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Wouldn't decreasing damage be a better solution?  Seems kind of pointless to have a high rate of fire, high damage, high impact weapon with the same range as twins.  We already have that, it's called twins.  Lowering the damage and/or impact force but keeping it somewhat higher than smoky would keep it viable, it'd still be the highest dps mid-range weapon, it'd still have full power bounce effect, and it would still be very difficult for an enemy to aim while under fire.

Look, impact force in only one shot, twins's shots nearly 4x rico shots. Rico shots can quake good but for push, not too much good. Twins bad for quake, but good for push

 

Twins's damage per second nearly same as ricochet but with endless shots, kill easy if you near of opponent and if you have got big hull. But Ricochet's damage per second for fire time, more good. With range, if ricochet's dictance over tehn 30 or more meter, twins's damage lowing much then ricochet so, rico wins easily.

 

High DPS and bounce but limites time

Powerfull and faster shots vs much shots and easy aim.

 

Range? Problem is this.

 

Similar problem for thunder. Thunder's range really good so thunder really looks dominate gun.

İf ricochet's range will be low or twins's range will be high, will be looking balance.

 

For thunder, a bit low damage and bit more range etc...

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rico is fine as it is now, I rarely see rico now after last turret adjustment,

 

railgun and fire and freeze are everywhere,

 

thunder and smoky and isida are 2nd popular, 

 

rico, shaft and twins are least popular in my rank.

İ heard shaft but twins really...  :blink:  İ'm too lucky my weapons twins and shaft :D Much times i won't see anti shaft-twins paints :) 

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İ heard shaft but twins really...  :blink:  İ'm too lucky my weapons twins and shaft :D Much times i won't see anti shaft-twins paints :)

 

some generalismos use rock instead of irbis for isida, freeze protection, so bad news for twins, but rock paints are rare,

 

needle paint is of most common paints with shaft protection, other common ones are clay, zues, picaso, prodigi, but most time anti shaft paints are protection less than 30%.

 

jade and winter are super rare to see.

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some generalismos use rock instead of irbis for isida, freeze protection, so bad news for twins, but rock paints are rare,

 

needle paint is of most common paints with shaft protection, other common ones are clay, zues, picaso, prodigi, but most time anti shaft paints are protection less than 30%.

 

jade and winter are super rare to see.

My result for your post:

Game will be harder for shaft and twins, but not big problem.

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Is it just me, or are battles being dominated by ricochets lately? Five, even six on a team.

 

Developers, the rico is too strong. Don't you see people noticing? The worst of it is the rico seems to make for bad play, as in no-skill required. Most rico drivers never seem to turn their turret, and they fire wildly, counting on the bounces to find an opponent, any opponent.

 

I'd vote for eliminating it all together, but I doubt that will be considered.

 

First, and most, the bounces MUST deteriorate the damage of the plasma ball. I suggest 12% per bounce. That will force users to actually aim instead of counting on slop and luck.

 

Second, and almost as importantly, the clip size has to be reduced, probably to half, at least a third less.

 

The impact force and damage per shot need to be lowered a little still, too.

 

Finally, the plasma ball diameter is too big.

if u think rico is OP y dont u start 2 use rico???

according 2 u rico cn dominate a battle so u cn shift 2 rico 

& TO is not only trying 2 balace the parameters of hulls & turrets they're trying 2 balance the no. of hulls & turrets players use thats y v see sudden discounts for various turrets & hulls

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