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Balancing of turrets and hulls


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Though I may not agree with everyone's points here-but after reading all the comments here and doing a bit if thinking, I've decided that there is fun in the imbalance of the stats of all weapons. So, if any mod happens to stroll through this topic, please close it.

 

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Of course not. As you progress in rank, you earn crystals much faster, that's why the items get more expensive, to stay balanced with your income. 

 

What you suggest would result in everyone being split into two groups - the low ranks and the high ranks, with hardly anyone in between. New players would literally take forever to buy anything, and anyone who manages to make it past the middle ranks could easily buy the entire garage.

 

Where is the balance in that?

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Of course not. As you progress in rank, you earn crystals much faster, that's why the items get more expensive, to stay balanced with your income.

 

What you suggest would result in everyone being split into two groups - the low ranks and the high ranks, with hardly anyone in between. New players would literally take forever to buy anything, and anyone who manages to make it past the middle ranks could easily buy the entire garage.

 

Where is the balance in that?

No, you don't get my point. I'm not saying that m0's should be more expensive than m3's. The difference in the cost and stats of m0's is hardly anything. The stats of the m0's can remain the same. Even m1's are fairly well balanced. But m2's and m3's are hugely unbalanced. I'm suggesting that the ones which unlock later should be cheaper because ranking up also starts taking ages as your ranks increase. Only those guys who drug a lot or play for 3-4 hours daily rank up relatively fast. This is why the ones which unlock later should be cheaper.

Also, if you compare the stats of turrets which unlock later and the one which unlock earlier, you'll notice a huge disparity. Changing the cost of the tanks depending upon when they unlock can thus make it possible to balance the stats of all turrets without upsetting those who bought a particular turret at a higher rank and at a more expensive cost.

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So you want the OP weapons to be cheaper than the earlier unlocked normal weapons? Makes no sense... These 'OP' weapons you're talking about unlock later and cost more crystals, it will take more time to get these weapons so isn't it normal that they're better than the cheaper and earlier unlocked weapons?

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So you want the OP weapons to be cheaper than the earlier unlocked normal weapons? Makes no sense... These 'OP' weapons you're talking about unlock later and cost more crystals, it will take more time to get these weapons so isn't it normal that they're better than the cheaper and earlier unlocked weapons?

Dude, have you even read what I've posted? I have mentioned in my first post that the stats of the turrets and hulls, that is the damage, speed, etc. can be changed suitably. If you were at my rank and you were using say, a freeze m2 and you were facing a firebird m2, you would realize how OP firebird is. That is why I'm suggesting to reduce the cost of the turrets and hulls which unlock later.

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Really locking ranks too bad and unbalanced.

OP problem is this.

Example: İ bought Dictator and Mammoth M1. Each others M3 rank's is Generallissimo. And Dictator M2 weak. This is why dictator unpopular.

İ knew it when bought time not problem. But really interesting.

 

Maybe it is answer.

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Just tell me if i am assuming it wrong.

 

He meant to say that like I bought M2 dictator and I spent all of my crystals on it and suppose disctator M2 unlocks at captain rank. But M3 dictator is going to get unlocked at generalissimo rank. And the difference between captain and generalissimo is huge so it will take a lot of time to get to that rank and get the dictator upgraded to M3.

 

The only option that is left for the player is to spent crystals on the hulls and guns which he can get it M3 at the lowest possible rank.

 

So in terms of future planning in tanki. You just cannot get M3 dictator but you can get M3 hornet at the lower rank if you compare it with dictator. So that's the reason dictator becomes unpopular if we think about future.

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I believe this was intentional.  The unlock ranks of different weapons and hulls are staggered so that you do not simply buy one weapon and one hull and stick with it the entire time you play.  It will start to feel very underpowered by the time upgrades for other equipment unlocks; for example smoky m1 is available several ranks before thunder m1, and it starts to feel very underpowered by the time thunder m2 is unlocked.  It encourages people to buy more and most players, myself included, don't really mind since it adds variation.

 

 

The only option that is left for the player is to spent crystals on the hulls and guns which he can get it M3 at the lowest possible rank.

There is one other option available to the player, though it is prohibitively expensive for most of us.  Finishing out micro-upgrades to stay competitive.

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Just tell me if i am assuming it wrong.

 

He meant to say that like I bought M2 dictator and I spent all of my crystals on it and suppose disctator M2 unlocks at captain rank. But M3 dictator is going to get unlocked at generalissimo rank. And the difference between captain and generalissimo is huge so it will take a lot of time to get to that rank and get the dictator upgraded to M3.

 

The only option that is left for the player is to spent crystals on the hulls and guns which he can get it M3 at the lowest possible rank.

 

So in terms of future planning in tanki. You just cannot get M3 dictator but you can get M3 hornet at the lower rank if you compare it with dictator. So that's the reason dictator becomes unpopular if we think about future.

