Jump to content
EN
Play

Forum

Weapons are Truly Balanced Now?


 Share

Recommended Posts

I think these changes have made all weapons level... If i told you to list a specific OP weapon you wouls find these are all OP.

 

Has smart cooldowns finally offered pure balance?

  • Like 2

Share this post


Link to post
Share on other sites

I wouldn't say the game is balanced completely nor should it be.  Ricochet is really powerful, at certain ranks various weapons or hulls dominate.  As long as it is not too egregious it adds variety.  It is only maladaptive if you see the same exact tactics and combinations used too frequently.  Tanki isn't a finished product and never should be, with equipment periodically rebalanced.  Each time providing for slightly different checks and balances.  That said smart cooldowns have been a huge improvement.

  • Like 7

Share this post


Link to post
Share on other sites

The kits are still un-balanced. I mean those who bought the kits before the kit balance. I see generals riding around with m3 mamy's and totally wrecking commanders! 

Edited by eragon33
  • Like 1

Share this post


Link to post
Share on other sites

The kits are still un-balanced. I mean those who bought the kits before the kit balance. I see generals riding around with m3 mamy's and totally wrecking commanders! 

Mammoth's ranks fully wrong fully! Locking ranks are total fail!

Share this post


Link to post
Share on other sites

smart cooldowns has made it evn worse 

thunders damage should be decreased & isidas self healing should be reduced rico m0 & m1 is a bit OP bt m2 & m3 isnt that powerful 

Share this post


Link to post
Share on other sites

smart cooldowns has made it evn worse 

thunders damage should be decreased & isidas self healing should be reduced rico m0 & m1 is a bit OP bt m2 & m3 isnt that powerful 

Thunders "range" should be decreased. Ricochets "range" should be decreased my idea.

 

Ricochets damage is normal or maybe a bit low, but clip size is too much

Share this post


Link to post
Share on other sites

Thunders "range" should be decreased. Ricochets "range" should be decreased my idea.

 

Ricochets damage is normal or maybe a bit low, but clip size is too much

rico m1 & m0 is quite powerful bt  m3 isnt that good

there should not be any chnage in the range 

Share this post


Link to post
Share on other sites

non of the game is fair...shafts and rail 1 shot always :mellow: they lied to us too

i mentioned this would happen before the update...it was obvious.

games have become boring. lots of campers now.

expect a rebalance soon.

 $$$$$

  • Like 1

Share this post


Link to post
Share on other sites

rico m1 & m0 is quite powerful bt  m3 isnt that good

there should not be any chnage in the range 

Rico looks powerfull because range. Ricochets fire damage damage should be more then other medium range weapons. Now we see this but, too small difference. But with range gun looks too OP because smoky and twins's damage with range decrease too much, but ricochets damage with range decrease not too much. Same problem for thunder. Thunder can hit with full damage over then 50 meter away :blink:  

Share this post


Link to post
Share on other sites

Weapons are Truly Balanced Now?

yes except freeze, firebird and isida. they are useless now in all maps except island map and maps like this map.

 

Gravity Arena Atra Sandbox  Highland Ping-Pong Duel Duelist 2042 Silence Noise Polygon first time i remember.....

Share this post


Link to post
Share on other sites

Hmm; not sure about the short range turrets - it's certainly arguable they've become obsolete although I'll need to spend more time with my Freeze and Twins prior to fully agreeing with this viewpoint.

Share this post


Link to post
Share on other sites

I think these changes have made all weapons level...

 

You say this every change. Back in April / May, you were saying of weapons and turrets in the rebalance, "which is what they should have been in the first place" Some of us shared our concerns, you gave us a hard time, then Tanki listened to our main criticisms and gave us concessions about 6 weeks later which basically knocked your 'what they should have been' argument down.

 

Your position is strangely, always inline with tanki's latest development, even if they change it a little time after. What if they change this again after all the criticisms this time? Will they not be level then?

 

So why do you think the weapons were not level before and please explain how smart cool downs suddenly makes them all "level"?

Are they level in pro battles?

 

Confused!

Edited by AbsoluteZero
  • Like 2

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...