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Penelty for Self Destructing-- Easier new idea


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I hate that i get minus 1 kill for flipping over. I earned that kill and I don't  think its fair to take it away. I understand the reason for this rule change but think about this idea,, The last person to shoot you gets the kill point if you self destruct and you still get the a loss. 

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The last person to shoot you gets the kill point when you self destruct. You don't get a penalty. You get a loss but not the penalty. The guy that flipped you off the bridge gets the point. 

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Pushing people into Self-Destruct zone or just flipping them is often part of their strategy and deserves to be rewarded.

 

You know how many druggers I've pushed over the edge in stead of trying to kill them? A very effective tactic.

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I agree completely,, you get a point for that but  I shouldn't be penalized for flipping. 

 

As the rules are right now there is no reward for causing an enemy to flip. You get nothing and the enemy gets a penalty. not fair for either of you. 

 

My suggestion is that the last guy to shoot ,or now, make contact should get a point if the other  guy self destructs. You would get a credit for the kill and the flipped person would get a loss. its still a good deterrent for the self sacrifice to avoid getting killed.

 

for example-If you get shot once with a smoky and have plenty of life left when you drive off the edge, the smoky gets the kill and you get the loss.  

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The rule should be- The last tank to make contact with or shoot an enemy tank before  it self destructs earns a kill point.

 

If you flip someone or push them off the edge you SHOULD  get a kill point.   I agree and that is my suggestion.

 

  The way the rule is now,  you earn nothing FOR  flipping someone.   However, the person who GETS flipped loses an earned kill point when they self destruct. .

 

Its not fair to the guy who did the flipping to get nothing, he should earn a kill,,, and its not fair to take away an earned kill from  the guy who got flipped.  

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For flipping I don't really mind but it is unfair to be penalized for using thunder.  This proposed system would fix that.  However the proposed system does nothing to dissuade multis. 

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Im not sure why you have made this topic in ideas and suggestions, as it is more of a complaint....If you want to make people aware of your opinions, it would be better to make a topic in the "off topic discussion" section and name it something like "What are your opinions on the new self destruct feature" and then express your feelings about the topic

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Yes,, Thunder and Rico can both self destruct just by shooting a wall and lose an earned kill point,, not fair. Once earned it shouldn't be taken away. The tank you killed 3 minutes ago has nothing to do with the fact that you just shot a wall and self destructed.

 

 

As for dissuading the multis( ? not really an American term) , By deliberately  self destructing you would give the enemy a kill point and you would get a mark in your loss column. The part I don't like is losing an earned kill in the win column. 

 

The way it is now-  You are in a skirmish with a Thunder, you have a Railgun. A good tactic is to get right up on the Thunder while your gun recharges and hope you can take a hit while the splash damage causes the Thunder to self destruct. This is a good strategy and often used in many cases. The end result is you get lower on health and no earned point to show for it, even though you deliberately  caused the Thunder to self destruct. You won the battle and drive away injured with empty pockets, all you did was survive,

     The end result for Thunder isn't much better. Thunder shoots and self destructs, that's fine. The Thunder accepted that splash damage was part of his weapon and that happens. He gets a loss, that's fine. But he also gets a kill taken away from his win column. The Thunder earned that kill in a hard fight against an Isida a few moments before., he shouldn't loss it just because he was beaten by a strategic Railgun.

 

 My suggestion - this is how the kill points would work in that scenario..   The Railgun earns a kill point, even though all it did was take the hit and not even  shoot. The Thunder gets a loss in its column.  No previous wins are penalized.

 

Another scenario-  Serpuhov, You are a Firebird  on the red side. You are crossing the bridge and get knocked off by a Railgun  You land in the hole upside down with half your health . You self destruct because that's your only choice. The Railgun would get the point for being the last person to shoot you and you would get the loss.

 

Another Scenerio- You are Smoky are on the bridge in Silence, You push an enemy Isida off the bridge and he self destructs., You get the point because you touched him last and  the Isida gets the loss.

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Pushing people into Self-Destruct zone or just flipping them is often part of their strategy and deserves to be rewarded.

 

You know how many druggers I've pushed over the edge in stead of trying to kill them? A very effective tactic.

Taking out a drugger is reward by itself. No need to extract a kill from the flipped guy (lol).. You flipperd him, he gets back to square one, period.

Why should he loose a kill?

Why should I loose a kill because I lost control and flipped over by myself? You know, not all flip because someone else pussed them. Some with wasp or hornet can do that without help  :D

Am I not right?

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Instead of penalizing the win column when you self destruct,, instead,  just get 2  losses in the lose column.

That is my suggestion

 

Thunder , Rico and Wasp are severely affected by the rule change a few months ago that  penalized you one point in your win column when you self destruct.

 

I wont even play wasp in a deathmatch anymore.. It flips over too many times and I am forced to self destruct.  I agree it should get a loss or two for self destructing but I don't agree the win column should be penalized. Sometimes I lay upside down and just hope someone shoots me to avoid losing a win that I already earned. It makes a difference when you are racing to 100 kills in a deathmatch if you have to kill 115 to win because you self destruct or flip over. . Doesn't seem fair.

 

 

Another idea, to dissuade tanks that self destruct to avoid being killed,( mults)  Make the respawn time much longer if you self destruct.

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The penalty is good because it prevents those from deliberately using self harm to frustrate the oppositions scoring opportunity's.  Players used to self destruct, jump off the map jump off  ledges without regard to risk and so on.   Many players just dive in a haphazard way off ledges for all meaner of reasons, or put themselves at unacceptable risk but the underlying reason is self advantage.  If one is takes risk then their has to be a cost.

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Yes, the penalty is very annoying. Though true, I think the penalty for Self-destruction shouldn't have anything to deal with your score.

Though, making respawn time a bit longer if you Self-destruct? Now that is an interesting possibility.

Well yh, I quite agree with ur idea. Making ur score less by one point every time u self destruct is a bit too harsh. Lengthening the respawn time is a very good idea IMO

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Another way in which self destruct was used to some unfair advantage.  A defensive tank that has been damaged, having no nearby Isida or means of refreshing with supplies, self destructs before enemy approaching Tanks can reach his position.  This allows the defensive Tank to meet the opposition afresh and with full life and more able to fight them off.

 

It might also be more fair that when a Tank has died that it Takes longer to regenerate, this should be especially the case with self destruct.

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