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Ideas for Parkour!


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Add a small mine limit (ex.20) for each player so that even if all players in one team mine the enemy base it still won't be enough to fill it and cause any spawn kills.

 

Do something about Twin's impact force in particular, we all know Twins is useless for "parkour" and only good for flipping and trolling. So disable Twin's impact force or reduce it massively and keep the impact force of every other turret unchanged because they can actually help you parkour.

 

Significantly reduce the damage of all turrets.

 

 

These measures will make parkour battles great again, and no longer drug fests or show off competitions or flip war zones. :)

Your mine thing is good for non private parkour battles and not private.

Twins is NOT useless in parkour.

And lastly parkour is already great(everything else is not)

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Your mine thing is good for non private parkour battles and not private.

Twins is NOT useless in parkour.

And lastly parkour is already great(everything else is not)

 

Well Twins is good for parkour when someone else is shooting at you to help you get on a building or something, but on itself it isn't very helpful.

 

Not all of this needs to be implemented, but at least to insure parkour battles are actual parkour battles. At the moment they're not really great unless you're lucky to find a really peaceful one where everyone is actually trying to climb on buildings/walls etc...

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Well Twins is good for parkour when someone else is shooting at you to help you get on a building or something, but on itself it isn't very helpful.

 

Not all of this needs to be implemented, but at least to insure parkour battles are actual parkour battles. At the moment they're not really great unless you're lucky to find a really peaceful one where everyone is actually trying to climb on buildings/walls etc...

Twins is actually very good, not for stuff like ramp and stuff, but s very diverse helper.

And yeah random pakour battles are total chaos.

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Parkour Battles in a Separate Category

 

Basically in the battle list, you find parkour battles mixed into the actual battles. This is very disorganized and it is a pain to see that an almost full battle ending up being a parkour battle. Parkour battles should be moved to its own separate category in the battle list (right next to juggernaut). 

 

This would be extremely helpful for parkour and actual players. 

 

Do not merge, completely original. 

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In the past, I had suggested that parkour be put at the bottom of the list instead of mixed in with the regular battles. It does get confusing. Sometimes I'll look at the number of players in a battle and join the lesser team if they are short one or two players or look for a battle closer to my rank. Even looking at the score 0 to 0 will make me think it's a battle just starting. I look over to the far left and see it's parkour. 

 

Yes, the lists need to be more organized. Or is it the Devs that need to be more organized?

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Parkour Mode: Repair Kits

 

Recently, Tanki updated the speed a player could place mines in a Parkour Map. Which makes it nearly without a cooldown. However, repair kits still have a small/short cool down. Is it possible to remove this cooldown for parkour maps?

 

1. Would actually improve how parkour is done and would allow for different style tricks to be done.

2. In those so-called parkour fights, it would deplete many player's repair kits, which would result in those players having to invest more money. More money going into the game? Sounds like a great idea. 

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Just deny players from ever taking any damage in parkour:

 

1. This fixes your repair kit problem

2. Trolls can't screw up your parkouring anymore

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Just deny players from ever taking any damage in parkour:

But then how are those poor buyers who spam mines everywhere supposed to show off that they have lots of money and drive up their K/D in parkour?

Edited by ThirdOnion
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But then how are those poor buyers who spam mines everywhere supposed to show off that they have lots of money and drive up their K/D in parkour?

Just invest their money somewhere else lol 

 

I'm sure M4 Twins + M4 Titan Combo at Lieutenant Colonel should be good enough for them :P

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i like this idea... i would also like to suggest that drones should have no cooldown but they consume 1 battery each time they get activated. this means that more batteries will get consumed within a shorter period of time if constantly activated


Just invest their money somewhere else lol 

 

I'm sure M4 Twins + M4 Titan Combo at Lieutenant Colonel should be good enough for them :P

yo rather those arabs invest their money in stuff to pummel us in normal battles!? :o 

right now they fund the game without touching me and I'm happy with it as it is.

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What the hell do you want to give them more money for, They took away my damn Crystal boxesLol.

