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Ideas for tanki guns


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Grapeshot would be awesome.  With the area of ranged aoe somewhat dominated by thunder at the moment it would be nice to have some variation.  Seems like it would be resource intensive, since there is a change none of the shot within the spread area would actually hit.  Also it seems like it would have the potential for some insane burst damage that would have to be balanced with a high reload time.  How do you picture it working?

 

Also would a gatling gun be all that different from twins or ricochet?

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Grapeshot would be awesome.  With the area of ranged aoe somewhat dominated by thunder at the moment it would be nice to have some variation.  Seems like it would be resource intensive, since there is a change none of the shot within the spread area would actually hit.  Also it seems like it would have the potential for some insane burst damage that would have to be balanced with a high reload time.  How do you picture it working?

 

Also would a gatling gun be all that different from twins or ricochet?

One difference, some gatling guns range is too much.

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Stun Gun! Shoots an Arrow that Stuns your whole tank for One second (m0) Two Seconds( m1) Three Seconds (M2) and Five Seconds (M3) 

I like the idea though there are some issues... Would have to add xp points like isida's healing, since it cannot actually kill the opponent. For the same reason, it would be valuable in team battles but what good would it be to the person who uses it? There need to be a way to produce crystals for the owner too...

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I like the idea though there are some issues... Would have to add xp points like isida's healing, since it cannot actually kill the opponent. For the same reason, it would be valuable in team battles but what good would it be to the person who uses it? There need to be a way to produce crystals for the owner too...

Guess I didn't think that far  :huh:

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