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Open testing of Smart Cooldowns


semyonkirov
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An answer to all of you who suggests adding a Drug option to PRO battle settings:

 

This will just mess things up. The PRO battles are called "PRO" for a reason. This is a hardcore mode for hardcore gamers, this is how it was designed originally. Adding an unlimited supply option to it will make it more casual, which is the opposite of what we want.

 

Despite the overall mood of this topic we believe that the overwhelming majority of players will enjoy smart cooldowns. Because in the end, the game is interesting not when you can easily kill your opponents, it's interesting when it gives you a challenge and teaches you something. And this is why we need smart cooldowns.

Sorry mate but you dont have a clue what you are talking about. The hard core games in tanki are full drug battles. You even asked me 'whats the point if everyone drugs, you have no advantage'. If ever a comment showed you are totally clueless - that was it....

 

Also you talk about a dynamic game? Look at this comment from rusty above '  I had to pay attention to lower left of screenmissing important momments / actions in the battle (in the center). Problem' 

 

Do you see a major issue here? We cant enjoy gameplay for looking at reloads....

 

You dont even seem to understand what players are talking about having an extra option in pro battles. We want to be able to turn on or off full drugging. Its really that simple. Please, tell me. what is SO complicated about that?

 

You STILL have not given a valid reason why we cant have 3 game versions

 

No Supply

Cooldown

Full Drugging

 

Players that want to play NS will be happy. Players that want to play Cooldown will be happy. Players that want full drugs (BUYERS that give 90% of money to Tanki) WILL BE HAPPY!!!!

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It gives you a challenge, and teaches you something. I can agree with this.

When you're a x3 Drug Monster, with Nitro, you're going so fast and reckless, that it's basically crashing with other opponents head on, a bull rush, really. Although it may be fun to some, I can agree that it wouldn't teach you as much as a game with Smart Cooldowns, or no drugs, would. Sort of basic gameplay compared to other ways, even if it is fun.

 

Also, I think that this update also gives my power-ups more value. Lets say I only have a Double Power, and a couple of Nitros. They would actually mean something in Smart-cooldown battles, instead of the normal battles. The reason being, it doesn't matter if I have Double Power and Nitro on. Or if I have Double Armor and Nitro, or if I have a Health Kit, etc. I will be going against X3 Drug Monsters. So you'll need all three drugs, or be crushed. With Smart-cooldowns, I can still have a way of fighting back, kind of like counterplay, as Hazel_Rah said.

 

I think I can see why TO does this. Due to so many previous experiences with updates, they know that the communities are not that fond of change, as things have always been so traditional, such as this way of drugging, and overall TO is an amazing game. So, likely, most will adapt to it, and find a new passion to play with. Lol.

Like it or not, this update is arriving. All we can do now is contribute to the effort of shaping this update, and view it with an open mind.

Though of course, easier said than done. If people did really spend THAT much money on it, I can see why they'd be so upset. They invested for that style of gameplay, and get this instead. :P

Edited by r_DidYouKnowThat0

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It gives you a challenge, and teaches you something. I can agree with this.

When you're a x3 Drug Monster, with Nitro, you're going so fast and reckless, that it's basically crashing with other opponents head on, a bull rush, really. Although it may be fun to some, I can agree that it wouldn't teach you as much as a game with Smart Cooldowns, or no drugs, would. Sort of basic gameplay compared to other ways, even if it is fun.

 

Also, I think that this update also gives my power-ups more value. Lets say I only have a Double Power, and a couple of Nitros. They would actually mean something in Smart-cooldown battles, instead of the normal battles. The reason being, it doesn't matter if I have Double Power and Nitro on. Or if I have Double Armor and Nitro, or if I have a Health Kit, etc. I will be going against X3 Drug Monsters. So you'll need all three drugs, or be crushed. With Smart-cooldowns, I can still have a way of fighting back, kind of like counterplay, as Hazel_Rah said.

 

I think I can see why TO does this. Due to so many previous experiences with updates, they know that the communities are not that fond of change, as things have always been so traditional, such as this way of drugging, and overall TO is an amazing game. So, likely, most will adapt to it, and find a new passion to play with. Lol.

Like it or not, this update is arriving. All we can do now is contribute to the effort of shaping this update, and view it with an open mind.

Though of course, easier said than done. If people did really spend THAT much money on it, I can see why they'd be so upset. They invested for that style of gameplay, and get this instead. :P

Dude you miss the whole point why druggers are kicking off. Full drug battles are harder and faster than normal battles.

We ask to be able to play drug battles, not to stop the cooldown update. We just want an option....

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Faster battles? I agree. But more difficult? I'm not so sure.

I wouldn't mind a Full-drug mode. Instead, I'd say it would help a lot.

 

But since TO wants to drift AWAY from x3 Drugging wholly, I think the chances are slim, to impossible. Lol.

Though maybe it could happen, if the crystals earned in x3 Drug Battles could be less than normal battles, etc.? Less perks?

It could discourage it, and yet it would give you guys the option for it. Really, if it's mostly Generalissimos etc., who like these full drug battles solely for fun, you wouldn't mind less perks, right?

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Semyon, give us a larger quota of positive and negative votes please :) (Why even limit positive votes... why a limit on positivity?? :P)

 

Anyways, I am 100% with you Semyon!  Of the maybe 100 people who have said they will leave this game on this thread, I bet maybe 10 or 15 actually will. The other thousands in this communities, are simply enjoying the Test Server too much to comment! :D

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I have to say the majority of tankers perceive No Supply games as hardcore. Drug Battles are casual. Faster gameplay doesn't mean more hardcore. Compare NFS to a more hard-core racing game. The second one will be generally slower but the price of mistake there will be bigger. This is what Smart Cooldowns are. 

