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This wouldn't always be good, because even though a trick might fail and you fall upside down, you might be on the target building and want to screenshot your progress. So you'd miss the opportunity by instantly self destructing.

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This wouldn't always be good, because even though a trick might fail and you fall upside down, you might be on the target building and want to screenshot your progress. So you'd miss the opportunity by instantly self destructing.

He is saying to remove the 5 seconds time, not to make it involuntary.

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My idea is that in parkour format battles the self destruct time is instant. With my terrible parkour skills I spend more time flipped over then doing cool tricks and I always have to wait that boring 5 seconds (thank god its not 10 seconds anymore) to respawn.

 

In short: Instant self destruct would only be in parkour format battles and as soon as you press the button you will instant self destruct. This would give more players time to do awesome tricks!.

 

Thanks for reading :D

 

He is saying to remove the 5 seconds time, not to make it involuntary.

5 seconds is ok tho

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since ZERO supply mode gets implemented more than once in the game, we might as well recharged it to a 100% in parkour mode, (only to be used when all supplies run out) and i know this can tamper with the coding by a  lot but still

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since ZERO supply mode gets implemented more than once in the game, we might as well recharged it to a 100% in parkour mode, (only to be used when all supplies run out) and i know this can tamper with the coding by a  lot but still

Topic merged

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A battle setting to toggle Vulcan's gyroscope feature on/off in parkour format.

 

Another battle setting to toggle Shafts vertical aiming limitation while sniping on/off in parkour format.

 

These two would be nice to have.

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Veranderen

 

Ik vind het raar dat je supplies kan gebruiken wanneer je maar wilt maar niet kan veranderen wanneer je maar wilt dus ik zou willen dat je in parlour kan veranderen van tank/wapen wanneer je maar wilt

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Veranderen

Ik vind het raar dat je supplies kan gebruiken wanneer je maar wilt maar niet kan veranderen wanneer je maar wilt dus ik zou willen dat je in parlour kan veranderen van tank/wapen wanneer je maar wilt

I think you're in the wrong language community, buddy :mellow:

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I'm not sure if this was posted before, so either merge with the proper thread or delete as you wish.

 

If we are not getting credit/crystals for kills in Parkour Mode, then it should make sense that we do not get penalized for getting destroyed in Parkour Mode. D/L stats should be removed as Parkouring is a "stunt mode" where there are many self-destructions and mistimed shots that kill.

 

I'm sure many would join in and try Parkouring if they were not penalized for failing stunts over and over again. It would create a new generation of "supply users" - for Parkouring of course.

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https://prnt.sc/fo54rc

 

 

https://prnt.sc/fo550v

 

 

as u can see most most players use mines for "drug War" or just mine the whole map and get kills and it's really annoying...

my idea is:

make mines do same damage but never kills u

for example u spawn with full health and hit like 10 mines at the same time

it won't kill you, but u will have no health left...

i think it's better like this  :)

so what do u guys think ? 

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We should probably go a step further after disabling K/D in parkour. Which means that if someone is going on a killing spree in parkour for no reason, and you report that person with proof to the game violations. When the player leaves the battle, they'll get a 5000 crystal fine, for which they have to pay within 24 hours to avoid being suspended.

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We should probably go a step further after disabling K/D in parkour. Which means that if someone is going on a killing spree in parkour for no reason, and you report that person with proof to the game violations. When the player leaves the battle, they'll get a 5000 crystal fine, for which they have to pay within 24 hours to avoid being suspended.

what if it is a noob warrant officer who doesn't know anything and has 0 crystals?

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what if it is a noob warrant officer who doesn't know anything and has 0 crystals?

 

Then they will get a warning on the first violation, on the second violation they will be asked to leave the battle by the battle mod. And on the third violation if they dont leave, they will have their account suspended.

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Then they will get a warning on the first violation, on the second violation they will be asked to leave the battle by the battle mod. And on the third violation if they dont leave, they will have their account suspended.

That's too harsh, how about just banning them instead.

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That's too harsh, how about just banning them instead.

Sometimes, having harsh rules will be beneficial, and if you think that's harsh, let me tell you that it's only for free players. The real "harsh" punishments that I have planned will be impacted towards buyers.