Nah but seriously i fight in parkour sometimes but not for fun if this is added this will defeat the purpose of parkour fighting.

But can help Hugely with 8 shot striker effect with parkour tricks.

Edited by F.O.R.K.Y

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No damage option, to stap parkour wars, But can benifit in parkour with weapons like striker can still lock onto enemy tanks.

But i doubt this will happen because repair kits being the highest costing supply (Not including batteries) the devs will probably want them to purchase and use them.

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No damage option, to stap parkour wars, But can benifit in parkour with weapons like striker can still lock onto enemy tanks.

But i doubt this will happen because repair kits being the highest costing supply (Not including batteries) the devs will probably want them to purchase and use them.

Topic Merged.

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Topic merged.

 

Parkour wars isn't parkour. You shouldn't have merged my topic, since it's linked with the game economics and the mechanics of parkour battles..

 

No damage option, to stap parkour wars, But can benifit in parkour with weapons like striker can still lock onto enemy tanks.

But i doubt this will happen because repair kits being the highest costing supply (Not including batteries) the devs will probably want them to purchase and use them.

Very idiotic, if i must say. No damage? What for? I'm sure you never seen what happens, but it would just mean chaos. A tank surviving 50 mines?

 

If you want to survive 8 striker shots, for Parkour purposes, it is very easy to be innovative. If you can't do this, and look for the easy way, then you are not doing anything cool, just simplistic.

 

  

What the hell do you want to give them more money for, They took away my damn Crystal boxesLol.

Nah but seriously i fight in parkour sometimes but not for fun if this is added this will defeat the purpose of parkour fighting.

But can help Hugely with 8 shot striker effect with parkour tricks.

I think that you are a new player. Probably never played parkour wars in the early years. It doesn't defeat the purpose of parkour fighting. You contradict yourself in your comments.

 

You fight in parkour, and you want there to be no damage? Your logic is nonsense here.

 

Tanki survives with money, the amount of players drastically has decreased over the years.

 

The fun in parkour fighting? I don't personally think it is fun, more cancerous. And I think it should be stopped. But, the objective is to merge your enemy. To defeat them. The overpower them. The objective remains the same, but simply fastens the process of removing mults. (I think that you have low supplies, and it's a reason for you to disagree. But here, I have +75k repairs, many players have more. The mults with a few 100. Simply, it will cause the real buyers to invest a lot more)

  

i like this idea... i would also like to suggest that drones should have no cooldown but they consume 1 battery each time they get activated. this means that more batteries will get consumed within a shorter period of time if constantly activated

 

yo rather those arabs invest their money in stuff to pummel us in normal battles!? :o 

right now they fund the game without touching me and I'm happy with it as it is.

You have insane ideas of £500 calling a battle moderator. I disagree, batteries have nothing to do with parkour but the actual gameplay of normal games. You will be having a saboteur drone, placing 3000 mines a minute? 750 batteries pack is very cheap. There would be a big unbalance and could easily be abused. Unless, you want to propose that Tanki should also pump the price of batteries and their Shop kits, which I personally wouldn't mind.

  

Just invest their money somewhere else lol 

 

I'm sure M4 Twins + M4 Titan Combo at Lieutenant Colonel should be good enough for them :P

 

Most of us do not play in the low ranks. And this was already possible long ago.

 

Just deny players from ever taking any damage in parkour:

 

1. This fixes your repair kit problem

2. Trolls can't screw up your parkouring anymore

Doesn't fix my problem. You can create private games to parkour, there is an easy solution for your problem.

  

But then how are those poor buyers who spam mines everywhere supposed to show off that they have lots of money and drive up their K/D in parkour?

It's not about showing off, or driving KD. It's a bonus, for some players it is about this. How can they bw poor and showing they have a lot of money. If you have money, you will spend it as you like. It's not like you spend your money for food, clothes, rent, etc.. We spend because we can, and have the luxury to do so. Though it is not even a luxury, in my opinion.