Much much and too much crystal after. Player can buy limited equipment for non-highest ranks. Yes you are right but now i use mammoth dictator shaft twins firebird m1 Only firebird land mammoth discount. After 2 day i bought dictator m1, dictator discount time come :( luckyless  And i need all of others.

 

Much players problem is same now.

 

Yes i saw this problem before i bought but i said bought time "faster and much heal hull, please be patient" but after re-balance speed gone  :angry:

 

İf ranks will be more balanced, player don't need think similars.

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I believe this was intentional. The unlock ranks of different weapons and hulls are staggered so that you do not simply buy one weapon and one hull and stick with it the entire time you play. It will start to feel very underpowered by the time upgrades for other equipment unlocks; for example smoky m1 is available several ranks before thunder m1, and it starts to feel very underpowered by the time thunder m2 is unlocked. It encourages people to buy more and most players, myself included, don't really mind since it adds variation.

See, most people are thinking that my problem is with the unlock ranks of the tanks. No, that is not the case. My main concern is balancing the damage, reloading, etc. of turrets and speed, acceleration, etc. of hulls. The tanks which are unlocked later are much more powerful than the ones which unlock earlier, which is why they need nerfs. Now, most people would argue that since they unlock later, they should be more OP. This is why, I recommend a decrease in the price of the ones which unlock later so as to prevent users from complaining when their favorite turrets/hulls are nerfed to balance the gameplay by preventing OP tanks from dominating every battle.

P.S.- If there are any errors in the words which I've typed, please ignore them as I'm using the swipe feature of the keyboard on my tab.

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I understood what you meant, I am just saying that the power is staggered by rank for a reason.  They wanted to encourage people to buy more and to add variation is to the game.  Otherwise there would be little incentive to buy a weapon unlocked at a higher rank.  Besides different tanks are OP at different ranks, and given the range most battles allow you still get a decent mix of turrets and hulls.  It isn't like all m1s are competing against other m1s or all m2s are competing against other m2s.

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Dude, have you even read what I've posted? I have mentioned in my first post that the stats of the turrets and hulls, that is the damage, speed, etc. can be changed suitably. If you were at my rank and you were using say, a freeze m2 and you were facing a firebird m2, you would realize how OP firebird is. That is why I'm suggesting to reduce the cost of the turrets and hulls which unlock later.

The person with Firebird m2 had to spend more time and crystals to get it because it's more expensive and unlocked later, therefore it took him more effort to get Firebird m2. That person deserves to get a stronger weapon because it took him more time. If they make it balanced, what's the point of spending more time on a later unlocked weapon which is more expensive but just as good as the earlier unlocked and cheaper Freeze?

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I believe, that all Tanks of what ever status, should unlock at the same time, the same for Turrets.  That is all M1 Tanks unlock at the same time., all turrets M1 unlock at same time.  All M2 Tanks unlock at the same time, all turrets of M2 open at the same time.  All M3 Tanks open at the same time, all Turrets M3 open at the same time.  That all equipment is suitably re-balanced over time to make it fair.  Many Tankers are only interested in certain Hulls, perhaps only one, others maybe two or even three, the same might be true for Turrets.  Why should some have to wait  just because the ordinance that they might be interested in acquiring only become available at a very much higher rank than every one else choice?  If one were cynical, then they might think that it was  deliberate policy to force people into buying tanks or turrets that they might not even want, just to remain competitive so as not be blasted off the map!  

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A significant part of the reason people level and upgrade their gear is to secure a relative advantage over other players at their rank.  Besides if they were all unlocked at once and perfectly balanced there would be little to differentiate between m1, m2, or m3.  Since players would not play against other any other gear levels and each level would be balanced within itself.  You might as well only have a single tier since it would appear the same regardless.

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A significant part of the reason people level and upgrade their gear is to secure a relative advantage over other players at their rank.  Besides if they were all unlocked at once and perfectly balanced there would be little to differentiate between m1, m2, or m3.  Since players would not play against other any other gear levels and each level would be balanced within itself.  You might as well only have a single tier since it would appear the same regardless.

Everyone has their own stile of fighting.  Some people do not get on with or enjoy some weapons.  What I suggest is when attaining a certain rank say Warrant Officer  or what ever rank is appropriate, then an M1 is then available.  It should be left entirely up to the operator to choose the M1 Tank or Turret of their choice.  They all should be available, not just only one type.  I would never choose a Rail gun after MO for instance because I do not enjoy them.  The auto aim is far too flattering for my liking making it far too easy and it spoils the game in my opinion.  Someone else however might believe that they are the best thing since sliced bread.  When attaining a suitable higher rank then M2 becomes available, again leaving the operator to choose any M2 of choice, all of them being available.

