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Mammoths should have way more armour


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Dear Tanki Online Developers,

You want to increase diversity on the battlefield, don't you?
You want to improve and diversify fighting styles, don't you?
You want games to be more dynamic and strategic, don't you?
You want to attract more players with different styles, don't you?
 
I'll tell you what's missing from Tanki Online: real TANKS!!!
 
By that I mean tough mother-****ing hulks!
 
Do you wanna know why people don't use the Mammoth?
I'll tell you- because it's NOT a Mammoth!  IT'S NOT A FORTRESS!!!
 
One tank can kill a mammoth in 5 seconds.
 
At certain levels on certain maps, people will use the same hull and the same turrets, over and over agin.  That's a sure-fire way of getting bored with the game!
 
People don't use Mammoths because THEY ARE NOT TOUGH!
For their incredibly low speed, the trade-off of increased armour is disproportionately low.
 
I'm urging you to considerably increase the parameters of the Mammoth's armour in order to promote its use and thus diversity on the battlefield (you could increase its price proportionately too).
 
How do you feel when you see a Mammoth on the battlefield?  I always feel excited- it's something completely different and adds another dimension to the game.  If it's covering the flag, for example, it adds an extra challenge which requires a specific strategic assault.  If it's assaulting, you need to take cover and attack it  from behind the cover, or sneak up on it from behind if you have a short range weapon.
However, when I see a Mammoth on the battlefield, I always know that sooner or later the poor bastard driving the ungainly and helplessly underpowered beast is sooner or later going to change his hull because he'll get fed up of dying so quickly without getting anywhere- which is sad.
 
Can you imagine a battlefield with Mammoths with five or ten times more armour than they have now?
Allow me to describe this martial utopia:
 
Teams would be assaulting flags and control points with Mammoths!  Yes- actually assaulting them, rather than just have them wandering around aimlessly getting killed and not getting many frags.
Teams would invariably have an Isida taking cover behind their massive and precious Mammoths and healing it (the isida would become a prime target for the enemy).  The Mammoth-Isida combo would receive cover from tanks with long ranged weapons.
 
The Mammoth player in a team would become a precious beacon of strategic hope, sacrificing a degree of gameply for the team in order to boost the team's chances of victory.
The Mammoth player would be respected and cherished, sometimes receiving flags as tokens of gratitude.
Younger, less skillful or less experienced players would happily play as the Mammoth as it would be a less skill-demanding role, they would be supported by the rest of their team and made to feel needed, special and involved.  Mammoths would create a greater sense of cohesion and camaraderie in teams and in the game in general.
 
In defense, the Mammoth would cover a flag or control point (with or without an Isida's guardianship) and force the enemy to employ concerted assault strategies to remove him.
 
Developers, my friends, this is what tanks are used for in real life: to provide cover for less armoured units in hostile environments.  They are the backbone and cornerstone of any effective ground-based army.  As Tanki Online stands, there are no tanks, only lightly armoured units; the game, gameplay and strategies are too homogenous.  (Why do you think strategy games like Star Craft 2 are so popular?)
 
Employing my idea would attract the more strategic gamer to TankiOnline without putting off the existing instant-thrill-seeking and destruction-loving gamer.
 
Give Tanki Online a chance to enrich its strategic dimensions.
Run a beta-type-test, or an event like a 'Mammoth Week', before implementing the changes and committing fully if you don't believe me.
Initially, there would be complaints from veterans but after a while they would accept it and realize that it has actually augmented the game.
 
This is the single most important thing you need to do right now which would have the greatest positive impact on the game.
 
Yours Faithfully,

Mac

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Look, first maybe mammoth need a bit more heal. But mammoth is most powerfull hull in the game. And my idea, 2. best hull(1. dictatır my idea)

Mammoth M1 is cheapest hull and have got 200+ heal! Before i bought Dictator M1, too much times i used this.

Mammoth M2 have got 300 heal. Viking M3+ have got 300 heal!

Mammoth M3 380 M3+ 420

 

What do you want? Mammoth come and with no drug, can kill 3-4 player before die!?

Really now we see light rules but for some matches, looks "terror of mammoth" :D With shaft and anti-shaft or railgun paint, very good. Or in arena, duelist etc., with twins... Sometimes no one can run away and player need heawy hull.

