and hulls as our ranks are higher. Do you think a tanker can complete the daily mission with M0 combo at the rank Major? At the end, we will spend more than receive, overall. I don't like this "daily mission to replace daily gift" idea unless they keep both; something like a tanker first receive a small gift for logging in, then he/she will be rewarded a bigger gift after the daily mission is completed.

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suppose daily mission is get 5 gold boxes and reward 5 boxes it will be very hard

LOL. I usually play 30-60 min in a day. Most of the time (90%+) I don't see a gold box drop in my daily play. How long I need to play if I need to get 5 gold boxes.

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most annoying mission to complete will be to get DCC foe non payers

Hope they will let us know what we will get after finishing the mission. Beside the DCC, how about you will get, for example, 20 double speed while you have 500+ of it.

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Since these are coming, I thought of something. Instead of calling it Daily Gifts, call it "Daily Missions" or "Daily Quests," etc.

 

Everyday, each player will be given 3 missions to do. They can select which mission they want to do first, and if they complete it, they get a reward for it. The 3 missions will consist of 3 different levels: Easy-Medium-Hard. If they do the easy mission, their reward would reflect on the mission they did, but if they did a hard mission, they get a bigger reward.

 

The degree of difficulty of these missions would mostly depend on their rank. If I was a Lieutenant Colonel, my missions would be easier than if I was a Generalissimo. (eg. If I was a Major, my mission should be something like "Win a CP battle." If I was a Field Marshal, my mission should be like "Capture a flag without using supplies.")

 

These missions would reset themselves after the server update.

 

Also, a player should be given a chance to cancel the mission, but they wouldn't be allowed to do another mission of that level until the next server update.

 

They should have a command called "/cancel" or "/dismiss" if someone wants to cancel the mission.

 

That's all for now. Thanks for reading..

 

P.S,  If you do not know how to read, go away from this topic please.

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