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My thoughts before, then after smart cooldowns


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After trying to read everything I could find, and watching the vlog updates, and watching the generic game-developers' video posted by Hazel-Rah, I am posting my expectations. I plan to play and test, then I'll post my revision or correction if I can prove myself wrong. Mostly, I wanted to publically record what I think has happened.

 

The intentions of the developers are laudable. I'm not convinced the intentions will be achieved.

 

I believe the developers are trying to add complexity and options. They are trying to provide a rich environment for players to develop multiple tactics and general strategies for making it fun to compete, even if defeated. That can work, but routine defeat is simply discouraging. Even if a player can be certain of increasing skill and improvement, even if advancing through the lower ranks, it is never fun to lose all the time. Supplies can do that to the player who cannot or will not use them.

 

The smart-cooldown supplies seems complex to say the least. It hinders some ability to use the supplies effectively in battle, but that seems to be the overarching intention. The developers want the players to develop supplies skills the same as turret and driving skills. Okay. Good notionally.

 

However, what I see so far indicates to me the game is just harder.

 

The primary frustration with heavy supplies users is the near continuous, nearly insurmountable advantage it affords over opponents who cannot or will not respond with constant supplies activations as well.

 

I've slogged through battles where one team drugged heavily and become totally dominant. So much so that most on my team left. With the victory almost sure, and the opposition so slight, it is utterly frustrating to spawn to multiple hits from double-powered turrets and destruction even before being able to fire a single shot (such as when using rail). Sadly, in such battles the supplies usage tends to continue. Obviously winning is not the objective, since the victory is theirs by that point.

 

I've suggested repeatedly that cooldown times need to increase with supplies use, per individual. The delay would gradually return to normal with restraint.

 

I think the smart-cooldowns will not alleviate the frustration of excess supplies use. Those who have the ability (hard currency) and the will to use supplies heavily will still tend to frustrate others for their own amusement and advancement.

 

Further, the complexity of the new system just might prove untenable, unworkable for average players. Perhaps exceptional players will even develop such skills as to become invincible. We shall see.

 

The biggest problem I see so far is how the update has been rolled out. It strongly advantages higher ranked players who have been frugal with supplies. It strongly disadvantages low ranked players, especially those who had not the foresight to save up supplies for the doubling. Of course, it was only a few days ago that it was announced. Little time to prepare. Incentive to buy crystals to buy supplies, since they would be doubled, but again, short notice, and many players simply cannot use hard currency on their own.

 

It seems to me this update strongly favors high rank, high skill players, and stacks the deck against lower ranks, especially if they have no money to spend buying crystals.

 

I intend to reply to this message in a few days with my modified observations. I may not be able to say a lot, since I had few supplies, thus still have few supplies.

 

I hope low ranked players will speak up. I hope they will relay experience honestly. I hope they won't whine about things being hard. It ain't supposed to be easy. That wouldn't be fun and engaging. I hope low ranked players will explain their difficulties and what they are trying to do about it, and what exactly frustrates them. Perhaps the developers will be able to address the inherent frustrations in the game.

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I am going to beg everyone who will be reading this topic to share it with everyone around you!

 

Mods, I recommend you to move this topic to the Off-Topic Discussion area since most players goof around there. 

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I appreciate the comments. Thanks.

 

As to those saying they quit, well, come on, we haven't given it a trial yet, and the devs might tweak here and there as we go. Please give this new system a fair amount of time to get used to it, to work out the kinks. 

 

I do not at all agree with the notion that it makes everyone equal. It seems to me that this update widens the gap between the skilled and the supplies-dependent. I don't think that is good, but I haven't made up my mind about it. If it helps players focus and improve their skills, then maybe it will work out. I still think there needs to be a progressive multiplier that applies to an individual's cooldown time. Each use of a supply should add to it, and waiting a couple of minutes would let it reduce back down to normal. 

 

I've only played a couple of battles with this account, and so far, I'm seeing that things have changed little. I have to think a bit more, but my timer is not good yet. I don't have the timing in my head yet. Planning when to pop supplies is interesting, but needing to pop one in a battle and not being able to carries its own frustrations, especially when you think the cooldown time should be up. Regardless, overall, things seem the same. Supplies still give advantages that can dominate opponents. 

 

I played two battles with my M0 mosquito at sergeant ranks, and, well, I'm glad we are being encouraged to use our supplies and to try out the system. It was embarrassing. That little wasp with repair kits can take on almost anything with the double-power activated, and while I was holding a flag, waiting for a return, I must have killed 20 before my teammates got the return. Supplies still matter a lot. 

 

On my smokey-hunter at warrant ranks, my performance was in between. I was fairly able to dominate, but it was a battle with several shafts. That makes for quick kills (while wearing dirty paint). At least, it was easy killing them untill they all switched to mammoth. I still did okay, though. The supplies help a lot. I assume they (most of the other team) started drugging. We were 7 to 2 when they changed the tide. We lost 7 to 10, and I had more kills than anyone, with just my smokey M1 and several double-powers. Did they win because they got better at supplies use, or did they just start popping them as fast as cooldowns would allow?

