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Daily Challenges


  

225 members have voted

  1. 1. Do you like this update?

    • Yes
      150
    • No
      59
    • I don't care
      24


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how did you put a spoiler in a spoiler?

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NICE :)

Thanks from all of us :lol:

 

I don't know if this has been asked yet, but when are these updates (daily missions, saved battles, etc.) coming out?

Devs don't like to give set dates to future updates,as they may not always meet them and players may get dissapointed...

But I think I know when they are coming out

 

 

Soon :ph34r: :rolleyes:

 

 

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I just hope it will not turn into this: "Pls, pls let me kill you cause i have daily chalenge killing 3 mamoths, or pls pls let me capture a flag i just need 3 more to comlete chalenge" it would be more anoying than ppl asking if gold drop. Also i will have a problem with getting anything since there were days when i simply dont have a time to play the game so  at least  i get a daily reward, but now i will probably get 0 crystals and 0 supplies when i wont have a time to play :(

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When a tanker logs-in in his account, then a timer can start, to animate it, it can be a treasure box...the timer would be of an hour, after every 1 hour of login, it would be giving some bonuses..this way, those who play more will get more reward then those who play less..(loophole: a player might just leave the tanki server open and after every hour, will click that box to get the reward, so its not much successful...u may leave it)

 

 

in the total login per month bonus (that i said in my idea), the bonuses can be :

after completing 2 days, u may get -  5 units of any  2  supplies.

then after completing 5 days - u may get 100 crystals and 10 of any 2 supplies

then after 10 - 200 crystals and 10 of all supplies

then after 17 - 500 crystals and 20 of all supplies

then the last, after doing 28 days of total login in that month - 1k crystals and 30 of all supplies..

[ I don’t think that this amount is too much...if u say about the 28th day, then it should be deserved as player has at least logged in...also, all players are going to get it on the basis of the logins..so it would neither create any unbalance in game..

then as the month is completed, this would reset and get restarted from 1st day....

and let’s say, if a player could log in only for 27 days in that month..this is his fault..he should not get that award of the 28th day, and it SHOULD reset at the starting of every month so that all players start wid equal..

 

 

in the daily tasks, players who argue that a player would invite his friend and kill him and let the friend kill him so as to complte the task, this is NOT AT ALL any problem...the motive is to make the tanker play the game..this is done so that players just dont do the login and go offline....even if they had invited friends, they HAVE PLAYED THE GAME!! so simple as that.!!.

in actual, player would actually not focus on it...read further..my idea that brings out the reason why players would not be focusing much at the daily...

before that, some suggestions for the daily tasks:

speak in server chat, REWARD - 100 EXP

win 2 battles

catch a gold box

self destruct by diving outside the map

...AND YES!!..if a player is unable to complete any task, but has partially completed it (like in the one is said: win 2 battles, and he has won 1, but not 2), then the task should not reset the next day, but it should be continued until its completed..this is because the player would not seriously focus on this (as u will read it further) and they can be completed side-by-side...and at the same time, there should be limited daily tasks..once completed, disappeared..and then come bak again on the next day..maybe some new different daily tasks, or no problem, it may be same daily..

 

 

there could be also, Main Quest apart from Daily Quest..when they are once completed by a tanker, they never appear again...and they are not so easily completed...also the reward for completing a main quest is lot lot lot more that that recieved from completing daily..this will encourage the players to focus on main quest and not the daily ones...this means the daily quest will be left for players who cant play much (u also might be knowing that all tankers can not play equal amounts of time..some play for half hour..some play for 5 hours..)

the main quest could be like:(these are just examples..u can think and create any quest)

catch 50 gold boxes...REWARD - 10k crystals and 10k EXP

kill 1000 mahmooths...REWARD - (you can decide for all..i gave and example of reward in previous question so you can realise, that player is then NOT going to focus only on daily..the the problem of so called "friend" thing is removed..thus, players who are in strong need would only focus on the daily....this would enhance the game balance)

ya, back to point, examples:

play and win 50 TDM/CP/CTF/DM in noise(or any map)...like that..

complete a 15 mins battle without dieing even once...(this is actually hard..it just sounds easy)...

and so on...

 

 

I told you, if I gonna explain it, it will be too long.. :P

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its good, but challenges are WAY to high!

