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Hi everybody. I thinked a little in my garage and saw that EVERY turret has it's "enemy".

 

Firebird vs Freeze

Railgun vs Shaft

Smoky vs Thunder

 

 But what about isida? I thought of a more unuasel long range weapon.

No name for it, but it basically gets in a sniping mode from above (with limitations of not seeing health and mines, also NO zooming) where you can set a target, and when released to shoot like 3 thunderstorms in his way, that he may avoid or just go trough them. Of course this is an idea, if it gets calcualted it would really need some balances, to not get Overpowered or either Underpowered.

Thanks for reding this. Bye!

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I wouldn't say those weapons are counter parts. It's more of a lineup of Reload Speed vs. Damage. Plus special abilities.

 

Shaft reloads longest, has most power. (Sniper mode)

Railgun reloads faster, has less power. (Piercing)

Thunder reloads decently fast, has less power than rail. (Splash)

Ricochet shoots pretty fast, but has weaker shots. (Bouncing)

Smoky reloads fast, but has weak shots. (Criticals)

Twins shoots super fast, and has weakest shots. (Limitless)

 

The rest don't follow this list, but are pretty much all close-range, with special effect.

 

Freeze - freezing (duh)

Fire - burning :P afterburn

Isida - self healing, etc.

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I wouldn't say those weapons are counter parts. It's more of a lineup of Reload Speed vs. Damage. Plus special abilities.

 

Shaft reloads longest, has most power. (Sniper mode)

Railgun reloads faster, has less power. (Piercing)

Thunder reloads decently fast, has less power than rail. (Splash)

Ricochet shoots pretty fast, but has weaker shots. (Bouncing)

Smoky reloads fast, but has weak shots. (Criticals)

Twins shoots super fast, and has weakest shots. (Limitless)

 

The rest don't follow this list, but are pretty much all close-range, with special effect.

 

Freeze - freezing (duh)

Fire - burning :P afterburn

Isida - self healing, etc.

i dont see your avatar

did u leave your staff position?

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Hi everybody. I thinked a little in my garage and saw that EVERY turret has it's "enemy".

 

Firebird vs Freeze

Railgun vs Shaft

Smoky vs Thunder

 

 But what about isida? I thought of a more unuasel long range weapon.

No name for it, but it basically gets in a sniping mode from above (with limitations of not seeing health and mines, also NO zooming) where you can set a target, and when released to shoot like 3 thunderstorms in his way, that he may avoid or just go trough them. Of course this is an idea, if it gets calcualted it would really need some balances, to not get Overpowered or either Underpowered.

Thanks for reding this. Bye!

last 2 vs ally. Railgun vs Smoky vs Shaft vs Thunder. And my idea, guns didn't made for this

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Hi everybody. I thinked a little in my garage and saw that EVERY turret has it's "enemy".

 

Firebird vs Freeze

Railgun vs Shaft

Smoky vs Thunder

 

 But what about isida? I thought of a more unuasel long range weapon.

No name for it, but it basically gets in a sniping mode from above (with limitations of not seeing health and mines, also NO zooming) where you can set a target, and when released to shoot like 3 thunderstorms in his way, that he may avoid or just go trough them. Of course this is an idea, if it gets calcualted it would really need some balances, to not get Overpowered or either Underpowered.

Thanks for reding this. Bye!

I thought of something similar as well, but not as opposite to isida. I was thinking that TO could ude a Mortar gun. For those that don't know , a mortar is a cannon-like weapon that shoots a projectile up to curve downward and pierce thick armor and cause massive destruction, they would be preety good for shooting people hiding behind walls or even small building

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How about a long range energy gun, a similar appearance to isida but thinner and with a dark color.  Range roughly equivalent to smoky.  You can not move while firing, but you can rotate the turret.  The beam will increase in damage the longer it is attached to an enemy.  At the same time it will reduce enemy damage or fire rate.

 

Also a mortar would be cool but I don't know how it could be done without being gamebreaking.

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Guys, they've told us they have a ton of their own ideas for new turrets, so they're not looking for anymore.

 

But if we're getting all creative, let's have a hull that is tall and narrow, light and easy to knock over (to compensate for its advantages), with medium health and speed. At any point that hull can activate its immobile feature, which plants it firmly into the ground, and doubles its armor. The Fortress.

 

To go along with this awesomeness is a fully-automatic chain-gun turret. It has a rotating barrel, shoots roughly twice as fast as twins, and deals about half the damage. The bullets fly at a high speed, and pretty much mow down anything in their path. The Chaingun.

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Guys, they've told us they have a ton of their own ideas for new turrets, so they're not looking for anymore.

 

But if we're getting all creative, let's have a hull that is tall and narrow, light and easy to knock over (to compensate for its advantages), with medium health and speed. At any point that hull can activate its immobile feature, which plants it firmly into the ground, and doubles its armor. The Fortress.

 

To go along with this awesomeness is a fully-automatic chain-gun turret. It has a rotating barrel, shoots roughly twice as fast as twins, and deals about half the damage. The bullets fly at a high speed, and pretty much mow down anything in their path. The Chaingun.

İf will be unlimited range and damage don't low with range, yes my idea

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