 

I've not made up my mind, but I suspect I will be staying quite frugal with supplies after this week. I'd rather be patient. Constant drugging still seems to screw up the overall game. I certainly don't plan to buy crystals just to buy supplies. 

 

One last thing, green repair kit drop-boxes suck. White with red was good. Maybe you don't want white boxes. No problem, but NOT green. They are very difficult to tell from double-armor. (Can the drops look like the garage icons?) Yellow speed boost seems a poor choice too. Perhaps more of a green hue to the yellow, and a good solid gold to the gold box, but I cannot comment about the gold box. I didn't see one today. 

 

I'll post again. Probably in a few days.

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It has been 2 years now that I am playing this game and I have been enjoying it especially with changes that is being done on the game. I admit that I got bored lately. Druggers are very dominant and it is true that 2 or 3 druggers can annihilate all the opponents that doesn't have supplies. Until this smart cool down came... for 2 days of playing, I can see that the game is now even or shall I say balanced. You cannot activate all the supplies you have on your arsenal... unless your lucky to pick up supplies on the map. Now I enjoy playing this game again. This is a great change. Another milestone for tankionline.

 

Thanks to the group of people who came out with this idea...

Thanks to the developers who made this idea a realty...

Thank you TANKI Online...

 

Finally.... No one is invincible now.

 

Cheers to all of you from the Philippines!

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look at the servers. they are very quiet. many more so called ' pro' battles. many many players have quit. many more refuse to spend money.

this update fails. people prefer no supplies to this. 

 

the issue isnt smart cooldown. if freeloaders dont like druggers 'spoiling' their games fair enough. play 'smart' cooldowns. what should have happened was an option to play full drug also, thus allowing all players to play a game version they enjoy. END OF problem.

 

tanki DID NOT CONSULT players before implementing this update...

 

what is really really sad is that many long term  players. players that have been here for 4 or 5 years and have a community here have now quit the game. its a disgrace that tanki did not ask for opinion first and took note of the players opinion, allowing the option to continue playing drug games.

 

this forced change of gameplay is nothing short of robbery. if you pay for a product, you expect to keep using that product as long as you keep paying for it. if you pay 20k for a car and the garage removes the engine, you would want your money back.

 

many players here have spent thousands and thousands in this game. many f these players have felt like they have no option but to quit because they consider the smart cooldown update has diminished the gameplay too much.

 

we still ask the question why 3 game variations were not allowed

 

no supplies

smart cooldown

full drugging

Edited by MonkeyMagic
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It has been 2 years now that I am playing this game and I have been enjoying it especially with changes that is being done on the game. I admit that I got bored lately. Druggers are very dominant and it is true that 2 or 3 druggers can annihilate all the opponents that doesn't have supplies. Until this smart cool down came... for 2 days of playing, I can see that the game is now even or shall I say balanced. You cannot activate all the supplies you have on your arsenal... unless your lucky to pick up supplies on the map. Now I enjoy playing this game again. This is a great change. Another milestone for tankionline.

 

Thanks to the group of people who came out with this idea...

Thanks to the developers who made this idea a realty...

Thank you TANKI Online...

 

Finally.... No one is invincible now.

 

Cheers to all of you from the Philippines!

Let's see how much everyone likes it after tanki goes off line because it can no longer support itself financially due to the fact that the new update ran people off that are willing to pay for supplies.

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Let's see how much everyone likes it after tanki goes off line because it can no longer support itself financially due to the fact that the new update ran people off that are willing to pay for supplies.

I have been thinking about the 'pay complainment' and think that Tank Online has nothing to lose. The arabs who used to spend money, won't spend a lot more because of the fact they already have everything and tons of supplies. Tanki Online won't get a lot more money of them, if they decide to leave; it's their waste of their money. Tanki Online will have new users who will do the same in the future.. A fact where people don't think about.

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I'll just wait a few days till all the people who used to cry about supplies spend all their supplies and see if they will still like this update. 

Edited by Mr.SV.ENS

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I'll just wait a few days till all the people who used to cry about supplies spend all their supplies and see if they will still like this update. 

Do you remember?

 

 

 

Unfair: we bought crystals to get supplies and now they're taking away the possibility to use them normal.

 

 

İ'm a student. İ can't play everyday. But maybe i can play 1 2 day in week. But i can open game all days.

 

My drugs looks never end  :D  Old times we can use drugs too fastly so maybe i could use ally and after i need try fightning druggers without drug, but now we using 1-1  :lol: İ can see drugger but if is much more chance then old times and if i see it, i can kill him shaft with double power and 3 shots most if not heavy target  ^_^ ^_^>

İf i will be generallissimo, and İf i give my daily gifts only drug, in one week i get 469 drug

İ use drugs most more, 30-50(maybe you can say:"Maybe you try use much" okay maybe) in one day if i want.

How could it be?  :lol:& :lol: :lol:& :lol: :lol:

You think it is unfair, but look result:

İ like this update for this. All players drugger= Nobody drugger

Edited by kayitsiz

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