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Revised "Auto-Kick"...


Revised "Auto-Kick"...  

33 members have voted

  1. 1. How do you feel about a "Revised Auto-KicK"?

    • Yes
      23
    • No
      10


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Is sportsking700 a mult and would he have been auto-kicked by your system?

 

No...The score card shows 1124...If we know this to be a CAP, or healing Isida by the scorecard, then so do those responsible for the current installed system.

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So there are more rules and conditions to this that we don't know of then?
 

When we look at our scorecards, we know who the “mults” on our team are. Somebody with a loss rate of 20 or more, and a destroy rate of only five is most definitely a “mult”, and should be Auto-Kicked from the team

It’s not perfect, but it’s a start

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So there are more rules and conditions to this that we don't know of then?

 

Good point.
 
First of all. In your post #26, you present a scorecard – followed by the question: “Is sportsking700 a mult and would he have been auto-kicked by your system?”
My reply to that was: “No...The scorecard shows 1124...If we know this to be a CAP, or healing Isida by the scorecard, then so do those responsible for the current installed system.”
 
In your next post #28, you reply: “so there are more rules and conditions to this that we don’t know then?” Following your question (in the same post) you exemplify a portion of the sixth paragraph, from my topic post, leaving important details out, while also excluding the fourth and fifth preceding paragraph.
 
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First of all. To answer your question. No. There are no more “rules” and “conditions”, as you put it. Maybe there needs to be more clarification in my language, but no more additional rules or conditions.
 
The developers already have a scorecard system installed, which allows us to see who the mults on our team are. We see a player with a high loss rate in comparison to their destroy rate. Our first reaction might be “It’s a mult!”, until we see our teammates high score. Then we know this is either an Isida, or someone who has CAP’d the flag many times; and also because of there efforts, been destroyed many times. We may have (if paying attention) even seen the player in question.
 
The revised “Auto-Kick” will automatically sort out who is, and who is not the true “mult”...The current scorecard system already recognizes this fact, but with the “Auto-Kick”, it will now be able to remove those “mults”. This will allow all players a more enjoyable game. A game where they won’t have to spend most of their battle time checking the score card to see who they should kick or not. This is especially important for those players who are at the lower ranks, and also those who struggle to keep all their wits about them during a “raid”. And especially those who may be at an economical disadvantage – not possessing a large stash of drugs.
 
As I have stated in my topic post: Basically, this proposal involves installing a system that will automatically kick those players who are obvious “ mults”.
 
The point you make is a good one. I have included, some clarification to my topic post (without getting too complicated) so that every one can understand, just how simple an “Auto-Kick” system would be. And it is only an alternative, in the event that the team/system kick is not adopted.
 
If you need more clarification, I will me more than happy to oblige you or anyone else. :)
 
 
P.S. I have added additional clarification to this effect, on the footer of my topic post. 

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bad idea... My network that I usually play on has at least 3 people on TO at a time, sometimes...It is at a university, that's why

If people are playing the very same game within the same room then that is a massive advantage  and can be used for conspiracy and multing.  I have no problem with multiple players from the same room playing different games, that is not a problem.

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If people are playing the very same game within the same room then that is a massive advantage  and can be used for conspiracy and multing.  I have no problem with multiple players from the same room playing different games, that is not a problem.

I don't have a problem with it either...  My university's network speed is

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... so, I don't need to worry because I already have a "massive advantage" over everyone else... although no one at my university plays TO when I am playing

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Yes. I understand your point. Not too often, but I have had those "bad days" too. I either don't play on those days, or get out of the game, rather than spoil it for the other players. If you were playing football, or some other team sport and not feeling "up to it", you would be taken out of the game. 

 

Yes, I overlooked this as well. I live in a community building and several people use the same terminal. This subject would still make a good suggestion topic, so that people can give their ideas, or opinions.

 

Perhaps, Tanki can place an "identifier" on each account, like they require you to connect your account to your own e-mail address. I'm sure there would be some way to identify each player.

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