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The Trees


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" ...and now the trees are all kept equal by hatchet, axe, and saw"

 

All the crybabies finally got their way, Everyone is equal now. If they didn't like drugs then Tanki had a pro battle they could join. Why would they come to a drug war and complain about drugs. Its because they want to play for free. 

 

Everyone had the same opportunity to have the best tank on the field. Tanki gave away supplies everyday. if you didn't get supplies they you got a pro battle pass or a sale on crystals. there was something for everyone. Tanki invited everyone to play. Some can play for free but some need to pay in real dollars. 

 

Tanki must make money. They put out a good product with no ads and no banners. Just tanks and its awesome. You can even play for free, but don't expect to win a lot. Even when you join a pro battle you need to pay crystals because you're not using the supplies you might have paid for. Whats my motivation to buy anything now. I get no advantage everything is kept equal. Its my opinion that Tanki has destroyed their much needed revenue stream because it doesn't matter if I pay or not. BTW- this was a great game. I did not mind paying one bit. It had excellent entertainment value  Now I won't pay because now there is no reason to. Soon you can expect to see ads start popping up. Tanki turned from Capitalism to Communism. Everything is kept equal for the people who pay and the people who play for free. The cream won't rise to the top, it will simply go somewhere else. 

   

everything is equal now. its slow and lame. DL is 1/1 every time. 

 

Tanki was cool. You could die then respawn and try again right away. It was try and try till you succeed. It made you feel good every time you did win even if it was only once in awhile. It was the adrenaline from ALMOST winning. I went after the top players in every match. I wanted people to be better than me. It was the challenge. It was the human element and nothing felt better than a "Revenge kill." it made me actually laugh out loud every time i was killed in Revenge, and you always knew when you got killed in Revenge. It was an honor.,

 

Thats what kept it going for me. It was the winning and never losing because you could just respawn and try again, 

 

Without that awesome feeling of winning and trying to win and buying better tanks and better paints and micro upgrades and whatever,,  whats the point. Tanki won't get anymore of my money. I was going to get m3 smoky with full micro upgrades when i ranked up. Now the thrill is gone. 

 

Thanks for a great time Tanki, Im glad everyone can play for free now but Im moving on. I want to win. 

 

Sincerely,  Dirtfloor1

 

"There is unrest in the forest
There is trouble with the trees
For the Maples want more sunlight
And the Oaks ignore their pleas

 

The trouble with the maples
(And they're quite convinced they're right)
They say the oaks are just too lofty
And they grab up all the light


But the oaks can't help their feelings
If they like the way they're made
And they wonder why the maples
Can't be happy in their shade?

 

.... and now the trees are all kept equal

by hatchet, axe and saw."

 

 

 

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I give a positive vote for this, not only because of the lyrics, not only for reading r-e-a-s-o-n and civilised arguments but because in my opinion Dirtfloor1 got right a basic parameter of the problem and of the solution given by TO Devs.

 

However, I see a mistake, common among the update lovers. The division of players in druggers and drug haters. There is a third part, that of occasional supply users. And they 're not few. It's like the spice.

A little bit of CHANCE (2/3/4)* in the game is the spice that betters the flavour. Too much and it gets off limits. Too little and it gets tasteless.

 

- 234 is too much, but only if continuously used. Once in a while it's ok.

 

- Strategy is not being obliged to use a standard sentence of supplies but the freedom to use whatever suits the case, once in a while.

 

- High ranks have the right to use supplies more, but only in high rank battles. In ordinary battles a combination of M3 set with 234 is devastating for M2 or M1 players.

 

All the above are parametres of the gameplay, that should be taken into consideration for any proper solution.

 

I know it's not my job to get involved into TO's bussiness and I really can't walk in their shoes. But a reasonable way out for me, seems something like this;

All supplies are free to use in any combination a player likes (like before the update) .

All supplies' cooling time is more than that of using them (i.e. if supplies last for 45 seconds, then cooling time is like one minute).

All supplies cost more (that's something to recoup the money loss from encreasing the cooling period). This also changes the daily bonus in supplies accordingly.

High ranks have a special game mode for playing with no cooling time for supplies. If TO Devs don't want to call it PRO battle, call it High Rank Battle and let only top 4 ranks play it. Maybe this kind of battle costs a bit more for endering, but high ranks can afford it.

 

As far as I understand, this proposal solves all the problems regarding use of supplies.

There can't be 234 druggers if cooling period lasts more, so no more complains about that.

The players won't have to use supplies in a spesific order, they will be free to use them at will, so no more complains about that side of the update (hey, that was my problem with the update).

TO can have money as before the update, instead of selling many supplies that cost less it will now sell less supplies that cost more, so TO can be happy.

Generallisimos and the likes can have their drug wars having all the fun they want, without smashing lower ranks players.

 

Only one part of players will be dissapointed, the part that was using 234 for fun against non drugged players, but honestly, I can live with that. I hope TO can live with that as well.

 

* I refer only to 234 because health packs and mines have a quite different role and dynamics from DA, DP and Nitro. In fact, even if the main aspect of the update will continue to exist (that is the interaction of supplies that makes only certain combinations available), even then, health packs and mines should be excluded from the interaction, for reasons that have been stated in different posts till now.

 

Well, that's all folks! :)

 

p.s. guys, please let's all cool down, and maybe start thinking not only our point of view but others' as well, because this game is all of us and it is to our common interest that a viable solution for all is found so that we can keep enjoying this game for long.

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