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Wishing the Best to those who are leaving


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^ Okay, but I'm not whining :P

Just trying to make new ideas.

By the way waiting for Railgun and Isida new shooting look.

Sorry if I made that impression about you in my post. I was just reacting on your proposal for two seperate

drugging systems.

 

The part about whining was referring to a monky in Canada that rules with magic. :P

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pBiP37Q.png

 

Yeah... they are still leaving... you know... ^_^

 

This is what happens, when you put some effort into convenience for majority of your players, even if you sacrificing a little bit of your income. By the new year this game will rock, I am telling you. Next awesome updates are almost ready.

 

There appears to a negative correlation on that graph, precise to ±.0001 of a degree.  :P

 

Yup, they're leaving, just gradually.  :lol:

Edited by 7919zola

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I guess things are just different in other Countries. Multiple sales don't tend to happen in my country  when business is booming and customer numbers higher than ever. If something is free there will always be people to use it, be interesting to see a profit margin report. No numbers, just percentages on previous years.

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The amount of new players joining Tanki > the amount of players actually leaving Tanki.

The Amount of new players < The amount of "trolls"or idoits who spam the chat with swears or pedos who say there girls :/

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The Amount of new players < The amount of "trolls"or idoits who spam the chat with swears or pedos who say there girls :/

Sounds like you.

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Went wrong? If only you refer to the fact that now you have supplies that work 15 seconds less. Yeah, this is went wrong, lol.

 

As I said before — keep up a good work at your "leaving the game". You seem to be good at it.

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Went wrong? If only you refer to the fact that now you have supplies that work 15 seconds less. Yeah, this is went wrong, lol.

 

As I said before — keep up a good work at your "leaving the game". You seem to be good at it.

i never left dude. i stopped paying money or playing.

 

for someone that said we would never be allowed to drugg fully again EVER. seems you were wrong. face it you made 2 failed updates and have now back tracked  :lol:

 

and yes a good point. drugs now cost more :)

if you look back at my posts when the update was introduced i perdicted this 100%

 

remove drugging, increase cost of drugs by reducing duration, then bring back full drugging.

 

its good to see you not only admit, but find it funny that you have done nothing more than rip people off as a planned update  :lol:

 

doesnt matter to me the cost, or many others as we have plenty of money :)

 

keep up the good work captian  ;)

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...keep up the good work captian  ;)

Yeah yeah yeah, I got your point. But there is a little thing about this whole change.

 

So. On the surface developers made two updates they seeem to revert. How stupid of them. They said they not going to allow full druging and then they changed it. They also brought up more crystalls, but then they changed it. Some one is clearly ain't doing his job the way he should.

 

But as for me — it went almost as it was planned.

 

Before the update we got lots of duggers riding around whole game and players that never play but gathering crystals. Common battle was never a nice place to be in. It needed to be changed. And we did. Now avarage battle got comfortable time limit of a common game session, there are no hardcore druggers, no crystalls gatherers. There is only pure hardcore gameplay. In this case, changes were a success.

 

As you said in update topic "common sense prevailed" about Smart Cooldowns. Hurray for that! As a game-designer I knew that we got plenty of people who loves to fight full drugs therefore I insisted to add this feature long before you were even introduced to the SC update. As you can guess, my point was rejected. I am not a decision maker at this kind of things. I was even had to translate to the forum that vague idea why it was done that way. Well, too bad.

 

I took some time and a lot of effort to change this dessicion. You did helped a lot by your voice, actually. In the end SC was reverted... but only to the PRO battles. As it was initially intended :]

 

I am glad you see it as a victory. So do I. This win-win situation is the best outcome for everyone. My changes to common battles did stay in the game and it made the game better. Which means we got more and more players. You got your PRO battles more customizable the way you want it. Which means... the developers got more money, lol? Well, nevermind. Good to have you around.

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Yeah yeah yeah, I got your point. But there is a little thing about this whole change.

 

So. On the surface developers made two updates they seeem to revert. How stupid of them. They said they not going to allow full druging and then they changed it. They also brought up more crystalls, but then they changed it. Some one is clearly ain't doing his job the way he should.

 

But as for me — it went almost as it was planned.

 

Before the update we got lots of duggers riding around whole game and players that never play but gathering crystals. Common battle was never a nice place to be in. It needed to be changed. And we did. Now avarage battle got comfortable time limit of a common game session, there are no hardcore druggers, no crystalls gatherers. There is only pure hardcore gameplay. In this case, changes were a success.

 

As you said in update topic "common sense prevailed" about Smart Cooldowns. Hurray for that! As a game-designer I knew that we got plenty of people who loves to fight full drugs therefore I insisted to add this feature long before you were even introduced to the SC update. As you can guess, my point was rejected. I am not a decision maker at this kind of things. I was even had to translate to the forum that vague idea why it was done that way. Well, too bad.

 

I took some time and a lot of effort to change this dessicion. You did helped a lot by your voice, actually. In the end SC was reverted... but only to the PRO battles. As it was initially intended :]

 

I am glad you see it as a victory. So do I. This win-win situation is the best outcome for everyone. My changes to common battles did stay in the game and it made the game better. Which means we got more and more players. You got your PRO battles more customizable the way you want it. Which means... the developers got more money, lol? Well, nevermind. Good to have you around.

from the start i agreed that a change in the way battles could be formatted was a good thing. i never had a problem with being able to create battles without the use of constant drugging (ie smart cooldowns). i have previously mentioned that druggers taking over battles and generally 'ruining' games for non druggers was a huge problem.

