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Open testing of Smart Cooldowns


semyonkirov
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To be honest, I was gonna pay to get Medium Kit M2, but seeing that drugging will be nerfed, and maybe new kits, I probably don't even need to pay if drugging is ridiculously nerfed (ish)....

Also I would think that using 2,3,or 4 should not affect mines loading time.... now mines will be significantly reduced as well...

All in all, I would say that this update is good if you're a player tired of druggers (like me), but not if you are an attacker, defender(mines), or kit buyer...

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@Hazel-Rah, you asked for feedback ;)

I like both drug wars and xp battles and i feel sad that no more big drug wars XD but because you already decided so, this new system is not very bad but need to change somethings, here is my suggestions>

#1 i think the smart cooldowns should be faster, its a bit slow. To activate second supply you should wait LESS time :)

#2 during the battle you focus on the battle than you can not really notice the light and dark colors (after activating drugs) or maybe notice them late, my suggestion to have 2 colors like yellow and green or red.

#3 i disagree with numbers idea (above drugs) the time left to activate drugs, this is a bad idea, reason: very small and can not notice them.

Hazel or semyon reply to this please

EDIT: i just saw hazel's like :ph34r:  :) 

 

New settings for today:

All boxes only work for 30 seconds.

The cooldown of first aid kit, double armor, double damage and mine has been decreased to 10 seconds.

The test continues!

oh this even worst, the first smart cool down was better than this.

Edited by r_SERI0US0
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New settings for today:

 

All boxes only work for 30 seconds.

The cooldown of first aid kit, double armor, double damage and mine has been decreased to 10 seconds.

The test continues!

at least make an option in pro battles with the unlimited drug system and see where the majority of players play... if they like your new system they will play in normal battles. you need to see what the majority does so get on it!!...also look at this screen doesnt seems a nice idea to do ?

http://prntscr.com/4ncbt6

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Looking Forward to this on Main Server :)


Btw Why doesn't the SC show the Numbers 1,2,3,4,5 :huh:

And For Parkour as @Remaine Said above cant you make a special Battle mode for Parkourist's :)


cnc for the update ^_^


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Personally I think that if the new method will be inserted to use the power-ups, finally my wallet will be fuller, I will not have any reason to buy power-ups. 

I do not understand why programmers do not put an option where you can enter two ways to use power-ups (old method - new method). 

Dear developers, do not forget that purchasing upgrades helps you get a salary or maybe you do not care more dollars?

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Personally I think that if the new method will be inserted to use the power-ups, finally my wallet will be fuller, I will not have any reason to buy power-ups. 

I do not understand why programmers do not put an option where you can enter two ways to use power-ups (old method - new method). 

Dear developers, do not forget that purchasing upgrades helps you get a salary or maybe you do not care more dollars?

I think they want a break now :p

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its going to be great update...
if some players want to leave playing TO after this update...
more players will start playing more and more...because there will be less druggers in the game

 

i like the way a player cannot activate double power and double armour so easily...

if you activate double power...N2O will cooldown faster than Double armour

and health also cools down faster ..

nice update TO  :wub: 

 
 

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Thumbs up to smart cooldowns. This update is really going to change the game, for good. Everyone will be relying mostly on skill, the true determiner of what level you're at, instead of using "Drugs," as the community has slanged them, to create a false high level of gameplay.

The only people who can afford to burn supplies in mass quantity are "buyers," people who spend real money to buy crystals. There aren't as many "buyers" as there are "non-buyers." The entire point of all online games is to entice some of those "non-buyers" into becoming "buyers." They do this by giving "buyers" a slight advantage. The bad news is, MOST people can't and never will buy. Mass drugging, therefore, is so much of an advantage, that it discourages most of these "can't-buyers" or "might-be-buyers" from playing the game, since they can't compete with "druggers," and can't yet spend money to keep up with them, they quit. Would you rather have a few guys spending hundreds? Or have hundreds of people paying 20 bucks each?

 

Now I know some of those millionaire generalissimo druggers are going to gripe about this, but they need to be convinced, IT'S FOR THE GOOD OF THE GAME, and the game doesn't revolve around you, it revolves around whatever the majority of players want.

 

Smart cooldowns are going to take supplies from where they are, an unfair advantage, back to where they should be, a temporary bonus, to be used sparingly, carefully, and tactically.

 

Thank you Tanki online.

Edited by general_abrams
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I encourage this update because I'm not a big fan of drugging, but if I drug I do like to have the choice which drugs to enable.

I just tested the new cooldown and I'm disappointed about the fact that I can't use armor when I just dropped a mine for example, but I can use double power, why is that? Why am I not able to choose which supply I enable besides that mine?

Another thing I dislike is the fact that I can now use a first aid kit while I still have full hp.

Any of the devs willing to answer my question?

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Thumbs up to smart cooldowns. This update is really going to change the game, for good. Everyone will be relying mostly on skill, the true determiner of what level you're at, instead of using "Drugs," as the community has slanged them, to create a false high level of gameplay.

 

The only people who can afford to burn supplies in mass quantity are "buyers," people who spend real money to buy crystals. There aren't as many "buyers" as there are "non-buyers." The entire point of all online games is to entice some of those "non-buyers" into becoming "buyers." They do this by giving "buyers" a slight advantage. The bad news is, MOST people can't and never will buy. Mass drugging, therefore, is so much of an advantage, that it discourages most of these "can't-buyers" or "might-be-buyers" from playing the game, since they can't compete with "druggers," and can't yet spend money to keep up with them, they quit. Would you rather have a few guys spending hundreds? Or have hundreds of people paying 20 bucks each?

 

Now I know some of those millionaire generalissimo druggers are going to gripe about this, but they need to be convinced, IT'S FOR THE GOOD OF THE GAME, and the game doesn't revolve around you, it revolves around whatever the majority of players want.

 

Smart cooldowns are going to take supplies from where they are, an unfair advantage, back to where they should be, a temporary bonus, to be used sparingly, carefully, and tactically.

 

Thank you Tanki online.

this post is everything thats wrong with noob players that are jealous of buyers. 90% of noobs would drug if they could....

 

THE POINT is we want drug battles against other druggers. Try reading the debate and then post?

 

 All you have done in this terrible post is show you are a bitter noob that hates druggers because they have no skill and just 'buy' wins in the game....its not the reason we are unhappy about this update.

 

You think someone that has spent 10,000$ on the game cares for 500 battle fund?

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