The examples I gave,were for the people of my rank and man....THEY ARE EXAMPLES XD

look,I'll copy paste from my version

 

 

The difficulty will depent on the rank of the player. The difficulty will increase once you make progress in the game,so for low ranked players the challenges won't be like 'Capture 100 flags",as the gameplay is way slower and this will take the whole day to complete.It will be more like "Capture 30 flags" ,which is more suited for lower ranked players. But,it still  has to be "challenging"...Hah get it? XD

Nah you probably don't....

also this one

As you get  Challenges,and you manage to complete them all the same day,you'll get slightly more Challenging Challenges XD the next day,but if you can't complete them all,you'll get slightly less Challenging Challenges the next day,and so on....

 

 

And here is the one from Klankill his version

 

 

The degree of difficulty of these missions would mostly depend on their rank. If I was a Lieutenant Colonel, my missions would be easier than if I was a Generalissimo. (eg. If I was a Major, my mission should be something like "Win a CP battle." If I was a Field Marshal, my mission should be like "Capture a flag without using supplies.")

 

 

Come on guys please read it carefully!

 

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When a tanker logs-in in his account, then a timer can start, to animate it, it can be a treasure box...the timer would be of an hour, after every 1 hour of login, it would be giving some bonuses..this way, those who play more will get more reward then those who play less..(loophole: a player might just leave the tanki server open and after every hour, will click that box to get the reward, so its not much successful...u may leave it)

 

 

in the total login per month bonus (that i said in my idea), the bonuses can be :

after completing 2 days, u may get - 5 units of any 2 supplies.

then after completing 5 days - u may get 100 crystals and 10 of any 2 supplies

then after 10 - 200 crystals and 10 of all supplies

then after 17 - 500 crystals and 20 of all supplies

then the last, after doing 28 days of total login in that month - 1k crystals and 30 of all supplies..

[ I don’t think that this amount is too much...if u say about the 28th day, then it should be deserved as player has at least logged in...also, all players are going to get it on the basis of the logins..so it would neither create any unbalance in game..

then as the month is completed, this would reset and get restarted from 1st day....

and let’s say, if a player could log in only for 27 days in that month..this is his fault..he should not get that award of the 28th day, and it SHOULD reset at the starting of every month so that all players start wid equal..

 

 

in the daily tasks, players who argue that a player would invite his friend and kill him and let the friend kill him so as to complte the task, this is NOT AT ALL any problem...the motive is to make the tanker play the game..this is done so that players just dont do the login and go offline....even if they had invited friends, they HAVE PLAYED THE GAME!! so simple as that.!!.

in actual, player would actually not focus on it...read further..my idea that brings out the reason why players would not be focusing much at the daily...

before that, some suggestions for the daily tasks:

speak in server chat, REWARD - 100 EXP

win 2 battles

catch a gold box

self destruct by diving outside the map

...AND YES!!..if a player is unable to complete any task, but has partially completed it (like in the one is said: win 2 battles, and he has won 1, but not 2), then the task should not reset the next day, but it should be continued until its completed..this is because the player would not seriously focus on this (as u will read it further) and they can be completed side-by-side...and at the same time, there should be limited daily tasks..once completed, disappeared..and then come bak again on the next day..maybe some new different daily tasks, or no problem, it may be same daily..

 

 

there could be also, Main Quest apart from Daily Quest..when they are once completed by a tanker, they never appear again...and they are not so easily completed...also the reward for completing a main quest is lot lot lot more that that recieved from completing daily..this will encourage the players to focus on main quest and not the daily ones...this means the daily quest will be left for players who cant play much (u also might be knowing that all tankers can not play equal amounts of time..some play for half hour..some play for 5 hours..)

the main quest could be like:(these are just examples..u can think and create any quest)

catch 50 gold boxes...REWARD - 10k crystals and 10k EXP

kill 1000 mahmooths...REWARD - (you can decide for all..i gave and example of reward in previous question so you can realise, that player is then NOT going to focus only on daily..the the problem of so called "friend" thing is removed..thus, players who are in strong need would only focus on the daily....this would enhance the game balance)

ya, back to point, examples:

play and win 50 TDM/CP/CTF/DM in noise(or any map)...like that..

complete a 15 mins battle without dieing even once...(this is actually hard..it just sounds easy)...

and so on...