 

on the flip side, noobs farming crystals in a full drug battle was equally as frustrating. all was required to fix both problems was to create an option for both types of games smart cooldows and fully drugged - as we have now, eventually.

 

its been a massive fail from you guys tho. no matter who is making the decisions. many many players have quit, many now refuse to buy due to not trusting you guys anymore. it should have been done correctly from the start. you totally underestimated the amount of players that play tanki just in drug battles. i for one simply cant stand playing smart cooldowns. lets just hope these players come back to the game now...

 

that said, and what is still a disgrace in my opinion is the fact that drugs are now 30% more expensive now. this will add up over time to incur a greater expense to players. this was something i predicted way back. it just looks like you guys have gone about this with no other intention than to tax the top paying players again - in an underhand way.

 

i understand in all things prices go up. but just making drugs at a higher cost or reducing the cooldown out front in an honest way would have bought you more respect from players!

 

question: as the drug cooldown was lowered to balance smart cooldowns, will you now be putting the 15 seconds back on the drug cooldown in full drug mode? there is no reason not to other than to prove that its for monitory gain. changing this back would go a long long way to rebuilding some trust between devs and players that these latest updates have destroyed in part.

 

i will be watching this one closely!

 

i remember you saying also that adding a 'full drug' option in pro battles wasnt viable due to coding/cost issues. i did laugh at the time. since your comment above states you intended to initiate this option from the start, it also makes your later comment above somewhat dubious. lets hope a similar excuse isnt used when explaining the drug cooldown question above.

Edited by MonkeyMagic
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question: as the drug cooldown was lowered to balance smart cooldowns, will you now be putting the 15 seconds back on the drug cooldown in full drug mode?

I doubt that putting 15 seconds back will be considered. And yeah, I got no other explanation rather then coding cost as long as everything is planned ahead. Also, after no-sc-mode was "re"-introduced there will be even fewer people to support your voice. Nevertheless, I wish you succeed on the idea. Your feedback did changed it once, it might change it again.

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I took some time and a lot of effort to change this dessicion. You did helped a lot by your voice, actually. In the end SC was reverted... but only to the PRO battles. As it was initially intended :]

hazel has a new version of the smiley face.. we must promote it on the forum :]

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I have some points to bring up.

 

Although, yes, full drugging is back with predictable drops, it is now slightly cheaper because you can generally pick up several of the drugs instead of using three boxes of drugs at once. (No, I don't drug, or buy drugs. This is just an opinion. Correct me if I'm wrong.)

 

The truly saddening thing is that all of the options I want are in a game mode no one plays. Seriously, it's hard to earn back 500 crystals in a single match (and even harder now that the max time is 30 minutes). And the battle pass is only worth it if you play more than 10 games. Yeah, not gonna happen. I can find maybe one or two pro battles on a full server. Prices for pro battles needs to go down.

 

As I mentioned before, the time limit is frustrating. 30 minutes is not a lot of time to complete a good battle. I need an hour or more to get a good amount of crystals. There are times when I want to do a short session of Tanki, and times I want to not budge from my computer for two hours. Thirty minutes is not enough.

 

What is this discussion on 15 seconds? I'm confused.

 

Also, :]

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I have some points to bring up.

 

Although, yes, full drugging is back with predictable drops, it is now slightly cheaper because you can generally pick up several of the drugs instead of using three boxes of drugs at once. (No, I don't drug, or buy drugs. This is just an opinion. Correct me if I'm wrong.)

 

The truly saddening thing is that all of the options I want are in a game mode no one plays. Seriously, it's hard to earn back 500 crystals in a single match (and even harder now that the max time is 30 minutes). And the battle pass is only worth it if you play more than 10 games. Yeah, not gonna happen. I can find maybe one or two pro battles on a full server. Prices for pro battles needs to go down.

 

As I mentioned before, the time limit is frustrating. 30 minutes is not a lot of time to complete a good battle. I need an hour or more to get a good amount of crystals. There are times when I want to do a short session of Tanki, and times I want to not budge from my computer for two hours. Thirty minutes is not enough.

 

What is this discussion on 15 seconds? I'm confused.

 

Also, :]

hard core druggers dont care about drops too much ;) it cant be costed into the equation....

same goes for the price of the battle pass.

 

Still its now a LOT more expensive to play full drug battles (than before SC), with the extra cost of drugs per min and the cost of buying the pass per month. its just that buyers wont care too much about this as long as the game option for full drugging is there.

 

i dont know how long you have been playing or how much you take note of any updates in the game, but: when SC was released the amount of time drugs last was cut by 15 seconds :) this has basically increased the cost of drugging constantly by around 30%.

 

that said, when i first started playing tanki there were no DC cards and discounts came along once or twice a year if you were lucky. there were no free crystals or kits either. so by that reckoning drugs have become VERY cheap in comparison....

 

Still, i for one like my costs out front. not hidden away in a sneaky manner :)

Edited by MonkeyMagic

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