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Double impact force in parkour

 

I think impact force of a turret is the most important parameter in parkour..by increasing the impact force, players are able to do more epic tricks and have more fun.. I am not sure about this and I think I will receive a fair answer

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The whole point of parkour is to conquer the limitations, take up the challenges, and hence have fun in the way. Getting rid of these limitations by requesting the changing of parameters is not the way. Push the limits, don't ask someone else to remove them for you.


Anything for Parkour  :rolleyes:

waw mult

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The whole point of parkour is to conquer the limitations, take up the challenges, and hence have fun in the way. Getting rid of these limitations by requesting the changing of parameters is not the way. Push the limits, don't ask someone else to remove them for you.

 

then parkour with mammoth always?

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Wow, a Twins user. Heavy drugger for sure.

 

 

... 55,108 supplies used... wow

 

Its Magenta, the only guy in this thread who is opposing this idea.

130+ hours in parkour with wasp, but < 10 with mammoth.

 

Talks about "conquer the limitations, take up the challenges, and hence have fun in the way"

 

Clearly the challenge of parkouring with mammoth is not too much fun.

Edited by cjlkajdsaldjaskjdasd

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I like how you say Magenta is the only naysayer, yet he has 4 likes on his post... 

 

This is just a bad idea. You want easy parkour? Go to Space mode (not that I'm saying space is always easy). Like Mag said, the point of parkouring is to conquer buildings while undertaking challenges. Your defense of 'Mammoth' is irrelevant because you're taking his statement completely out of context. Mammoth parkour needs an inconvenient and unreasonably large number of players to lift the tank up, and if you're in space mode, it's already easy enough. Also, the idea is gamebreaking. The game can only handle a certain amount of speed, and imagine if 5 Hammers shot an M0 Wasp. Antihack would also need a huge revamp. 

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I like how you say Magenta is the only naysayer, yet he has 4 likes on his post... 

 

This is just a bad idea. You want easy parkour? Go to Space mode (not that I'm saying space is always easy). Like Mag said, the point of parkouring is to conquer buildings while undertaking challenges. Your defense of 'Mammoth' is irrelevant because you're taking his statement completely out of context. Mammoth parkour needs an inconvenient and unreasonably large number of players to lift the tank up, and if you're in space mode, it's already easy enough. Also, the idea is gamebreaking. The game can only handle a certain amount of speed, and imagine if 5 Hammers shot an M0 Wasp. Antihack would also need a huge revamp. 

yes i want easy parkour.

nothing wrong with that.

i only parkour in space mode.

 

 

if you want a challenge, like you've been asking all along, then go conquer buildings with mammoth.

why cry if parkour is made easy for the non-experienced.

YOU take up bigger challenges.

 

also you are not a game developer, so you will not decide what is gamebreaking and what is not.

if 5 hammers shoot wasp with double impact force, and speed exceeds the maximum limit supported by the game, then the wasp simply self destructs.

the universe doesn't have to explode when it happens.

 

besides that can even happen when currently 10 hammers shoot wasp, even without double impact force, but i don't see you complaining to reduce the impact force

;)

Edited by cjlkajdsaldjaskjdasd

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yes i want easy parkour.

nothing wrong with that.

i only parkour in space mode.

 

 

if you want a challenge, like you've been asking all along, then go conquer buildings with mammoth.

why cry if parkour is made easy for the non-experienced.

YOU take up bigger challenges.

 

also you are not a game developer, so you will not decide what is gamebreaking and what is not.

if 5 hammers shoot wasp with double impact force, and speed exceeds the maximum limit supported by the game, then the wasp simply self destructs.

the universe doesn't have to explode when it happens.

 

besides that can even happen when currently 10 hammers shoot wasp, even without double impact force, but i don't see you complaining to reduce the impact force

;)

I never said space mode was inferior, in fact I am the leader of a space club. Don't jump to conclusions that make it easy to infer density.

 

Are you really just going to ignore half my post, in the meantime reinforcing a point that I already demolished? Puh-lease.

 

I agree; I don't determine the definition of gamebreaking. The game system does.

 

I also never said that 5 Hammers was all it took. I was making an example, and clearly you don't understand the definition of the word 'example'. The Devs would need to do much, much more, than just boosting a stat. They would have to reprogram what happens when someone exceeds the game speed limitations (currently, the player is removed from the battle, IIRC) and reprogram their antihack system, neither of which is an easy task.

Edited by C.O.N.Q.U.E.R.O.R

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The whole point of parkour is to conquer the limitations, take up the challenges, and hence have fun in the way. Getting rid of these limitations by requesting the changing of parameters is not the way. Push the limits, don't ask someone else to remove them for you.

It should be an option. Like having it be a parkour battle is an option. After you click "Parkour" on, a section or two disappears. Have one of those sections come back as "Double Impact Force"

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yes i want easy parkour.

nothing wrong with that.

i only parkour in space mode.

 

 

if you want a challenge, like you've been asking all along, then go conquer buildings with mammoth.

why cry if parkour is made easy for the non-experienced.

YOU take up bigger challenges.

 

also you are not a game developer, so you will not decide what is gamebreaking and what is not.

if 5 hammers shoot wasp with double impact force, and speed exceeds the maximum limit supported by the game, then the wasp simply self destructs.

the universe doesn't have to explode when it happens.

 

besides that can even happen when currently 10 hammers shoot wasp, even without double impact force, but i don't see you complaining to reduce the impact force

;)

5 Hammers would destroy the Wasp even if the Wasp had double armor and M3 module.

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Doesn't make sense, to me it is useless thing to do and I doubt it is gonna happen but oh well. No one stops others from creating private parkour battles if someone doesn't like public ones.

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It's annoying.

 

So make it so that 1 kill in parkour = -1 kill in profile ratings.

It is a one type of business in Tanki, for example buyers will buy drugs and use them in prkr mode by killing other people and then for show-off they will buy crystals for MU'ing their equipment.  

 

 

Easy $$  :ph34r: 

 

 

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^^^^

Or 

1.We all know the k/d of the parkourists are not so good

    So the kills in Parkour mode should not be counted , It dosent give any Exp so why kills

2.Make the tanks invinsible , so the tricks can be done easy , and the killing issue will also be solved

   

2nd one will stop the $$ from RK Ofc  :ph34r:

Edited by gokuMI6

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