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Making "smart cooldown" more reasonable


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HI, u wonder why would i give this title to the thread, well this is why...

 

Many tanki players are and will quit if this update is implemented, a proof of that is the Polls were 70% voted against this update as it seems not balanced for both sides, so im here to try and give a new idea for tanki to think of...

 

as we can see lots and lots of players use drugs, i would say around 65-70%, others don't. These who don't , most of them say its unfair for them because either they can't play because they don't have drugs, they think using drugs is for low-skilled players (wich is stupid im sry to say) and not for pro's (wich is also stupid...and yes, there are pro's and low-skilled in both sides using/not using drugs).

yeah sure then why would i use drugs then? if i have 400 of each and most druggers have 1000 or more of each. this update doesn't make sense , every1 can use drugs just cause some don't want/can't to use drugs doesn't mean others can't use them just because they feel unfair...

so i came up with an idea! 

this is what i like to call, and i think it is, a more reasonable "smart cooldown" update. it goes like this:

in my opinion u could make this update more reasonable by instead of just being able of using 1 suplie each time making hus be able to use 2 suplies at a time and we can't use the same combo 2 times for example: 2xpower+ 2xarmor, next speed + heal the all back 2 the begining speed+ armor, heal + power and so on(doesn't need to be exactly this way).

 

Tanki u might need to think more carefully about this update b4 its to l8... just warning for your own good. 

 

Good luck ^_^ !

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I do not think that many players will quit at all.  It is all just histrionics, gesticulating, throwing the rattle out of the pram because someone has taken their dummy away.  It is certainly not a very mature responce

 

Just give it a chance, see how it goes and then complain...................... or praise whatever appropriate.

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I do not think that many players will quit at all.  It is all just histrionics, gesticulating, throwing the rattle out of the pram because someone has taken their dummy away.  It is certainly not a very mature responce

 

Just give it a chance, see how it goes and then complain...................... or praise whatever appropriate.

ok i see ur point, but are you sure of this?, i think u might be wrong don't forget most players are druggers and might rage quit the game thrust me on this 1 (i am a drugger myself, i know how they feel, just sometimes :P)

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ok i see ur point, but are you sure of this?, i think u might be wrong don't forget most players are druggers and might rage quit the game thrust me on this 1 (i am a drugger myself, i know how they feel, just sometimes :P)

Many players drugg, do so because they feel that they have little choice, due to the huge interest and take up of drugs  recently.  It has become a massive problem, egged on I feel by Tanki with their promotions.  I use them for that very reason.  I would most happily stop.  The best idea that I have heard is  that ,the Druggers have to play exclusively in Pro Games letting the rest of us get on and enjoy the game as it is without purchasing any drugs.

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I am also bothered by the italics abuse but I completely agree with your points.  I use drugs occasionally myself and only because it is the only effective means of dealing with enemy druggers.  The number of people with essentially double stats dictates who will win almost every match.  I doubt the devs intended for drugs to get out of hand as they have, and I hope the game gets back some portion of the people who have quit over it.  If anything I fear the coming drug nerf does not go far enough.

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  • Developer

Tanki u might need to think more carefully about this update b4 its to l8...

This was planned since 2010. We had plenty of time to think it through.
Smart Cooldowns are inevitable.

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This was planned since 2010. We had plenty of time to think it through.
Smart Cooldowns are inevitable.

 

That can't be true, why on earth would you plan something that far in advance...you could have implemented it at the beginning of the game.

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  • Developer

That can't be true, why on earth would you plan something that far in advance...you could have implemented it at the beginning of the game.

Well... it was planned, then they started to work on Tanki Online 2.0, then they cancelled them, then...

 

Long story short - this idea is 4 years long. It was planned right after supplies was introduced to the game, but never made it to the game until recently.

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For a start,  supplies are a good add on to the game.

They spice it and encrease the number of relationships between the players in a dynamic way (while Mx of hulls and turrets are more static parametres through out a battle).

In order however to be a dynamic factor for TO, they have to be well ballanced through the many possible game senarios and a plethora of circumstanses..

... two of which have caused all this endless debate and discusions.

1. Top ranks that have no other "obligation" for new garage items and so can invest all their crystals in supplies, as well as some relatively wealthy players like very much continious use of supplies which is fun indeed.

2. Non top ranks (but not only low ranks as well) that meet either top ranks or wealthy players in battle, have a huge disadvantage as they not only have to deal with the generally superior gismo of the other players but their constant drugging as well. No surprice they get disgusted and leave the battle frustrated.

 

As far as I understand this issue, these two are the problematic situations that collide and call for a change.

 

 

Does smart cooldown in the proposed form solve the problem?

I think not.