 

Example: i saw generallissimo mammoth-smoky-needle-drug and heal in polygon. 3 player in the game 2 generallissimo and 1 İ am. :D

Other player firebird-hornet. Before 4. player, score: Mammoth: 11 Other generallis: 3 İ am: 2  :lol:

 

 

 

But others, you are right. 

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Tanks are supposed to be balanced!  A fast Tank strait out of the box weak.  A strong Tank strait out of the box strong but slow.  All other tanks depending on type should be somewhere in between, leaning towards the specialty in which they  stand and the converse should be true.  However I do agree that the balance of things is not right here.  Mammoth is too weak and Wasp is too slow.  The developers appear to favor some Tanks over others, perhaps because they like to use them personally, to encourage sales or to truly make weapons more equal taking every thing in to account.  Certainly the re-balancing goes up and down over time. I shall let others decide what they think might be closer to the truth. The same is true of turrets.  Some Turrets are very handicapped such as Shaft, while others such as Railgun  allowed leeway are enhanced and more flattering to the user.  The same might be true of other weapons to some extent more or less perhaps.

 

Anyone who has used a Mammoth will know that it attracts far more attention from the opposition than other Tanks and is therefore taken out very quickly.  It can not escape or maneuver to get away and so is very often the wrong Tank to choose, just when one might believe it might have some advantage, when it often does not.  It can be used by some skilled operators in only certain circumstances and with good support from other Tanks, particularly if it can hide when sniping.  Just showing very little of its self or popping in and out of cover at an appropriate time, bearing in mind its extreme sloth.  It is very much a mistake to just dump it on its own on a flag without support, without extreme use of micro upgrades and a constant supply of drugs.  An accompanying electric charger in the form of an Isida is best practice but few of them will hang around to engage in that sole practice.  Then it can be an effective pairing, even more so with an attendant ice warrior as well making a very good triple defense. 

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How do you feel when you see a Mammoth on the battlefield?

 

I feel a sense of dread,  mammoths wreck me one on one.  If it is a shaft and outside my damage range I am screwed, if it catches me in the open I am screwed, if one is at the base and I don't have fortuitous cover I am screwed, if one is defending with twins or ricochet I will wait for support or try to get a couple shots off when it is distracted.  I generally prefer a medium tank and I can deal with light tanks easily enough.  Two or three shots from thunder and I can hit them at the edges to knock off their shots and avoid damage.  Mammoths are too heavy for that.

 

 

this is what tanks are used for in real life: to provide cover for less armoured units in hostile environments.  They are the backbone and cornerstone of any effective ground-based army.  As Tanki Online stands, there are no tanks, only lightly armoured units; the game, gameplay and strategies are too homogenous

This is what tanks were used for in ww1.  In recent conflicts they are vulnerable to infantry portable rockets and with the use of explosive formed penetrators even roadside bombs.  They can still spearhead an infantry attack or provide covering fire but I don't think this is their primary purpose in modern warfare. 

 

As for the suggestion I don't think it is viable.  Largely because of drugs.  Health is multiplied more than any other stat, between the double armor supply and medkits it is effectively multiplied 4x.  This would be tremendously overpowered.

 

But I do agree that mammoth is under-represented in most fights.  The vast majority of players prefer light tanks.  This may simply be the fact that most players find it boring to move slowly.  But it could also be that they are unwieldy slow moving target.  If it is the latter I am not sure how to fix it, but additional health seems like a poor solution.  Perhaps a slow self repair that would allow them to some health when the isida dies and save isida power for minor attacks.  Maybe a slight increase to rate of fire since a heavier tank can better support a large weapon. 

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Dear Tanki Online Developers,

You want to increase diversity on the battlefield, don't you?

You want to improve and diversify fighting styles, don't you?
You want games to be more dynamic and strategic, don't you?
You want to attract more players with different styles, don't you?
 
I'll tell you what's missing from Tanki Online: real TANKS!!!

 

By that I mean tough mother-****ing hulks!

 

Do you wanna know why people don't use the Mammoth?
I'll tell you- because it's NOT a Mammoth!  IT'S NOT A FORTRESS!!!

 

One tank can kill a mammoth in 5 seconds.

 

At certain levels on certain maps, people will use the same hull and the same turrets, over and over agin.  That's a sure-fire way of getting bored with the game!

 

People don't use Mammoths because THEY ARE NOT TOUGH!
For their incredibly low speed, the trade-off of increased armour is disproportionately low.

