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Open testing of Smart Cooldowns


semyonkirov
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Tested it, although i am against drugs and do not like drug wars, still i must say i didn't like this update..it brings in too much complexity in the game play as to when to choose which supply, and also i thought we could activate two supply at once but it seem one can activate only one supply at once and it takes a very long time for the others to cooldown.

 

Only camping and isida will survive in this situation in my opinion. Any intense CTF matches will become boring as defence will become priority, i guess i'll resort to PRO battles...either u drug or don't drug, there is nothing like half drug :D

Edited by hellboy1234567
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Tested it, although i am against drugs and do not like drug wars, still i must say i didn't like this update..it brings in too much complexity in the game play as to when to choose which supply, and also i thought we could activate two supply at once but it seem one can activate only one supply at once and it takes a very long time for the others to cooldown.

 

Only camping and isida will survive in this situation in my opinion. Any intense CTF matches will become boring as defence will become priority, i guess i'll resort to PRO battles...either u drug or don't drug, there is nothing like half drug :D

good observation.

 

I am already dusting off my mammy and shaft. will be camping and 1shot all these players that are happy with the update because it will get rid of those nasty druggers....

 

Low level players dont like drugs? See how you like an army of shaft MU....

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good observation.

 

I am already dusting off my mammy and shaft. will be camping and 1shot all these players that are happy with the update because it will get rid of those nasty druggers....

 

Low level players dont like drugs? See how you like an army of shaft MU....

There's always the option to get a Shaft protection paint.

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"Tanki Online is an arcade so why kill the main thing in an arcade, its dynamics? We want to use all the supplies at once!" This is the main idea of the majority of posts in this topic.

You guys are worried about the game getting slower? Less exciting? Let's look into this together.

Example 1. A player with a lot of supplies against a player with A LOT of supplies. In other words both of them are fans of supplies, so-called druggers. The gameplay becomes insanely simple and repetitive — "respawn - 1,2,3,4 buttons - drive to the opponents - die". Every time it's the same kind of battle, repeating again and again. Arcade gameplay? Yes. Interesting? More like boring as constant use of supplies by 2 more or less equal players makes a supplies battle a usual battle where it's already impossible to get the thrill without pressing those 3 or 4 buttons before every fight.

Example 2. A player with a lot of supplies against a player with no supplies at all. The first one will most likely win. How interesting this victory will be for the supplies user? Not interesting at all, as victory without any struggle and skill is boring.

Other comments often sound like some of you guys don't want smart cooldowns just because you don't want other players to become as deadly on the battlefield as you are. Well you know what, I understand you, I am a super heavy drugger myself! :D However, I am happy with this change, it makes the game so much more exciting! Yes, you don't get such an advantage over other players, but it is not needed! It suddenly gets a lot more thrilling, intense, because you don't overdrug people, you oversmart them! And believe me, this gives a lot more satisfaction.

Activating all supplies against a player who does not use them is a 100% victory. The outcome of a fight is clear. Drugs win. We don't want that. We want you to get satisfaction of a different sort, a much stronger one. A satisfaction of being a more skilled person, not of having more drugs. And just imagine how exciting it will be to catch a gold box!

So, honestly now, saying "THIS IS BAD UPDATE TANKI" won't help. Because we are aware that all good things are met with negative comments and we are sure this is the direction the game should be moving in. Whan CAN help is you providing constructive feedback. Shorter cooldowns? Different indication system? Changes in the mechanism itself to make it less radical? Suggest it!

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There's always the option to get a Shaft protection paint.

yes thats true. but you need to be a high rank to get the best paints. 10 15% isnt going to help at all

 

most of those saying they are happy with the update and going to get cut in half.

 

every cloud :D

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"Tanki Online is an arcade so why kill the main thing in an arcade, its dnamics? We want to use all the supplies at once!" This is the main idea of the majority of posts in this topic.

 

You guys are worried about the game getting slower? Less exciting? Let's look into this together.

 

Example 1. A player with a lot of supplies against a player with A LOT of supplies. In other words both of them are fans of supplies, so-called druggers. The gameplay becomes insanely simple and repetitive — "respawn - 1,2,3,4 buttons - drive to the opponents - die". Every time it's the same kind of battle, repeating again and again. Arcade gameplay? Yes. Interesting? More like boring as constant use of supplies by 2 more or less equal players makes a supplies battle a usual battle where it's already impossible to get the thrill without pressing those 3 or 4 buttons before every fight.

 

Example 2. A player with a lot of supplies against a player with no supplies at all. The first one will most likely win. How interesting this victory will be for the supplies user? Not interesting at all, as victory without any struggle and skill is boring.