First it's obvious that top ranks and wealthy players are not happy with any form of supplies' restrictions.

But even for the other side, things are not that good too. A small decrease of supplies use (that smart cooldown causes) comes with a double price; not only it requires a division of attention between the ongoing battle and the informing corner of the screen, but - even worse - it indicates only certain combinations of supplies' use. So, the less the availanle supplies, the less the available options of use.

Combining the garage supplies with drop supplies only theoretically creates strategy, in reality it is just a random factor that can give an extra drug and nothing more, as my testing last night made me understand.

 

Possible solutions;

1. Give top ranks and wealthy players maps and battles to play as they like (constant use). Thus the PRO Battle proposed button, or something equivalent.

2. Find a way that in normal battles one can't use all the time all the supplies, causing either drugwar or frustration to one's co-players. [Why not just encreasing the "dry" period after the use without touching anything else? Is the attempt to create more complex strategies so serious a need to risk a game failure?]

If smart cooldown is tottaly anavoidable, then at least leave out of it the two defensive supplies, health and mines. None can tell when health will be needed and it plays a big role not only in offence but in defence as well.

 

If those two actions apllied I believe most of the problems would be solved or seriously minimized. And if they combine with a change in the band of allowed ranks during the battle design (i.e. no more than 4 ranks downwards so that a generallisimo might allow up to General and no further down the rank ladder) then a better ballance would be available.

 

All the above are given as well meant feedback based on my experience and hoping that soon TO Devs will come with a solution that is solution to all and not a miserable compromise...

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Well... it was planned, then they started to work on Tanki Online 2.0, then they cancelled them, then...

 

Long story short - this idea is 4 years long. It was planned right after supplies was introduced to the game, but never made it to the game until recently.

so you let a cavity come into the game :lol:

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Well I Have a Little Fix For It...As You Use Armor At First The Next Thing That Comes Up Fast..Is Nitrous...Well..I Dont Want Nitrous And I Gotta Wait Longer And Thats a Big Damn Thing Too..So I Thing If You Add a Priority To It...Like I Press 1 For Health And All Locks The Next Thing Will comes Maybe Is Armor...But I Want Nitrous To Get the Hell Out Cuz Im Having the Flag SO I Press 4 And It Will Priotrize the Nitrous So It Will Load Faster...Just Like Queing Thing...I Will Use Health And Que Nitrous To Load Faster For The Next Drug...So Therefore We Are More Comfortable To Use What Combination We Want Not The Combination Of The Robot...and You Can Only Que One Item After You Used An Item..Means You Used Health And Qued The Nitro...You Cant Change It...(Cuz If Then They Can Que Them One By One And Making All avaiable And Thus That Could Crash Or Something)

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But these are not the problems we are solving hence your solution is not valid.

The problem we are solving is many players frustration from full drugging players entering battles and ruining the game, right?

 

 

(I 'm one of them, I mean the frustrated players)

 

The "solving action" from TO is "smart cooldown" which have aroused massive complain. So, it's not a solution really. Not an appreciated one.

It's not a solution even for me, let along the generallisimos that have no other way of enjoying the game.

 

I proposed a general encrease of the cooling period, without creating triggers that restart cooling as "smart cooldown" indicates, in combination with the extra "full drugging" button in Pro Battles.

 

You have to admit, it's a theoretical solution. If you don't acceprt it it's ok, your game, your decisions. But why not valid? Doesn't it give room to non druggers to reclaim the otherwise lost battles? Doesn't it make druggers play a percentage of the battles without the supplies? And don't they (the druggers) have the opportunity to play the way they like in Pro battles that they can afford more easily than the rest?

So why not valid?

 

Please, I spend my time trying to contribute into solving this problem in a way as fair for everyone as it gets. If you don't want me to do so, just say it. As I said, your game, your decisions.

 

 

 

...

 

Nope, the problem we are trying to solve is making the cooldown more reasonable.

Well, we can make cooldown more reasonable if we remove the connections between the supplies and just encrease the total amount of cooling time for all supplies. Read the spoiler.. That's reasonable for me. Thank you.

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  • Developer

The problem we are solving is many players frustration from full drugging players entering battles and ruining the game, right?

Nope.

 

As I stated here easing frustration is a little part of a bigger goal.

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Can you imagine how many Shafts there will be in game once this is released.  :lol:  Activate Double Power and 1 shot away.  :lol:

It is the same for all.  Either just activate double armor to acquire some immunity or double power to shoot them first!  People are very happy to accept change that obviously gives them any new advantages or those that enhance those that they already have.  Diminish an advantage and and those very same people will start crying, moaning and giving the developers a lot of abusive strife!.  :angry: 

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