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You might think this is just sour grapes, but it isn't. I have the money for isda. Just don't want it. BUT. There are now games I will leave if there are too many isda guns in the game.

You can't kill them so there is no point playing. Even worse get an isda with full powerups (tanki drugs ;) and it takes four or more tanks to kill it.

 

Eventually its just going to be full of isda guns. I'll have left way before then. And so will my money.

Its not fun anymore :(

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You might think this is just sour grapes, but it isn't. I have the money for isda. Just don't want it. BUT. There are now games I will leave if there are too many isda guns in the game.

You can't kill them so there is no point playing. Even worse get an isda with full powerups (tanki drugs ;) and it takes four or more tanks to kill it.

 

Eventually its just going to be full of isda guns. I'll have left way before then. And so will my money.

Its not fun anymore :(

 

John,

 

pretty much everyone found a successful way of dealing with isida. It's been powered down quite a bit and right now I feel like it does not break the balance as much. It is simply a powerful gun on par with railgun, with extremely short range and a perk of being able to heal teammates itself when attacking. In the future, there will be more guns at this power level, but I personally (and from what I know, most others) feel like it is manageable at this point.

 

p.s. any weapon on 'drugs' takes quite a bit to kill, although I agree that the quadruple advantage in healing power that isida gets is a little off. In fact, I've been trying to push the idea of making the self- and team-healing effects immune to double power, but Alternativa had their own opinion on these matters.

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If you remember in the other post, for joke of course, i recommended giving isida player an option of pressing a key to kill everyone instantly! and like "monty" though i can afford buying isida, i will never do, because it bothers others too. Most annoying thing is that, when they wanna kill you they get healed while shooting you. that's tooooooo bothering thing. maybe the healing and shooting abilities should be seperated like before. anyway only those having isida (maybe like you!) love the gun, others don't!!!

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pretty much everyone found a successful way of dealing with isida.

:lol:

yeah they run away or get killed.

 

A wasp with smoky has a chance against Dictator with digital and railgun.

Nothing has a chance against isda.

 

All other tanks can try to re attack a tank they attacked after spawning, with isda its pointless. Just like mehrdad said it heals itself between your gun powering up, never mind a spawn.

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Firebird            Base    M1      M2      M3
Damage per sec:     12      14      18      24
Reload (sec):       20.0    17.86   12.5    10.0
Range:              under 15 m — 100%, over 20 m —  0%


Isida               Base    M1      M2      M3
Damage per sec:     12      14      18      24 — adds 50% of enemy health
Heal per sec:       12      14      18      24 — gives in 2 times more scores, than damage
Reload (sec):       20.0    17.86   12.5    10.0
Range:              15 m 

 

Due to the list above, an isida tank kill a fire tank, and also remain 20% of his health!!!!

Anyway you make me think of our "famous clown", saying the rate of inflation is "0.1%" while being "30%" !!!

 

Down with isida!

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Firebird            Base    M1      M2      M3
Damage per sec:     12      14      18      24
Reload (sec):       20.0    17.86   12.5    10.0
Range:              under 15 m — 100%, over 20 m —  0%


Isida               Base    M1      M2      M3
Damage per sec:     12      14      18      24 — adds 50% of enemy health
Heal per sec:       12      14      18      24 — gives in 2 times more scores, than damage
Reload (sec):       20.0    17.86   12.5    10.0
Range:              15 m 

 

Due to the list above, an isida tank kill a fire tank, and also remain 20% of his health!!!!

Anyway you make me think of our "famous clown", saying the rate of inflation is "0.1%" while being "30%" !!!

 

Down with isida!

 

You forgot to mention just one thing: price.

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adds 50% of enemy health
:shock:

So the damn thing is healing itself when killing :shock:

 

God knows what they will come up with to be a better gun.

reduce its killing power or its self healing power.

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It is not even fun playing like this. Two isida players in the enemy side means YOU LOOOOOSE. and they won't die even once in the whole battle.

Many thanks to the game creators but, i always quit battles with isida guns in it. I swear on allah, once i shot one of them 30 times, i swear, and i finally died and lost a lot of my drugs on him. NOT FAIR

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i think the gun is good its like the flame 1 but better / the heal is just to much i think they should keep the dmg but +25% hp if it kills a tank / or maybe a boost in speed if it kills a tank?

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We need the balance between weapons, isdal makes the tank game full of ghost and vampire. Especially the top level isdal have too much advantage. I don't like that, the developer sholud think about it seriously and ask more advices from players.

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The game in beta would mean any logical changes are about to occur in the game. Of course nothing can be more obvius than the fact that isida is just too much of advantages all in one place. All right then, if you think there should be a gun like this, do give us a chance of defending ourselves. Maybe there should be a new tank colour, protecting us from 50% of the isida damage.