 

 

I told you, if I gonna explain it, it will be too long.. :P

 

 

You were right about that and it won't be possible that we can login for exactly a month because I don't play on the weekends

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I wish that we can ACTUALLY do daily challenges to win crystals

You mean that TO should create do-able challenges?

If so,give some suggestions ^-^

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in the daily tasks, players who argue that a player would invite his friend and kill him and let the friend kill him so as to complte the task, this is NOT AT ALL any problem...the motive is to make the tanker play the game..this is done so that players just dont do the login and go offline....even if they had invited friends, they HAVE PLAYED THE GAME!! so simple as that.!!.

 

^

This guy gets it :)

Even if players use friends to complete each others challenges together, it doesn't even give them that much of an advantage because they still have to get together, create a battle and spend some time doing the challenge. If anything, it encourages players to communicate and work together, which does only good for the community.

 

The only drawback of this system will be players, who spam the chat with things like "PLS SOME1 HELP ME DU TEH CHALLENGE" and it will be even more annoying as the stereotypical "gold bil?" we see in chats today.

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The only drawback of this system will be players, who spam the chat with things like "PLS SOME1 HELP ME DU TEH CHALLENGE" and it will be even more annoying as the stereotypical "gold bil?" we see in chats today.

Yea that happens a lot and it get on my nerves (and a lot on players, too)! :angry:

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^

This guy gets it :)

Even if players use friends to complete each others challenges together, it doesn't even give them that much of an advantage because they still have to get together, create a battle and spend some time doing the challenge. If anything, it encourages players to communicate and work together, which does only good for the community.

The only drawback of this system will be players, who spam the chat with things like "PLS SOME1 HELP ME DU TEH CHALLENGE" and it will be even more annoying as the stereotypical "gold bil?" we see in chats today.

Oh no...i accidentlly downvoted ur post, i was upvoting it..(i had opened the forum using my phone, and my thumb shifted...

Can i correct it in any way??? :(..

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You mean that TO should create do-able challenges?

If so,give some suggestions ^-^

Here are my suggestions (some might be mentioned or sound ridiculous):

  • capture a flag without using supplies
  • do a flip when hit by a railgun
  • do a flip while capturing the flag and/or taking the goldbox
  • make a combo of between 7 & 12 kills (either one-by-one or in a row)
  • make a railgun shoot very close at a side of your hull (it can't be touched)
  • capture 10 flags in a row without dying
  • do a flip while destroying a enemy (and catch a goldbox)
  • turn your head and hit or destroy an enemy
  • when upside-down, try to get back on your tracks without dying
  • fall off a map without dying
  • do a flip when the battle ends (yes, it's almost impossible)

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Here are my suggestions 

10 is impossible. How do you fall and not die? Disconnecting your internet doesn't count.

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Here are my suggestions (some might be mentioned or sound ridiculous):

  • capture a flag without using supplies

    Seems possible

  • do a flip when hit by a railgun

    You have to be lucky xD

  • do a flip while capturing the flag and/or taking the goldbox

    Can cause people to fail cap the flag..Disturbing teamplay = bad

  • do a flip while capturing the flag and/or taking the goldbox

    lol I think something went wrong when quoting xd

  • make a combo of between 7 & 12 kills (either one-by-one or in a row)

    Possible

  • make a railgun shoot very close at a side of your hull (it can't be touched)

    Lagg? You need lucky situation

  • capture 10 flags in a row without dying

    Possible

  • do a flip while destroying a enemy (and catch a goldbox)

    Ok,the first part is ok,but ur demanding too much XD

  • turn your head and hit or destroy an enemy

    Turn your head? What the?.... .-.

  • when upside-down, try to get back on your tracks without dying

    Ok possible,but may slow down proces of battle because of someone multing...

  • fall off a map without dying

    Tell me how :p

  • do a flip when the battle ends (yes, it's almost impossible)

    You need lots of coördination tho.

 

 

 

And I forgot 1 little thing......

 

 

+1

 

Thanks :P

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sorry but I have no other way to say it

No problem :P

 

I was thinking the same thing. This is screaming noob.

 

Don't insult :lol:

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