 

And, it will drive the game's economy towards a positive slope, as from what it seems, the game is having trouble despite us spending countless 1000s. Sales + XT skins + more skins which are £50 a pop.

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 I disagree, batteries have nothing to do with parkour but the actual gameplay of normal games. You will be having a saboteur drone, placing 3000 mines a minute? 750 batteries pack is very cheap. There would be a big unbalance and could easily be abused. Unless, you want to propose that Tanki should also pump the price of batteries and their Shop kits, which I personally wouldn't mind.

on top of 1 battery consumed per minute, each time you drop a mine it consumes one more battery... so if a saboteur drone drops 3000 mines per minute  one 750 battery pack won't even be enough for 3 minutes :) of course, if you think they should increase the price of batteries to make my idea better then i wouldn't mind too ;)

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on top of 1 battery consumed per minute, each time you drop a mine it consumes one more battery... so if a saboteur drone drops 3000 mines per minute  one 750 battery pack won't even be enough for 3 minutes :) of course, if you think they should increase the price of batteries to make my idea better then i wouldn't mind too ;)

Well, a saboteur drone drops around 8 mines. So, if you place a mine every minute, you are dropping 9 mines. If you consumed a battery everytime you placed a mine. It takes roughly 30 seconds to place 250 mines if you are fast. 250*8 = 2000 mines. So, hypothetically, you would place around 4k mines in 1 minute. You, would crash the map.

Result: You just wasted 500 batteries in a minute. 

 

So, how exactly, would this idea work? Would just be better to buy mines, and prevent these sort of bugs from occurring and it is cost-effective for Tanki. 

 

This is just for the saboteur drone. How would it work for other drones, or would you just be pumping the saboteur drone? Seems, rather unfair. 

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Well, a saboteur drone drops around 8 mines. So, if you place a mine every minute, you are dropping 9 mines. If you consumed a battery everytime you placed a mine. It takes roughly 30 seconds to place 250 mines if you are fast. 250*8 = 2000 mines. So, hypothetically, you would place around 4k mines in 1 minute. You, would crash the map.

Result: You just wasted 500 batteries in a minute. 

 

So, how exactly, would this idea work? Would just be better to buy mines, and prevent these sort of bugs from occurring and it is cost-effective for Tanki. 

 

This is just for the saboteur drone. How would it work for other drones, or would you just be pumping the saboteur drone? Seems, rather unfair. 

yes, my idea was like that for saboteur...

 

for other drones they would consume 1 battery for each time they gpt activated... so for assault it's 1 battery each time they kill someone, for trooper it's each time they spawn, for mechanic it's each time they use repair.

 

I don't knw about crashing the server tho... but the amount of money they could make could cover up for fixing the bugs? i don't know..

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yes, my idea was like that for saboteur...

 

for other drones they would consume 1 battery for each time they gpt activated... so for assault it's 1 battery each time they kill someone, for trooper it's each time they spawn, for mechanic it's each time they use repair.

 

I don't knw about crashing the server tho... but the amount of money they could make could cover up for fixing the bugs? i don't know..

Yeah, it's for saboteur. It would make the saboteur drone completely overpowered in parkour mode. For some drones, it would be very bad and be very useless.

 

Yes, it would crash the map, not the server. It's always been like this. I think, generally, it would only be possible to place +4-5k mines in a map, once Tanki begins to operate on HTML5. And even then, I think that it would cause a lot of fps problems due to excessive mine stacks.

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Two ideas. 

 

One being that kills/deaths in the parkour battle mode, should not contribute to your total KD. It being parkour, it's understood that you die....alot. Some of us really care about parkour and it may be the reason why some people don't do parkour. Changing this would also slow if not stop the people who go to parkour just for KD farming. 

 

Second idea is that using supplies should not cost anything. Use of supplies in parkour mode should be free as you are not working towards a battle fund. Same goes for overdrives. I imagine with the newer overdrives, parkour is going to change a bit. We should have the timer removed so we can overdrive infinitely without waiting for it refill. 

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