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Supplies ... the right idea


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Dear TANKI

 

Some time ago I posted a message on supplies (drugs) and you obscured immediately. It was saying something that you are actually starting doing right now!

 

As you developers correctly said, drugs completely unbalance any battle, ending with the problem that to fight druggers you must drug (or you are out). This means that with no drug you can't play! Right now most battles are won by who uses more supplies, which I hope is not in the philosophy of the game. Also because in this way we must consider "skills" the actual ability of pushing the supply activation buttons!

Some drugs user say "go in pro battles" to who want balanced supplies use, but that would be quite expensive for a Tanki lover! Maybe a "pro+" type of battle (on payment) can be created for full supplies freedom users!

 

You developers balanced battles with ranges of battle entry levels, giving upper and lower limits. This to give battles where any player can fight for victory, for a correct equilibrium.

Drugs (used all simultaneously) are like level "pump ups" and brake this equilibrium (same for re-engineer over level kit materials availability).

 

This is the right direction for a balanced game, where any player can fight.

 

Now you are correctly introducing limits of simultaneous supplies use and I think that these limits have to be even increased!

 

Some ideas for keeping balance:

- Limit to 1 supply activated and 1 taken from field simultaneously

- Cool down time of twice as supply time before using that supply or another again

- Decrease supply power (not double effect but +25% for example)

- Extend these limits to all supplies (energy refill and mines included)

 

Thank you for your attention

 

Brubook

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I agree.  This is a move in the right direction for the game.  Thanks devs.  All of your suggested ideas seem could but I'd rather wait to see whether the coming drug nerf is sufficient before adding to it.

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