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Penelty for Self Destructing-- Easier new idea


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anyway i would like to see the system again as before. cause i like to play with isida and i really much flip everywhere. in madness i now know the trick for going down but in other maps i still cant do anything. like in silence jump of the blue teritory . BAAAAM rail shoots and flips me. my troll teammates push me of the cliffs cause i am to good for them with lots of points and no drugs used. they want to push me soo they can be first. so yeah. bring back OLD SELFDISTRUCT

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anyway i would like to see the system again as before. cause i like to play with isida and i really much flip everywhere. in madness i now know the trick for going down but in other maps i still cant do anything. like in silence jump of the blue teritory . BAAAAM rail shoots and flips me. my troll teammates push me of the cliffs cause i am to good for them with lots of points and no drugs used. they want to push me soo they can be first. so yeah. bring back OLD SELFDISTRUCT

If you are so easily flipped perhaps that is an indication of your poor chose of Hull.  Consider changing to a more sturdy, stable Hull such as Viking or similar.  Light Hulls have the advantage of speed but the user must accept the consequences of weaker amour and poor stability!

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If you are so easily flipped perhaps that is an indication of your poor chose of Hull.  Consider changing to a more sturdy, stable Hull such as Viking or similar.  Light Hulls have the advantage of speed but the user must accept the consequences of weaker amour and poor stability!

Well said, the fact you must self destruct once you have flipped over in order to continue game-play is just yet another aspect of the game-play the developers have added. It makes game-play more dynamic, and persuades players to move more carefully, balancing the slower heavier hulls with the faster lighter ones.

 

Thanks,

             MarineMan2

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they should actually change the self destruction penalty for thunder, if u self destruct on your own then you should loose your point. Because I have seen many players take advantage of a thunder by going right up to him and making himself self-destruct. I for one don't find that fair, a person trying so hard doesn't deserve a penalty for foul play like that. Thunder yes can use slash damage on himself but when other people take advantage of that it gets annoying and very unfair. Also if you guys take this idea of mine, and  aperson still breaches what I said please take away points from them.

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The penalty is good because it prevents those from deliberately using self harm to frustrate the oppositions scoring opportunity's.  Players used to self destruct, jump off the map jump off  ledges without regard to risk and so on.   Many players just dive in a haphazard way off ledges for all meaner of reasons, or put themselves at unacceptable risk but the underlying reason is self advantage.  If one is takes risk then their has to be a cost.

Lol. True. I used to love the self-destruct tactic/combination. It worked out incredible, with great success. It was the Thunder/Wasp combination, with Digital paint. I could cause massive damage, and being an experienced user with Wasp, able to use it to my advantage to dodge, juke, pursue, etc. And I'd love it when enemies approach, I go next to them, and fire. I'll kill them, and myself, or at least damage them greatly. Then I respawn and repeat the process, all the while annoying them because they can't get a kill. I don't use Thunder-paints, so I can kill myself faster when needed.

So I guess some kind of self-destruction penalty would be needed to stop such gameplay.

 

 

It might also be more fair that when a Tank has died that it Takes longer to regenerate, this should be especially the case with self destruct.

Eh. I'd rather go with one, not both.

A. Longer respawn. OK.

B. Score penalty. . . .Fine

Both? No, that'd be too harsh.

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sorry but I beat you by a few months

I see that you did indeed post the same idea before i did. We both agree.

 Ive really just now discovered the forum. And i even just learned that xp was hornet railgun, so i guess I'm a little behind.

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So basically a mods job is to make the game sound as perfect as possible and give the blame to the players (if u wanna quit tanki u quit there's many others that play) is this how it works now lol... All mod trying to say is( as long as it's not a problem to them self or sometimes even do but doesn't know the person) u the one that's wrong and the game is always correct.

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Thunder in high Ms (that is M2 and M3) - from what I've heard - is not that strong as it is in M1.. If one adds the SD Penalty, it gets underpowered and a rare choise in the above mentioned ranks (you can see for axample field marshalls or generalissinos, they don't come often with thunders).

One (TO Dev) goes from one end to the other, while trying to find a point of ballance. Maybe it's time you started thinking moving towards powering up thunder, but slightly.

(If you want to keep this SD Penanlty no-matter-what, at least give some other advantage to thunder..)

Although, I believe the most fair solution is to just withdraw one of the changes, either the D or the L... the best being "the SD tank gets an extra Loss without loosing a previously earned Kill"..

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I see that you did indeed post the same idea before i did. We both agree.

 Ive really just now discovered the forum. And i even just learned that xp was hornet railgun, so i guess I'm a little behind.

oh ok

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If someone self-destructs no matter what the cause - then the last person that 'hits' them should get the points.  I see too many Shafts running away from me after about 3 hits of ricochet on Rio and jumping in the sea (off the beach).  If they had to 'swim' for 10 more seconds that too would be good!  

Occasionally, I get turned over by chance and once or twice due to faulty physics in the game, then its unfair to wait more then 10 seconds.  However, if you hit the self-destruct button or a tank blows themselves up (both Thunder and Ricochet can do this) or you jump off the scenery then the last person that hits you should get the kill.

Also note a re-spawn is often the fastest way to get back to base!

I don't want to extend the re-spawn time - because as a Wasp this would hurt me too much.

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I also think that it's unfair that you lose a kill that you earned for self-destructing, it doesn't make sense. It's also unfair that you don't get a kill for pushing an enemy tank over the edge and causing them to self-destruct.

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Icekrieger: You did NOT by any means earn that kill.

 

Looks like I'll be repeating this. Don't be lazy, and expect shortcuts. You don't win something because you ALMOST win it. You win it when you actually do work for it.

 

An example is a test at school. Lets say you scored 85% on a test. But omg that's only 15% away from 100%, can I plz get 100%? :(

Yeah, that's what you sound like right now.

 

As for pushing someone over the map to get a kill. Do you know how much that would encourage sabotaging?

Furthermore, how would the server recognize that you pushed them? Wouldn't it just recognize them falling off the map?

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Lately in my experience people have been MULTS and intentionally aiming and shooting poor little teammate wasps withs shafts and flipping them over, that penalty makes them lose score and kills by players fault (teammates) so basically people are getting shot by teammate shafts intentionally and then they have to self destruct and lose score and kills when their flip was not THEIR fault.

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Lately in my experience people have been MULTS and intentionally aiming and shooting poor little teammate wasps withs shafts and flipping them over, that penalty makes them lose score and kills by players fault (teammates) so basically people are getting shot by teammate shafts intentionally and then they have to self destruct and lose score and kills when their flip was not THEIR fault.

Their are occasional MULTs that might be in ones team that do indeed try to flip team mates over by using Shaft or Railgun.  The very same MULTs will also push players off ledges, they particularly choose Shaft players as victims because they are often immersed in viewing though the scope and it is often far too late for them to react or to recover.  They just find them selves upside down in the ditch or off the bridge.  However that is not in every game that one will play in.  If it could be possibly detected that a player was deliberately pushed or was pushed by a friendly Tank then perhaps some exceptions might be put in but I do not know if the Tanki Software can detect contact preceding a fall.  It also happens some times that a friendly Tank pushes a comrade off a wall, not by malice but by shear impatience.  Should that also not be counted.  It is after all a team blunder which would normally cost something.  Very few things are purely black and white such as a case with MULTs.  Their is often grey and software probably can not decide, a compromise has to be made at command level for general implementation.  We have a compromise now, which is far better than was the case previously with players deliberately self destructing and coming out trumps at the expense of better more deserved players who should have won  the point.

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