 

Other comments often sound like some of you guys don't want smart cooldowns just because you don't want other players to become as deadly on the battlefield as you are. Well you know what, I understand you, I am a super heavy drugger myself! :D However, I am happy with this change, it makes the game so much more exciting! Yes, you don't get such an advantage over other players, but it is not needed! It suddenly gets a lot more thrilling, intense, because you don't overdrug people, you oversmart them! And believe me, this gives a lot more satisfaction.

 

Activating all supplies against a player who does not use them is a 100% victory. The outcome of a fight is clear. Drugs win. We don't want that. We want you to get satisfaction of a different sort, a much stronger one. A satisfaction of being a more skilled person, not of having more drugs. And just imagine how exciting it will be to catch a gold box!

 

So, honestly now, saing "THIS IS BAD UPDATE TANKI" won't help. Becaue we are aware that all good things are met with negative comments and we are sure this is the direction the game should be moving in. Whan CAN help is you providing constructive feedback. Shorter cooldowns? Different indication system? Changes in the mechanism itself to make it less radical? Suggest it!

I KNOW you wont reply.

 

But answer me this:

 

Why not just have a full drug variation of the game?

 

100% no answer to this  :lol:

 

 

 

You also MISS THE WHOLE POINT of why people are not happy.

 

Example 3 Drug players V Drug players.

 

We want to play full drug battles against other druggers. Dont say you are a heavy drugger or you would understand that full drug battles are the fastest most skillfull battles in the game and the reason why most of the 'buyers' play tanki.

 

We crave 2 full teams of pro drug battles. Its the only way we play.

 

Tanki did NO market research into this. Why were there no polls in the forum?

Why didnt you ask the opinion of Tanki players in a well publicized manner?

 

If you spend  $10,000 - $20, 000 and upwards on a car in good faith to drive at 150KPH and the garage recalled it and made it go only at 100KPH you would ask for a refund. Many players have spent this amount and more in tanki as you well know....

 

You are robbing players of a game they have invested in heavily.....

 

The only conclusion, and I am waiting for it......there will be other changes, changes where Tanki can take more money from players.

Edited by MonkeyMagic

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I KNOW you wont reply.

 

But answer me this:

 

Why not just have a full drug variation of the game?

 

100% no answer to this  :lol:

The answer is in that wall of text above. We want Tanki to evolve, and making the use of supplies more exciting is the way to go.

Creating variations of the game and making more and more options and boxes to tick will just over-complicate it.

Finally, we do not want people dominating the battles just  because they bought more supplies than others. Tanki Online is becoming more of a free2win game and less of a pay2win.

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news_forum_TEST.jpg

 

Some say it's better to see once than to hear a hundred times. We totally agree with that!

 

That’s why we are starting an open testing of Smart Cooldowns. This means you will finally be able to try out the much-anticipated update yourself, AND help us identify any bugs, errors and areas that might need to be polished.

 

Just enter test server 5 or 6 and try it out!

 

But before you dive in, here’s some information:

  • Both garage supplies and drop box supplies will now remain active for 60 seconds. You can save on garage supplies by picking up drop boxes and combining them with supplies to get an advantage over your opponents.
  • Active supplies are highlighted in green, while supplies that are available for activation are highlighted in grey.
  • Activating one supply affects other supplies. This makes the use of supplies more strategic.
  • You can find detailed information on each supply in the garage. Planning your tactics will be a lot easier!
The open testing is on till 1 pm (UTC+0) on September 19. Go try out Smart Cooldowns for yourself!

 

IT IS A BLISS FOR NON_BUYERS. THANK YOU TANKI FOR DOING THIS FAVOUR!

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Oh I see where MonkeyMagic is getting at . . .I think .. I may be horribly wrong.

It is very true that when every Tank drugs 3x, the Double Power and Double Armor cancel out. HOWEVER, that is the whole point of their experience. Then they are left with the Nitro. RustyNail was correct, Druggers seem to want to play with Nitro only.

 

However, we miss a big factor. Since DP and DA cancel each other out, it therefore becomes balanced play, at least according to the druggers only. Everybody is at the same strength, however, there is no more "advantage" or tricks they can pull against each other.

Then, with Nitro, it makes gameplay a crap ton more dynamic, rushed, and fun. And with Mines, health packs, Freezes, etc., it's extremely fun for them. Not to mention there could be some psychological effect whereas we all feel much stronger, and confident, when we see the DA, DP, and Nitro sign above our tanks.

 

With this update however, you cannot use 3x all at once all the time, so guess what when you are on Nitro? You get 1-shot by Double Power, and you can't kill someone on Double Armor if you're on Nitro since you don't have Double Power.

 

I think this is why Druggers are so angry, and why they don't find x3 drugging boring. The non-buyers and ones without drugs are simply getting in their way of playing, unfortunately.