 

As far as balancing is concerned we have that already, so nothing strange in that, it is an ongoing development. 

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The person with Firebird m2 had to spend more time and crystals to get it because it's more expensive and unlocked later, therefore it took him more effort to get Firebird m2. That person deserves to get a stronger weapon because it took him more time. If they make it balanced, what's the point of spending more time on a later unlocked weapon which is more expensive but just as good as the earlier unlocked and cheaper Freeze?

You still didn't read my original post. An example to make you understand:

Cost: Firebird < Freeze

Rank unlocked: Firebird > Freeze

Weapon stats like damage: Firebird = Freeze, that is they are balanced and firebird isn't too OP.

Everyone has their own stile of fighting.  Some people do not get on with or enjoy some weapons.  What I suggest is when attaining a certain rank say Warrant Officer  or what ever rank is appropriate, then an M1 is then available.  It should be left entirely up to the operator to choose the M1 Tank or Turret of their choice.  They all should be available, not just only one type.  I would never choose a Rail gun after MO for instance because I do not enjoy them.  The auto aim is far too flattering for my liking making it far too easy and it spoils the game in my opinion.  Someone else however might believe that they are the best thing since sliced bread.  When attaining a suitable higher rank then M2 becomes available, again leaving the operator to choose any M2 of choice, all of them being available.

 

As far as balancing is concerned we have that already, so nothing strange in that, it is an ongoing development. 

Hmm.,. It's a very good idea. But still, don't you believe that turrets which unlock later are a bit OP? As for railgun, I wouldn't say that it doesn't require skill, but then and again it's a matter of opinion.

earlier unlocked weapons are cheaper, weaker, but cheaper to microupgrade and they gain more whit micro ups. so at m3+ all weapons will be equal.

Yes, I agree that m3+ weapons may be balanced, but m2 weapons aren't. Take my freeze for instance. Before the update in stats, it had a DPS of 47.9 which feel to 44.9 after the update. After 3-4 more upgrades, it's still only 46.1.

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You still didn't read my original post. An example to make you understand:

Cost: Firebird < Freeze

Rank unlocked: Firebird > Freeze

Weapon stats like damage: Firebird = Freeze, that is they are balanced and firebird isn't too OP.

Hmm.,. It's a very good idea. But still, don't you believe that turrets which unlock later are a bit OP? As for railgun, I wouldn't say that it doesn't require skill, but then and again it's a matter of opinion.

Yes, I agree that m3+ weapons may be balanced, but m2 weapons aren't. Take my freeze for instance. Before the update in stats, it had a DPS of 47.9 which feel to 44.9 after the update. After 3-4 more upgrades, it's still only 46.1.

your freeze is unlocked like at less than half the score of firebird m2, and prices nearly the half. what would be the sense of getting fire if freeze was just on the same plane? m0,1,2,3 weapons are not balanced to have all the same power. look at isida m2 vs smoky m2, for example. or firebird m1 vs freeze m1. compare thunder m3 and freeze m3 to ricochet and firebird m3. weapons get a little more powerful not based on modifications, but based on ranks and price. micro updgrades (atleast at m3 level) are here to fill the space.

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So you want the OP weapons to be cheaper than the earlier unlocked normal weapons? Makes no sense... These 'OP' weapons you're talking about unlock later and cost more crystals, it will take more time to get these weapons so isn't it normal that they're better than the cheaper and earlier unlocked weapons?

I agree. Hes a fool imagine everyone with ricochet m3 or firebird m3, which are like the most powerful combat weapons in tanki.

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your freeze is unlocked like at less than half the score of firebird m2, and prices nearly the half. what would be the sense of getting fire if freeze was just on the same plane? m0,1,2,3 weapons are not balanced to have all the same power. look at isida m2 vs smoky m2, for example. or firebird m1 vs freeze m1. compare thunder m3 and freeze m3 to ricochet and firebird m3. weapons get a little more powerful not based on modifications, but based on ranks and price. micro updgrades (atleast at m3 level) are here to fill the space.

That's why I am asking the ones which are unlocked later to be cheaper.

 

I agree. Hes a fool imagine everyone with ricochet m3 or firebird m3, which are like the most powerful combat weapons in tanki.

Excuse me? Can you be elaborate on which point you think I am wrong and why I am "foolish"?

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That's why I am asking the ones which are unlocked later to be cheaper.

 

Excuse me? Can you be elaborate on which point you think I am wrong and why I am "foolish"?

later unlocked weapons like firebird or ricochet are notr eally needing micro updgrades, so they cost a lot like the last stages of the earlier ones.

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Though I may not agree with everyone's points here-but after reading all the comments here and doing a bit if thinking, I've decided that there is fun in the imbalance of the stats of all weapons. So, if any mod happens to stroll through this topic, please close it.

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