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Sometimes, having harsh rules will be beneficial, and if you think that's harsh, let me tell you that it's only for free players. The real "harsh" punishments that I have planned will be impacted towards buyers.

Good

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Ok so when a buyer enters a parkour arena, they'll get a warning to thwart off any urges to go on a killing spree in that format. Now if they still follow up with their sabotage, that's when the punishments come in effect when someone reports them.

 

First violation = all their supplies that was bought or earned (including gold box supplies) gets confiscated from their account and they wont ever get them back.

 

Second violation = any m1s or higher that they have will be confiscated and they won't ever get it back unless they buy it again, leaving them with m0s, and the shop prices will double for them, and a battle mod will ask them to leave the battle.

 

Third violation = the buyer lose out 75% of their rewards from missions, chains, bonuses, and their battle fund that they worked for. And they will be banned from PRO battles.

The reward deduction, doubled shop prices, and being banned from PRO battles will only last for 6 months at least.

Edited by DieselPlatinum

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^^

This is discrimated towards buyers

450$!! What world do you live in!?

So even if they do cough up that much money, they lose out even more!?

 

Oh, and what if they join and tell everyone they will do a Godmode_ON event? Will they be forced to be banned and almost 1/2 a 1000$ be asked from them?

 

 

Here's my tip. Do solo parkour. Its fun. Unless you are in a club, its better to do it yourself.

Edited by Misery
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^^

This is discrimated towards buyers

450$!! What world do you live in!?

So even if they do cough up that much money, they lose out even more!?

Oh, and what if they join and tell everyone they will do a Godmode_ON event? Will they be forced to be banned and almost 1/2 a 1000$ be asked from them?

Here's my tip. Do solo parkour. Its fun. Unless you are in a club, its better to do it yourself.

In that case, then the buyer better come up with a reward for the players that killed him/her.

 

But honestly, it would be better to come up with a new format called "Drug Wars". With similar supply settings as parkour. Then I'll make the punishments easier to bear.

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Sometimes, having harsh rules will be beneficial, and if you think that's harsh, let me tell you that it's only for free players. The real "harsh" punishments that I have planned will be impacted towards buyers.

Ok so when a buyer enters a parkour arena, they'll get a warning to thwart off any urges to go on a killing spree in that format. Now if they still follow up with their sabotage, that's when the punishments come in effect when someone reports them.

 

First violation = all their supplies that was bought or earned (including gold box supplies) gets confiscated from their account and they wont ever get them back.

 

Second violation = any m1s or higher that they have will be confiscated and they won't ever get it back unless they buy it again, leaving them with m0s, and the shop prices will double for them, and a battle mod will ask them to leave the battle.

 

Third violation = the buyer would be required to pay a $450 fine within 48 hours or they will have their account suspended forever.

If they do pay the fine, then they can keep playing except they lose out 75% of their rewards from missions, chains, bonuses, and their battle fund that they worked for. And they will be banned from PRO battles.

The reward deduction, doubled shop prices, and being banned from PRO battles will only last for 6 months at least.

In that case, then the buyer better come up with a reward for the players that killed him/her.

 

But honestly, it would be better to come up with a new format called "Drug Wars". With similar supply settings as parkour. Then I'll make the punishments easier to bear.

All of your ideas are quixotic, to be honest. Tanki won't even dare to do this because they know that it will ruin their game. I don't think there is anyone who can pay a fine that big. 

Punishments are a BAD way to solve bad things. It's like beating your child because he didn't get good grades. Sure it may work because he will be afraid of getting beaten again, but in most cases, those children turn out to be worse than their parents. They become revolting and cause harm to others too. A better method is to explain them the mistake (not possible in Tanki) or to suspend them (possible). 

If your son comes 1 hour late to home after playing, suspend them from playing. See the idea? My concept maybe wrong too, but it's certainly better than yours.

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I was thinking that because parkour battles don't give you crystals or experience, what about the death and kill in parkour battles wil not affect your k/d ratio? I just had this idea because in parkour modes, I often flipped so I have no choice but to self-destruct. And I think this greatly? affects my k/d ratio.

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