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Ideas for Parkour!


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Can you remove that if you fly a little bit high you explode? really annoying.

Devs don't care about parkour at this point. Not enough income from that area to invest in it.

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I never could understand why the K/D is active in parkour, nothing else is. If the K/D was disabled, maybe more people would try it out.....OR maybe that's why it is active to discourage players from playing in parkour instead of in battle, especially those who are K/D conscious. How long would it take to disable K/D in parkour? Days? Weeks? Months? Years? of coding?

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You know those TDM, CTF modes and so on, right? Usually people play parkour on those maps. However, red and blue can shoot each other and cause damage. I suggest a PARKOUR mode for only PRO battles, so that it is like deathmatch with 1 team. No one can receive damage if everyone's on the same team.

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I swear every page in this topic has at least one of these three things:

  • remove the skybox in parkour mode
  • remove damage in parkour mode
  • remove K/D in parkour mode

Come on guys, there's gotta be something new that no one's thought of yet

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For the events that require parkour, auto-clickers are a major problem. So my idea is to ban all autoclikers for a month due to hacking.

Unless they can find a way to positively identify people who are hacking, it's a hard rule to enforce. I myself don't use an auto-clicker yet I get called a hacker sometimes because I can click fast... my laptop touchscreen helps :D

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Auto-clickers are a big problem, so this game needs an identity system to identify who's hacking and who's not.


Unless they can find a way to positively identify people who are hacking, it's a hard rule to enforce. I myself don't use an auto-clicker yet I get called a hacker sometimes because I can click fast... my laptop touchscreen helps :D

True. But the identity system to know who's hacking and who's not helps the auto-clicker problem.

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in parkour mode these should be:

1. add infinite supplies (excluding batteries, mines and gold boxes).

2. remove self-damage

3. decrease overdrive's recharge time

4. while creating a map with parkour mode there should be ,,disable damages" for creators choice

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20 minutes ago, qartveli-giorgi-2003 said:

in parkour mode these should be:

1. add infinite supplies (excluding batteries, mines and gold boxes).

2. remove self-damage

3. decrease overdrive's recharge time

4. while creating a map with parkour mode there should be ,,disable damages" for creators choice

I like this idea, but i think mines shouldn't be excluded. 

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Hey guys!

 

On the 17th of January, the new modification level update was finally released, a very major change. This highly affects people that originally had fully micro-upgraded hulls/turrets, that were specifically kept that way (such as parkourists who had fully micro-upgraded Wasp M0s, which was converted into a much heavier and different Mk3 version). I would like to suggest a similar plan (talked about in V-LOG #179) that was conducted when XTs became skins.

Spoiler

Backstory on that update:

XTs used to be separate equipment, but they finally decided to just make them skins that could be put on the standard version of each hull/turret. When this update occurred, they combined the statistics of both the XT M3 hull/turret, with that of the standard M0-M3 turret, resulting in players receiving M3 Wasp, if they had both Wasp M0-2 and Wasp XT M3. Some parkourists, who would have preferred to keep their original Wasp modification level and not the M3 modification level that came with the update, rebelled against the update, and a solution came, where affected players were ultimately allowed to contact the game's administration, and receive their original Wasp modification level, if they so chose to.

I think players that were negatively affected by this update (such as myself), should be allowed to conduct a similar solution to this new update, and be allowed to convert their Wasp to the original weight it used to be. This would result in a lack of speed, but ultimately they would be a lighter tank (Weight is generally more important than speed in parkour). I think this update would work to aid this problem, that no one asked for, and is heavily resented.

 

If you would like to read about why I am proposing this idea, feel free to read the information in the spoiler below.

 

I started this account two years ago, after already playing for four years on my original account, @Troop10, and growing a deep passion for the field of parkour. I realized, after several years of parkouring, that having a lighter Wasp, such as M0 or M1 (at the time), provided many more opportunities for parkour than an M3 provided, and large distance jumps were much more possible (without having to use 10 players). I started this account with the main focus of reaching a high rank, while still keeping my Wasp M0, so that I could be a much more useful parkourist. Now, about two years later, this update has occurred, and has completely shattered my original dreams, and, quite honestly, wasted the past two years of my life in this game. I am honestly so depressed that this update occurred, to the point that I am thinking about leaving the game because of it. Parkour was the only thing that brought me joy, and this update ruined my favorite part of this game for me. I hope I am allowed to get my original 1000 kilos Wasp M0 back, instead of my current 1265 kilos Wasp Mk3. I even have another account, that had Wasp M1 fully micro-upgraded, and it too was ruined by this update, moving from a 1265 kilos Wasp M1, to a much heavier 1618 kilos Wasp Mk6. Several of my best friends in this game are also parkourists, and, similarly to myself, have been very negatively affected by this update. Enough of my sad, emotional discussion on the topic, let's leave this idea to the developers to decide whether they can allow this update to occur...

 

Thanks for reading, I REALLY (like, you don't even know HOW much) REALLY want this solution to be allowed! ?

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I think players that were negatively affected by this update (such as myself), should be allowed to conduct a similar solution to this new update, and be allowed to convert their Wasp to the original weight it used to be. This would result in a lack of speed, but ultimately they would be a lighter tank (Weight is generally more important than speed in parkour). I think this update would work to aid this problem, that no one asked for, and is heavily resented.

 

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Yes, last update should change something.

I want my wasp back!

No one should have to make decisions on my account other than me if my wasp was m1 so it should stay M1.

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I think its bad to other parkourists that have m0 and m1 wasps.Becasue every trick have its modification . But developers take our wasps out and its bad for parkourists . I want my m1(10/10)wasp back bcz i cant parkour with mk6 . And why did u change my wasp without my permission? Come on developers plz return wasps?

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