 

So I think maybe there should be a full drug mode enabled. . .Lol. . . .to calm these guys down. . . .Sorry if this post is a bit confusing/messy, it's night, and I'm getting tired.

 

(edit) Guys, I'm not against this update, however, maybe a full drug mode could be enabled, right? It wouldn't hurt at all, and everybody wins. You offer the same gameplay to your loyal buyers that they so cherish and love, and an escape window for the non-buyers.

 

At first I was just laughing at these druggers posts and complains. However, when viewing it from this angle, I can start understanding why they absolutely HATE this update. Not so funny anymore. :P

Edited by r_DidYouKnowThat0
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The answer is in that wall of text above. We want Tanki to evolve, and making the use of supplies more exciting is the way to go.

Creating variations of the game and making more and more options and boxes to tick will just over-complicate it.

Finally, we do not want people dominating the battles just  because they bought more supplies than others. Tanki Online is becoming more of a free2win game and less of a pay2win.

So you STILL dont answer the question. What is wrong with having 3 types of game....

 

No Supplies

Smart cooldown

Full Drug.

 

Your argument is a fail against logic. It makes no sense at all.

 

As for gameplay. All you will get with this update is campers you dont see that? Very dynamic......

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Oh I see where MonkeyMagic is getting at . . .I think .. I may be horribly wrong.

It is very true that when every Tank drugs 3x, the Double Power and Double Armor cancel out. HOWEVER, that is the whole point of their experience. Then they are left with the Nitro. RustyNail was correct, Druggers seem to want to play with Nitro only.

 

However, we miss a big factor. Since DP and DA cancel each other out, it therefore becomes balanced play, at least according to the druggers only.

Then, with Nitro, it makes gameplay a crap ton more dynamic, rushed, and fun. And with Mines, health packs, Freezes, etc., it's extremely fun for them. Not to mention there could be some psychological effect whereas we all feel much stronger, and confident, when we see the DA, DP, and Nitro sign above our tanks.

 

With this update however, you cannot use 3x all at once all the time, so guess what when you are on Nitro? You get 1-shot by Double Power, and you can't kill someone on Double Armor if you're on Nitro since you don't have Double Power.

 

I think this is why Druggers are so angry, and why they don't find x3 drugging boring. The non-buyers and ones without drugs are simply getting in their way of playing, unfortunately.

 

So I think maybe there should be a full drug mode enabled. . .Lol. . . .to calm these guys down. . . .Sorry if this post is a bit confusing/messy, it's night, and I'm getting tired.

im out of likes but you got it 100% the problem is noone understands why tanki wont allow a full drug variation of the game that would make everyone happy......I guess time will tell on that!

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You also MISS THE WHOLE POINT of why people are not happy.

 

Example 3 Drug players V Drug players.

 

We want to play full drug battles against other druggers. Dont say you are a heavy drugger or you would understand that full drug battles are the fastest most skillfull battles in the game and the reason why most of the 'buyers' play tanki.

 

We crave 2 full teams of pro drug battles. Its the only way we play.

 

Tanki did NO market research into this. Why were there no polls in the forum?

Why didnt you ask the opinion of Tanki players in a well publicized manner?

 

If you spend  $10,000 - $20, 000 and upwards on a car in good faith to drive at 150KPH and the garage recalled it and made it go only at 100KPH you would ask for a refund. Many players have spent this amount and more in tanki as you well know....

 

You are robbing players of a game they have invested in heavily.....

 

The only conclusion, and I am waiting for it......there will be other changes, changes where Tanki can take more money from players.

No, I perfectly understand your point.

 

But tell me, what's the point in drugging if everyone in the battle is drugging? It doesn't give you an advantage if everyone else around you has the same advantage. Please clarify.

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Semyon, I have that answer in my post I think.

To answer your question of what's the point in drugging if everyone else is drugging.

I believe that, that is the whole point of drugging against druggers, so that DA and DP cancel out, and therefore Nitro enables rushed, dynamic, and fun gameplay for them. Nonbuyers get trapped in their games unfortunately. So maybe a full-drug mode could be given?

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Oh I see where MonkeyMagic is getting at . . .I think .. I may be horribly wrong.

It is very true that when every Tank drugs 3x, the Double Power and Double Armor cancel out. HOWEVER, that is the whole point of their experience. Then they are left with the Nitro. RustyNail was correct, Druggers seem to want to play with Nitro only.

 

However, we miss a big factor. Since DP and DA cancel each other out, it therefore becomes balanced play, at least according to the druggers only. Everybody is at the same strength, however, there is no more "advantage" or tricks they can pull against each other.

Then, with Nitro, it makes gameplay a crap ton more dynamic, rushed, and fun. And with Mines, health packs, Freezes, etc., it's extremely fun for them. Not to mention there could be some psychological effect whereas we all feel much stronger, and confident, when we see the DA, DP, and Nitro sign above our tanks.