Anyway, today i managed to kill one of them with my beloved smoky. I pressed 2 and 3, after seconds pressed 1, and hopefully with 10% of my second health, i managed to kill the bastard.

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Hi guys!

I have an Isida m3 gun and I must say that it is very far from being overpowered now, especially if it is not on power-ups.

Everything that you should do is stay away from Isida. If you are good enough in steering and moving backwards - you can easily kill it in 2-3 railgun shots.

So I prefer railgun. I take Isida only when I have a slow-slow-slow framerate and it's impossible to aim.

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2-3 shots

Thats fine that people can handle.

 

BUT find an isda user not drugged up to the eyeballs.

Then how many?

 

In this context it makes no difference whether a player is using isida or a railgun, so this kind of negates your original claim that 'isida is killing gameplay'. Isida is here to stay, like it or not.

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As of being your friend i say: We all like isida, this is just a fair freedom of speech topic, so please others also make comments. Its not so good to stop this conversations saying "This is how we like it, use it or don't" !

 

The point is that, using drugs gives a lot more power to isidas, than any other kinda weapons. Because if they are double armored, then they die two times slower, the later they die, the sooner they can find somebody around them to kill and get healed. And just because they are double powered they get healed so much faster. Then it is all over from the beggining again, Double power and armor to isida means NEVER DIE, but to others means die a bit later! Drugs have four times more affect on isidas, don't they?

 

All the problem comes from the fact that the self healing thing must not be active while killing.

 

Why not ever separate the self healing function from attacking, so they can't do both at the same time? Like this everything looks good.

I cant resist pushing 234 to kill an isida these days, i don't like myself when doing so.

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It doesn'y negate anythig.

The best battles are those when the sides are equally matched. Throw isda druggies on one side. Game over.

 

But even then lets put equal amount of isda users on each side. The game just ends up the two isdas getting flags.

 

It doen't take 7 tanks to kill a dictator+railgun with drugs. With isda it does.

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It doesn'y negate anythig.

The best battles are those when the sides are equally matched. Throw isda druggies on one side. Game over.

 

But even then lets put equal amount of isda users on each side. The game just ends up the two isdas getting flags.

 

It doen't take 7 tanks to kill a dictator+railgun with drugs. With isda it does.

 

In return, you can kill any isida druggies from far away without any harm for yourself. I still don't see how a gun with a range smaller than a flamethrower can be such a game-changer. Druggies are hard to kill and that is a solid part of the game play. Whether they have isida, railgun or twins in my mind makes very little difference.

 

Oh and btw, the '7 tanks' and '2 isida getting flags' both are quite gross exxagerations. It's been a while since the itnroduction of the gun and many people have it. It became a more or less everpresent weapon on higher ranks but saying that 'isida alone can win a game' is simply ignorant of the real situation.

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Why not think about what i write for a second?

Drugs look to finally have times more affect on isidas, as i described, And this doesnt look that good, does it?

 

Separation of its healing and attacking functionality as it was earlier, is what i think makes us all happy.

 

And there is one thing left, Why don't you throw fire gun away? in short range, isida beats it, no advantage to fires anymore. Not only isida has changed ther gameplay, it has destroyed the balance of weapons too.

 

Isida should have less attacking power and Also they must not be able to self heal while killing, Please think about it, you'll love it this way.

 

And oh, isida alone can't win a 12 enemies, it needs an isida friend to heal him!

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i have to say that the railgun is too powerful..... it may show how far you've come, yes, but the problem is this: i just got the heaviest chassis available to me, and there are so many people using railguns now that if i even move, someone pegs me from all the way across the map, and kills me instantly. I'd like to make the suggestion that the railgun be changed so that it cannot be upgraded beyond what you have when you first get it, and has a refire rate of ten seconds rather than five. the gun ruins game play for those who do not have it, and makes it too easy for those who do.

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First let's thank the Alternativa team for letting all of us experience a lovely time playing this snowy tanks in this great time. Spasibo friends!

 

I don't have enough time to finish a tutorial video, on showing how poor these railguns are if you know how to treat them.

I'll be showing how to kill a rail gun without getting hurt in the next week.

 

Be sure all the weapons (expect for isida!) are so much balanced.

 

And about isida:

If you insist on keeping isida yet the most powerful gun, please consider this suggestion:

Lets reduce the isida self healing functionality by 30%, and give it the advantage of magnetism. so everybody near to an isida enemy, would have it's speed reduced by for example 30%.

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upd Jan 12th: After a discussion between game developers and players, it has been decided to experimentally strengthen Twins. As a result of this, the balance of other weapons might be altered, but the chances of this remain quite slim. I am unlocking this topic in connection with such rebalancing. Please stick to discussing isida here.

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