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Battle Fund DIstribution


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I think battle fund distribution should be fare most of the cases top scorer in  loosing team gets few crystals and this is really annoying. Due to this when selecting a battle the players always choose winning team hoping to get crystals.

My suggestion is that make separate battle fund for each team OR distribute it on score basis.

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or the fund one team makes should be distributed to them, for instance a team is currently winning, and they brought the fund to 3K, and a drugger comes in from the other team and then they all start drugging and win and bring the fund to 8K, then the team who was first winning deserve the 3K crystals and should be distributed among them. the other 5K should go to the other team. Because tanki your idea of the winning team, getting like all the cry is stupid, the losing teams barely get a fund of 1K. How could you do that tanki? I pretty much know you want money but is that all you care about? Its not fair that a team was winning and then a drugger makes one entire team drug and win and take all the crystals people sit and play for hours for. that's just messed up and that's what makes tanki online boring. Before the New Physics, your game was pure and fun, now it seems like its got no potential.

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or the fund one team makes should be distributed to them, for instance a team is currently winning, and they brought the fund to 3K, and a drugger comes in from the other team and then they all start drugging and win and bring the fund to 8K, then the team who was first winning deserve the 3K crystals and should be distributed among them. the other 5K should go to the other team. Because tanki your idea of the winning team, getting like all the cry is stupid, the losing teams barely get a fund of 1K. How could you do that tanki? I pretty much know you want money but is that all you care about? Its not fair that a team was winning and then a drugger makes one entire team drug and win and take all the crystals people sit and play for hours for. that's just messed up and that's what makes tanki online boring. Before the New Physics, your game was pure and fun, now it seems like its got no potential.

This situation is happened to me a lot of time playing a map for an hour or two and suddenly a drugged up player shows up and takes most of the battle fund.I am not in support of drugs but yeah your idea is far more better. I have said that each team should have their own battle fund this will facilitate winning team and loosing team players to get the crystals on their performance basis.

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I agree that the lack of reward for a losing team is a major problem.  There is no incentive for players to stay in a losing match.  A lot of games end prematurely because one team is outmatched and quits.  No one else who is paying any attention will join.  Even if an individual player is doing well on a losing team it is best to go to a different map in hopes of some kind of reward.  The only real chance a one sided map has to maintain an equal number of players on both teams is when druggers come in to raid the battle fund.  It is a tricky problem without easy solutions.

 

Dividing crystals on a score basis seems detrimental to new players.  A separate battle fund for each team might work.  Personally I'd be in favor of simply increasing the percentage given to a losing team.

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I agree that the lack of reward for a losing team is a major problem.  There is no incentive for players to stay in a losing match.  A lot of games end prematurely because one team is outmatched and quits.  No one else who is paying any attention will join.  Even if an individual player is doing well on a losing team it is best to go to a different map in hopes of some kind of reward.  The only real chance a one sided map has to maintain an equal number of players on both teams is when druggers come in to raid the battle fund.  It is a tricky problem without easy solutions.

 

Dividing crystals on a score basis seems detrimental to new players.  A separate battle fund for each team might work.  Personally I'd be in favor of simply increasing the percentage given to a losing team.

I have seen many new players who buys up m1 and immediately   rank up and due to lack of skills they end up on using drugs and hence getting high scores in match creating frustration within own team . Dividing crystals on score basis is partially right but the idea of separate battle fund will 100% work.

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I have seen many new players who buys up m1 and immediately   rank up and due to lack of skills they end up on using drugs and hence getting high scores in match creating frustration within own team . Dividing crystals on score basis is partially right but the idea of separate battle fund will 100% work.

And some day you see them majors or brigadiers but without the ability to turn their turret LOL how funny it is... they move like wolves, on a line instead of a plain (field).

 

Maybe, some more funds to the loosing team, although if the difference is big or one team has not captured not a sinlge flag, then nothing can be done, the loosing get zip.

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