 

With this update however, you cannot use 3x all at once all the time, so guess what when you are on Nitro? You get 1-shot by Double Power, and you can't kill someone on Double Armor if you're on Nitro since you don't have Double Power.

 

I think this is why Druggers are so angry, and why they don't find x3 drugging boring. The non-buyers and ones without drugs are simply getting in their way of playing, unfortunately.

 

So I think maybe there should be a full drug mode enabled. . .Lol. . . .to calm these guys down. . . .Sorry if this post is a bit confusing/messy, it's night, and I'm getting tired.

 

(edit) Guys, I'm not against this update, however, maybe a full drug mode could be enabled, right? It wouldn't hurt at all, and everybody wins. You offer the same gameplay to your loyal buyers that they so cherish and love, and an escape window for the non-buyers.

 

At first I was just laughing at these druggers posts and complains. However, when viewing it from this angle, I can start understanding why they absolutely HATE this update. Not so funny anymore. :P

Thanks for such a detailed analysis and your suggestion, it has been passed on to our game designers.

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No, I perfectly understand your point.

 

But tell me, what's the point in drugging if everyone in the battle is drugging? It doesn't give you an advantage if everyone else around you has the same advantage. Please clarify.

We do not drug for advantage. The speed of the game, the reaction times needed to heal/redrug are so much faster in full drug battles.

Its a skill to drug. Its not just 234 1 234. 

Knowing when to drug in different maps, defending with drugs/attacking with drugs is a whole different game from the normal variant.

 

There are many groups of players that search for drug battles and only want these types of games.

 

If it were possible to somehow play battles that were full of druggers only tanki IMO would be onto a winner.

 

for 1 those players that cant or dont want to drug wouldnt have their games ruined by bored druggers.

secondly druggers would be able to get an instant fix of full drug battles as and when they liked.

 

how this could be achieved is open to debate, but perhaps another pass at cost may work...

 

there is nothing worse than being in the middle of a great full drug game and a non drugger sits there just collecting boxes......

 

I urge tanki to consider having 3 variants of the game

 

No supplies (pro)

Smart cooldown

Full Drug

 

im pretty sure that if this was the case there wouldnt be a single complaint and everyone would be happy!

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So you STILL dont answer the question. What is wrong with having 3 types of game....

 

No Supplies

Smart cooldown

Full Drug.

 

Your argument is a fail against logic. It makes no sense at all.

 

As for gameplay. All you will get with this update is campers you dont see that? Very dynamic......

This multi-mode thing would just overcomplicate things + we want drugging to disappear and be replaced with the smart use of supplies. This is my opinion at least, let's see what our game designers will say about an option in Pro Battles.

 

And anyway, we'll need to see how it all works out on the main servers first. Then it can be adjusted. This happened to the friends system, it got improved after being introduced. The same can happen here.

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I hope we can work out a solution that satisfies both parties. I'm an anti-drugger person in general, but I can see where the complaints are coming from. I'd be lying if I said I don't get a little thrill from drugging when I need to.

If we go with Didyouknowthat's proposal, I think we can solve this issue once and for all.

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This multi-mode thing would just overcomplicate things + we want drugging to disappear and be replaced with the smart use of supplies. This is my opinion at least, let's see what our game designers will say about an option in Pro Battles.

 

And anyway, we'll need to see how it all works out on the main servers first. Then it can be adjusted. This happened to the friends system, it got improved after being introduced. The same can happen here.

tanki gonna lose A LOT of players dude  :wacko:

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No, I perfectly understand your point.

 

But tell me, what's the point in drugging if everyone in the battle is drugging? It doesn't give you an advantage if everyone else around you has the same advantage. Please clarify.

Well.. for some people a drug war is fun :)

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The thing is, people that hates this drug system, are mostly consisted of druggers, buyers, or just savers (People that save up drugs, and use them at a big fund), like me I guess :P and people that likes this drug system, are mostly consisted of non-buyers, people that don't drug a lot, people that can't use drugs effectively, people that are poor. (No offense)

 

Even the drug system is back to old, or staying with the Smart Cooldown, the results turn out the same. Half of the community is going to rage.

You devs have seen one side of this community. If you switch it back, all the high ranks are going to say "Thx tanki" while the other people that liked it says "You told us a big treat and now ur canceling it grrr" etc.

 

The whole point is, why not have Smart Cooldowns or The old drug system back as a PRO Battle option? We don't see that many PRO battles except for XP and Server 2 DMs. This can be a new motivation to spend 5K for PRO battle pass. Every server would have a handful of PRO battles, and it would be great. Druggers/Buyers will still buy for you, and you'd have the Non-Buyers be happy. I don't buy, but this update isn't really that great for me.

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