Jump to content
EN
Play

Forum

Open testing of Smart Cooldowns


semyonkirov
 Share

Recommended Posts

See guys, you just need a good combo, a good drug using strategy and you can win all day long ;)

There is nothing wrong with this update, I enjoyed this drug war far more the the 123 drug wars.

 

 

20jfnv6.jpg

 

Dude, ending first isn't a sign of a positive view of this update.

I myself yesterday finished on top scores but at the same time I didn't like the gameplay. Why? Because in order to do it I played without enjoying the game.

The idea is good, but matterialization of it is not. Yet. So we need more thought and changes.

 

In last vlog Semyon Kirov said that this update is not going to mean less supplies per battle. I think this is a mistake. It should mean less supplies per battle. More time without drugs. And when drugs allowed, every player should deside what and how many at the same time is needed.

 

= + =

 

Another thing is, PLEASE stop dividing players in drug lovers and drug haters. There is a third part, maybe big enough that wants the extra spice of drugs, only not constantly. I thing this is where strategy comes, along with the ability to deside the when and where of drugs. But strategy cannot be leaded and manipulated, as this update is trying to do, telling us what to use and when to use it.

Share this post


Link to post
Share on other sites

i tested the supplies whit reduced cooldowns and here is my feedback

The cooldowns applied to the other supplies are really smart and well planned. like that you should choose between healing or throwing a double power burst, and survive/die based on your choiche. you will need to be smart and use the right one. also i like the fact double power and double armor can no more be used thogheter for more than a little time, cause a double armor and power player could massacre half the entire team whit the right timing. first aid and double armor ability to be used at the same time can increase badly your survivability(but does not make you dangerous cause you cant use double power). mines cooldowns are good as you now will think about them more strategically and will sacrifice some supplies to use them. also, the first aid kit new timings are awesome! you are lifeless, you heal, a shaft hits you, and you still recover nearly full hp. keep it fast, dont make it slow so you cant be killed if you press it a little too late.

 

my 2 cents: you will have to get used, but if you do, you will have a big advantage and will spend waaay less supplies than before. i think we can keep going whit just daily bonuses. ps: make 250-500 one tipe of supply bundle discounted by like 33% so poor shafters and railgunners will not end up whit 1000 nitro, mines, double armors, first aid kits and 1 double power.

  • Like 1

Share this post


Link to post
Share on other sites

stupid druggers think deeply why this update is needed

Semyon said it numerous times-because the game would be more strategic

whats the point to to have them all activated ?

if the game is really intense, long and with a pool of crystal fund everyone plays

my point is u to understand that people drug in only long matches when both teams want to win the big share.

do you really belive that 2,3,4 give you advantage if u fighting a tanker with 2,3,4 too ? I mean what is the difference between a normal tanker fights normal tanker and 2,3,4 fights 2,3,4. NONE ! the strenghts are equal, the fund is the same, gold boxes too and the exp goes by the same level. Except both players save supllies. As well as i can often see that drugger doesnt get a single kill as everyone runs from them. And with this update u will gain advantage even if u are a wasp m3 over the mammoth m3 if u use right supply at the right time

Edited by thelastremnant
  • Like 1

Share this post


Link to post
Share on other sites

stupid druggers think deeply why this update is needed

Semyon said it numerous times-because the game would be more strategic

whats the point to to have them all activated ?

if the game is really intense, long and with a pool of crystal fund everyone plays

my point is u to understand that people drug in only long matches when both teams want to win the big share.

do you really belive that 2,3,4 give you advantage if u fighting a tanker with 2,3,4 too ? I mean what is the difference between a normal tanker fights normal tanker and 2,3,4 fights 2,3,4. NONE ! the strenghts are equal, the fund is the same, gold boxes too and the exp goes by the same level. Except both players save supllies. As well as i can often see that drugger doesnt get a single kill as everyone runs from them. And with this update u will gain advantage even if u are a wasp m3 over the mammoth m3 if u use right supply at the right time

example of someone that:

 

A: Did not read any of the thread

B: Is total noob

Edited by MonkeyMagic
  • Like 2

Share this post


Link to post
Share on other sites

Now if someone triple drugs there is NO WAY to stop him. People will respawn and can only activate ONE drug at time.

 

Once someone has TRIPLE DRUGS ON everyone else is SCREWED since there's no way to stop him or her if you can only enable ONE drug at time. In other words, smaller maps like Sandbox in Deathmatch mode are screwed... :l.

 

UjMrPLd.png

Edited by Invincitron
  • Like 3

Share this post


Link to post
Share on other sites

stupid druggers think deeply why this update is needed

Semyon said it numerous times-because the game would be more strategic

whats the point to to have them all activated ?

if the game is really intense, long and with a pool of crystal fund everyone plays

my point is u to understand that people drug in only long matches when both teams want to win the big share.

do you really belive that 2,3,4 give you advantage if u fighting a tanker with 2,3,4 too ? I mean what is the difference between a normal tanker fights normal tanker and 2,3,4 fights 2,3,4. NONE ! the strenghts are equal, the fund is the same, gold boxes too and the exp goes by the same level. Except both players save supllies. As well as i can often see that drugger doesnt get a single kill as everyone runs from them. And with this update u will gain advantage even if u are a wasp m3 over the mammoth m3 if u use right supply at the right time

first of all,234 still gives you nitro,which plays an important part in "advantage" because you can go faster and confuse the enemy.

also,first aids. they can literally waste a charged weapon (5-8s ones) completely,then heal,and there you go full life...

it's not completely the same.

Share this post


Link to post
Share on other sites

news_forum_TEST.jpg

 

Some say it's better to see once than to hear a hundred times. We totally agree with that!

 

That’s why we are starting an open testing of Smart Cooldowns. This means you will finally be able to try out the much-anticipated update yourself, AND help us identify any bugs, errors and areas that might need to be polished.

 

Just enter test server 5 or 6 and try it out!

 

But before you dive in, here’s some information:

  • Both garage supplies and drop box supplies will now remain active for 60 seconds. You can save on garage supplies by picking up drop boxes and combining them with supplies to get an advantage over your opponents.
  • Active supplies are highlighted in green, while supplies that are available for activation are highlighted in grey.
  • Activating one supply affects other supplies. This makes the use of supplies more strategic.
  • You can find detailed information on each supply in the garage. Planning your tactics will be a lot easier!
The open testing is on till 1 pm (UTC+0) on September 19. Go try out Smart Cooldowns for you

Share this post


Link to post
Share on other sites

Now if someone triple drugs there is NO WAY to stop him. People will respawn and can only activate ONE drug at time.

 

Once someone has TRIPLE DRUGS ON everyone else is SCREWED since there's no way to stop him or her if you can only enable ONE drug at time. In other words, smaller maps like Sandbox in Deathmatch mode are screwed... :l.

 

UjMrPLd.png

XP is 1 of the king combos in sandbox DM.

Share this post


Link to post
Share on other sites

Now if someone triple drugs there is NO WAY to stop him. People will respawn and can only activate ONE drug at time.

 

Once someone has TRIPLE DRUGS ON everyone else is SCREWED since there's no way to stop him or her if you can only enable ONE drug at time. In other words, smaller maps like Sandbox in Deathmatch mode are screwed... :l.

 

UjMrPLd.png

Well said. 

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...