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Smart Cooldowns coming soon!


semyonkirov
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well you have to look at it from all perspectives.....

1. Railgun and shaft will be way overpowered now and more useful

2. freeze and fire become less effective....

3. medium range weapons stay same and will rule games still

 

so really most people like it since they use rail but i use all guns and i can clearly see what is happening....just look at what star ladder is like all railguns are you joking me :mellow:

 

 

Woohoo go you rich kids!. To all the rest of the players; you are going to be so smashed in future battles as all those that can afford to will buy lots of supplies prior to monday!!. Think is hall sbuy no supply battle tickets and fight players with skill not money! 

um thats wrong, i know of some great players who buy. you really shouldn't be talking about smashing people also at your rank

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I like it very much.thanks Semyon.

Finally, someone who is grateful. ;') This makes me so happy. Someone who actually appreciates the hard work that the developers try to do. They spend months perfecting the code so we can have an enjoyable time playing yet half the time all they recieve is complaints.

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news_forum-3.jpg

 

Tankers!

 

Smart Cooldowns go live this Monday. You already know about the changes in mechanics and how these will make the game more challenging and rewarding. There will also be some visual changes to the game interface, which we’ll tell you more about on Monday.

wonderfull

 

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Ahh great, I foresee more dynamic gameplay.  ^_^​ 

Had to play it before I saw the obvious;"dynamic gameplay" means that supplies are now of even more use to an attacker than a defender.  An attacker can time things so that all his supplies are active when he charges in, but a defender can only pick one when the enemy appears.

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Finally, someone who is grateful. ;') This makes me so happy. Someone who actually appreciates the hard work that the developers try to do. They spend months perfecting the code so we can have an enjoyable time playing yet half the time all they recieve is complaints.

And so as to justify my negative vote for your post, opposing to this update, means not that we don't appreciate Devs' hard work. In fact, since most players are seriously underaged, I 'm one of the minority who CAN appreciate not only hard work but financial risks as well.

 

Opposing to this update means only that it's not good for our game style. I personally don't want to loose the ability to use all three supplies or even two OF MY CHOICE [at the same time], in the rare occassions I want to use supplies. Loosing that ability criples me and I DON'T WANT TO ADAPT MY GAME STYLE to whatever somebody else thought is the best way for me to play the game.

 

So stop making this opposition a matter of hostility against TO and Devs. It's nothing like that. I like Tanki and I vote with my experience, my reason and my passion for whatever I see best for it.

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I fail to understand the point to drugging when the drugging team is up 9-0 in a 10 flag map that has a 300 cystal BF.

It is called "killer instinct", the desire to crush an opponent utterly and stomp on him when he is down.  It is highly prized in most team sports.

 

I don't have it either.

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I fail to understand the point to drugging when the drugging team is up 9-0 in a 10 flag map that has a 300 cystal BF.

unfortunately, the point is to wreck people and get better score than your teammate. -_-

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