 

I'm urging you to considerably increase the parameters of the Mammoth's armour in order to promote its use and thus diversity on the battlefield (you could increase its price proportionately too).

 

How do you feel when you see a Mammoth on the battlefield?  I always feel excited- it's something completely different and adds another dimension to the game.  If it's covering the flag, for example, it adds an extra challenge which requires a specific strategic assault.  If it's assaulting, you need to take cover and attack it  from behind the cover, or sneak up on it from behind if you have a short range weapon.
However, when I see a Mammoth on the battlefield, I always know that sooner or later the poor bastard driving the ungainly and helplessly underpowered beast is sooner or later going to change his hull because he'll get fed up of dying so quickly without getting anywhere- which is sad.

 

Can you imagine a battlefield with Mammoths with five or ten times more armour than they have now?
Allow me to describe this martial utopia:

 

Teams would be assaulting flags and control points with Mammoths!  Yes- actually assaulting them, rather than just have them wandering around aimlessly getting killed and not getting many frags.
Teams would invariably have an Isida taking cover behind their massive and precious Mammoths and healing it (the isida would become a prime target for the enemy).  The Mammoth-Isida combo would receive cover from tanks with long ranged weapons.

 

The Mammoth player in a team would become a precious beacon of strategic hope, sacrificing a degree of gameply for the team in order to boost the team's chances of victory.
The Mammoth player would be respected and cherished, sometimes receiving flags as tokens of gratitude.
Younger, less skillful or less experienced players would happily play as the Mammoth as it would be a less skill-demanding role, they would be supported by the rest of their team and made to feel needed, special and involved.  Mammoths would create a greater sense of cohesion and camaraderie in teams and in the game in general.

 

In defense, the Mammoth would cover a flag or control point (with or without an Isida's guardianship) and force the enemy to employ concerted assault strategies to remove him.
 
Developers, my friends, this is what tanks are used for in real life: to provide cover for less armoured units in hostile environments.  They are the backbone and cornerstone of any effective ground-based army.  As Tanki Online stands, there are no tanks, only lightly armoured units; the game, gameplay and strategies are too homogenous.  (Why do you think strategy games like Star Craft 2 are so popular?)

 

Employing my idea would attract the more strategic gamer to TankiOnline without putting off the existing instant-thrill-seeking and destruction-loving gamer.
 
Give Tanki Online a chance to enrich its strategic dimensions.
Run a beta-type-test, or an event like a 'Mammoth Week', before implementing the changes and committing fully if you don't believe me.
Initially, there would be complaints from veterans but after a while they would accept it and realize that it has actually augmented the game.

 

This is the single most important thing you need to do right now which would have the greatest positive impact on the game.

 

Yours Faithfully,

Mac

 

Um.... Mammoths are enough powered, but it wouldn't hurt to make it so that it has more weight than titan.

If this idea was ever implemented, people will keep using heavy tanks and would decrease the diversity of tanks even more.

Think of it, many generalissimo battles i see have all mammoths. Isn't that enough?

Maybe u can put some more work in to the idea and make it so that it wouldn't be so overpowered as your idea is now ;)

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Mammoths' armours are too weak given their sizes. Ask Mammoth players and they will tell you that they're often get stuck in corners and narrow spaces. They also can't run away fast enough when rivals plant mines, even they saw them.

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Mammoth is huge, it is eternally slow and this should be offset by far more armor protection .  I agree.  It is also targeted very heavily as soon as it appears on the battle field regardless of any immediate threat that it may or not present.  It is a magnet for Railgun heroes.

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Mammoth is huge, it is eternally slow and this should be offset by far more armor protection .  I agree.  It is also targeted very heavily as soon as it appears on the battle field regardless of any immediate threat that it may or not present.  It is a magnet for Railgun heroes.

Dude A Mammoth is strong enough to survive Railguns In higher ranks all have rail protection and Mammoth has enough health and Mammoth M2 Is retartedly OP at major. The Players choose mammoth coz of health.They Want the extra Health so they use it instead of other hulls.If It were targeted it wouldnt be as much of a problem with other Hulls Just Because It has most Health.And drugging mammoth is very hard to kill

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I would agree that mammoth needs some more HP, but not too much. 10-15 HP would be fine enough to maintain it's balance. It's a tiny bit underpowered as compared to titan right now. So, either it's health should be given a slight boost or it should have enough power to push a titan of the same modification.

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