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New balanced supply system suggestion


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After starting using new supply system something strange appear to me. All drugs seem to be even more "empowered" than before. For example: how can 3 ricochet M2 drugged shots destroy a viking M1?

 

I want to propose a suggestion for developers: a decrease of extra power, resistance or speed to a max of 30-40% of extra, rather than double those features. This can be done gradually to let anyone get used to it, by reducing a 15-20% a week till the target. In this way it will probably not even noticed and it will be accepted.

Drugs are still overpowered. In any face to face, who is drugged wins and destroy the other. This is a bad unbalancing of the game that reduce the all strategy to a "get the drug" way!

 

I suggest a brain storming on this topic.

 

Thank you

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After starting using new supply system something strange appear to me. All drugs seem to be even more "empowered" than before. For example: how can 3 ricochet M2 drugged shots destroy a viking M1?
 
I want to propose a suggestion for developers: a decrease of extra power, resistance or speed to a max of 30-40% of extra, rather than double those features. This can be done gradually to let anyone get used to it, by reducing a 15-20% a week till the target. In this way it will probably not even noticed and it will be accepted.
Drugs are still overpowered. In any face to face, who is drugged wins and destroy the other. This is a bad unbalancing of the game that reduce the all strategy to a "get the drug" way!
 
I suggest a brain storming on this topic.
 
Thank you

 

Dictator M2 looks more good. And ricochet?

 

Looks really interesting

 

Shield now very very good.

 

And we see too much falling boxes.

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kayitsiz my discussion is not actually on the right combo or weapon, but on the unbalance of the actual drugs. Now any player is forced to drug, if he hopes to have a chance to win a battle. Otherwise is out of the game!

 

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I know it is a matter of money, fishermancolin

Yet money can be made with micro upgrades, hulls, paints and turrets too, and money is still related to users. More player, more spending player in percentage, more money. Also, even non-payers or low-payers provide that "base" number of players that make the game interesting for everyone.

I agree that it is a matter of numbers, but still of equilibrium of numbers!!!

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kayitsiz my discussion is not actually on the right combo or weapon, but on the unbalance of the actual drugs. Now any player is forced to drug, if he hopes to have a chance to win a battle. Otherwise is out of the game!

You said "interesting differences" and i said my opinions. Dictator and Ricochet looks different then before. 

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