 

Secondly, we are aware that many players find it difficult to track the supply indicators and get distracted. This is why the menu is getting reworked at the moment.

 

Finally, as I said many times, there won't be a drug option in PRO battles because PRO battles are for hardcore players. On top of that, we want to get rid of drugging in the game completely. Creating an options for druggers to play with each other? Let's be honest, it will only be used by a small part of Tanki's community. Too small for allocating resources to that. And even those who will use it at first will get tired of it pretty quickly. You just need to learn to adapt.

 

Finally, every update should be first launched and THEN you guys should say if it's good or bad.

I am pretty sure everyone will love this, apart from a small group of druggers. If not, we'll be tuning the system and making changes to it to cater for the needs and comfort of the majority.

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I have to say the majority of tankers perceive No Supply games as hardcore. Drug Battles are casual. Faster gameplay doesn't mean more hardcore. Compare NFS to a more hard-core racing game. The second one will be generally slower but the price of mistake there will be bigger. This is what Smart Cooldowns are. 

 

Secondly, we are aware that many players find it difficult to track the supply indicators and get distracted. This is why the menu is getting reworked at the moment.

 

Finally, as I said many times, there won't be a drug option in PRO battles because PRO battles are for hardcore players. On top of that, we want to get rid of drugging in the game completely. Creating an options for druggers to play with each other? Let's be honest, it will only be used by a small part of Tanki's community. Too small for allocating resources to that. And even those who will use it at first will get tired of it pretty quickly. You just need to learn to adapt.

 

Finally, every update should be first launched and THEN you guys should say if it's good or bad.

I am pretty sure everyone will love this, apart from a small group of druggers. If not, we'll be tuning the system and making changes to it to cater for the needs and comfort of the majority.

An option to play full drug battles ISNT going to be heavy on  resources .

 

Its getting to the stage now where the amount of players that will quit/stop buying is going to be huge. Of course you think differently. You think its a 'small amount of druggers'  :lol: 

 

As in the real world a small amount of the population ARE wealthy. Its also this small % that pay the most tax....Same in tanki.

 

As pointed out by someone else. Its normal for druggers to spend 3-400 of each drug in a battle. These are bought and paid for. This is day in day out $$$.

Good luck in the 'Pro' battles when the well dries up....

Edited by MonkeyMagic

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  • Developer

An option to play full drug battles ISNT going to be heavy on  resources .

But its going to be. We know our resources and architecture better than anybody else.

This is not worth it.

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An option to play full drug battles ISNT going to be heavy on  resources .

Unfortunately it will. It might look like one extra box to tick from your side of the screen, but the fact is it's a very complex thing to keep 2 supply mechanics in the same game, in the same code. 

 

PS Thanks for wishing us good luck, not that we need luck here of course. We'll wait and see.

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Depends on how you put it. Yes, you are easier to kill BUT many of your opponents on the battlefield are easier to kill too. Meaning more dynamics.

You know what. I tried to play more, and I did play more. Actually, I'm starting to love this update. It doesn't seem so bad... It's actually good...

*gonna get downvoted*

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Unfortunately it will. It might look like one extra box to tick from your side of the screen, but the fact is it's a very complex thing to keep 2 supply mechanics in the same game, in the same code. 

 

PS Thanks for wishing us good luck, not that we need luck here of course. We'll wait and see.

what like 'pro' battles and standard game?

 

and dude, you are not a developer.....

 

if its so hard to code how come the test server has been changing the drug cooldown etc in one day?

again youre argument is totally flawed.

 

dont say 'thats test' its the same amount of coding work.

 

and by the way the coding isnt some magical happening that people know nothing about. dont talk to us like we are all stupid :)

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if its so hard to code how come the test server has been changing the drug cooldown etc in one day?

Changing settings and changing code are two different things, you know.

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You know what. I tried to play more, and I did play more. Actually, I'm starting to love this update. It doesn't seem so bad... It's actually good...

*gonna get downvoted*

dont think bad:p

 

Actually... I run out of ideas. Seems like everybody likes this version and I can't see how to make it better.

I suggest today we concentrate on testing this settings http://prntscr.com/4nw84d

I...uh...this prntscr.com is blocked in our country so I cant see must of the pics in the forum

(including this one):(

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@Hazel, make it better by removing it.

@Semyon, if everyone drugs, we make decisions on when and how to attack, where to do that from to get minimum damage from enemies while dealing maximum damage to enemies, drug games are not as simple as you think they are. We play with tactics and strategy too.

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you know,this aint a joke topic;)

that someone talks and someone just puts up a "lol"

you post,you gotta say something,

If not,why do you post at all,I wonder

if this is your main account you have been in the game a very short time.

in that case you have not supported the game at all.

 

some of us have been here years and put a lot into the game in many ways.

 

i think we have earned an opinion, be that a laugh at a comment or other.

 

i suggest you wind your neck right in :)

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MonkeyMagic, you seriously seem to know how to develop and run a game better than anyone else. You also seem to know how this game is architectured better than the developers themselves.

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@Hazel, make it better by removing it.

@Semyon, if everyone drugs, we make decisions on when and how to attack, where to do that from to get minimum damage from enemies while dealing maximum damage to enemies, drug games are not as simple as you think they are. We play with tactics and strategy too.

they simply do not understand this at all....

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@Hazel, make it better by removing it.

@Semyon, if everyone drugs, we make decisions on when and how to attack, where to do that from to get minimum damage from enemies while dealing maximum damage to enemies, drug games are not as simple as you think they are. We play with tactics and strategy too.

You have to do the same things in normal battles as well, the only difference is you don't get n2o and heals, so it becomes more challenging. Edited by I.D0M
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