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My thoughts before, then after smart cooldowns


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I like many others have felt, that excessive drug use was killing the game.  It was not such a problem if on one or two users were reliant but large numbers or whole teams relying was a completely different story.  People wrote and complained heavily for some time.  Eventually this smart cool down was proposed a little while back.  I was prepared to wait and see how it would go, give it a chance.  I was extremely disappointed with the V Log.  The language used was contradictory to any hope that the drug problem was being tackled!  Instead they harped on about how the skillful  players would be to embrace the new system.  They provided us all with new drugs doubling our supplies, fludded the battle field with a bountiful supply of drugs.  The community is now awash with drugs.  Their is a far greater uptake of drugs now, their will be a greater reliance on them.  They are very addictive hence the nick name.  I believe that the Tanki Authorities have been very cynical here, just like they appear in other circumstances.  They I feel the  intention is that he uptake of drugs will increase.  Drugs last less time at the same price, so they will make more out of them.  Their is absolutly no skill in acquiring and using drugs.  Their has been in increase in intra-team antisocial behavior with players pushing and forcing others out of the way in attempts to gain access.  A pathology of narrow and shortsightedness has developed where the drug appears to be the be all and end all with less time for positive team support.  I feel that it is a disaster but not for the same reasons as the heavy 2,3,4 habitual drugger.  I agree withe the original poster that the higher ranks come out best in all of this, they are overflowing with drugs now.

 

The pro games are far too expensive as they are with not enough purchase choice.  Tanki obviously has to make income but surely not at the expense of damaging the game, surely.  I suggest that  Pro Passes should be available much in the same way as Supplies.  That is singularly a game at a time, most expensive, in multiples and in the equivalent packages as supplies are that is 16,000 and 100,000 crystal packages, the lest   way to purchase per  pass.   This way Tanki will not lose money.  They could even introduce drug max with full drug use and keep the new smart cool down for those who like that.  The only problem at the moment with Pro Games is that one may start off a game and no one will come along to play.  It could be a waste of money and time just hanging around for a few players to take up.    Certainly I feel that the Pro Games aught to have better support.  They are the best games, the most fair, so perhaps just a choice between to drug or not to drug, this is the question and the answer.

Edited by ELIZABETH1122

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Who said that the cool down would have reduced the use of drugs???

 

I've just had few DM, TDM and CTF and I noticed always the same story: Tanks that are ALWAYS, and I mean ALWAYS fulled with at least a couple of drugs... and pretty frequently all 3... plus repair, of course!

As  a matter of fact... very little change vs. before

I don't know if they're so lucky to respawn ALWAYS close to a dropping supply and then quickly add the second one... but it seems it happens to them only, because I very rarely can catch an available drug.

To all those whiny snotty kids who massively complained because the toy for reliefing their frustrations of being killed once out of 20 or even more times (they aim to a complete invulnerabilty: easy winning! ;) ) seemed to be removed, it seem they didn't keep their promise to abandon Tanki: all stupid druggers are still there!

 

Annoying like mosquitos.... :angry:

Edited by ugocon

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I cannot understand why people saying the Smart Cool Down makes the game boring now.

 

The all-time druggers could dominate the games only because the enemy did not use drugs the same way. Two teams drugging both side or neither using supplies results almost the same battle. The majority of the druggers would complain the same way if they would not have found battles with no druggers.

 

Based on my experience I can say there are drug wars definitely. But no continuous, and mindless 234. The fighting is harder and cannot be unbalanced the same way.

I simply cannot understand why people like the unbalanced playing. 

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The OP mentioned the game seems harder. Well if you used to be a mass drugger, of course the game is going to be harder! Ask the people who don't have a massive drug bank if the game's actually harder.

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